RimWorld

RimWorld

Reaper Unit
Nausicaa 9 Sep, 2023 @ 12:40pm
CE Compatibility
There's no actual errors while working with CE, but the armors just give 0 protection, which makes them useless. Could you give a look at it? It's just stats changing and it would be amazing (give them the same stats as recon tier armor or something idk) :)
Also, thanks for the mod because the modelling is amazing, and the drips possible with theses are crazy, it's just an incredible mod!
(exept that the cape debuffs walkspeed why bruh)
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Showing 1-6 of 6 comments
Cope Destroyer  [developer] 9 Sep, 2023 @ 3:39pm 
hmm 'ill look in to this
Cope Destroyer  [developer] 9 Sep, 2023 @ 3:39pm 
the new update CE did may have something to do with this
Cope Destroyer  [developer] 9 Sep, 2023 @ 4:41pm 
ok it should work now but your pawn will take bruise damg because CE and its "real life ballistic system" so not much i can do about that but the armor is working as intended now you will see your pawns will take alot more shots (depending on the caliber of the round) before going down or getting life ending injuries so hope that helps Also DO NO USE Melee its broken and dose not work atm
Last edited by Cope Destroyer; 9 Sep, 2023 @ 4:42pm
Nausicaa 10 Sep, 2023 @ 2:55am 
Alr ty! That's epic.
And what do you mean by melee? Like the melee weapons provided by your mod?
Nausicaa 10 Sep, 2023 @ 3:07am 
Just checked, BDU still has weird values (0mm RHA in sharp and 0.004 MPa blunt) so I guess it's kind of a mess to put proper values, also about the blunt dmg, it's normal and (I think) a part of the blunt dmg are reduced if the hit is fully tanked.
Cope Destroyer  [developer] 10 Sep, 2023 @ 9:28pm 
Yeah the melees in the mod are broken atm and BDU i'll look into that tmrw CE values are strange sometimes
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Showing 1-6 of 6 comments
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