Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The incompatibility just freezes the game MOSTLY*, what i mean by this is that you can still "pause" the game, and exit it, but its frozen, you cannot move, and i tried spamming X, it didint do anything.
I have no idea how rotund world is clashing, this happens even with pups that didint eat at all, or were full without being fat, or when they were fat.
Just saying this, so that MAYBE it can get patched. GL if you try!
You can find them in C:\Program Files (x86)\Steam\steamapps\common\Rain World\exceptionLogs.txt after a freeze occurs
patch_Player.GetPlayerNum (Player self) (at /RainWorldMods/WillowsMods/patch_Player.cs:1463)
patch_Player.Player_UpdateBodyMode (On.Player+orig_UpdateBodyMode orig, Player self) (at /RainWorldMods/WillowsMods/patch_Player.cs:9088)
DMD<>?-249949952.Hook<Player::UpdateBodyMode>?-1162923520 (Player ) (at <553f1a188c1f4e2d9ab43381337e0263>:0)
Player.MovementUpdate (System.Boolean eu) (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
DMD<>?-249949952.Trampoline<Player::MovementUpdate>?841137664 (Player , System.Boolean ) (at <f122ff0a43794e2791cc8c754ca5f5e3>:0)
patch_Player.Player_MovementUpdate (On.Player+orig_MovementUpdate orig, Player self, System.Boolean eu) (at /RainWorldMods/WillowsMods/patch_Player.cs:8348)
DMD<>?-249949952.Hook<Player::MovementUpdate>?1848837120 (Player , System.Boolean ) (at <491f9807c61a4f91a2fbd9e21d962674>:0)
DMD<Update>?-249949952._Player::Update (Player this, System.Boolean eu) (at <56e72a3b3b854f06aff7995f38136410>:0)
DMD<>?-249949952.Trampoline<Player::Update>?1356656128 (Player , System.Boolean ) (at <23cf88a4becf46f8a077c47facb11ad2>:0)
patch_Player.BPPlayer_Update (On.Player+orig_Update orig, Player self, System.Boolean eu) (at /RainWorldMods/WillowsMods/patch_Player.cs:8130)
DMD<>?-249949952.Hook<Player::Update>?1074990592 (Player , System.Boolean ) (at <96800f35193e41f8bddd5ff3050def3e>:0)
Room.Update () (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
RainWorldGame.Update () (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
MainLoopProcess.RawUpdate (System.Single dt) (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
RainWorldGame.RawUpdate (System.Single dt) (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
DMD<Update>?-249949952._ProcessManager::Update (ProcessManager this, System.Single deltaTime) (at <3a5f7430e2134b858835227c3ba005b9>:0)
DMD<>?-249949952.Trampoline<ProcessManager::Update>?-1627002880 (ProcessManager , System.Single ) (at <cd6fbe7207964e699b93ddadeee2a4a8>:0)
Biography.SimGameCore.ProcessManagerExHooks.ProcessManager_Update (On.ProcessManager+orig_Update orig, ProcessManager self, System.Single deltaTime) (at <c0c72e473c3e4bcdab63315b98d126f3>:0)
UnityEngine.Debug:LogException(Exception)
Biography.SimGameCore.ProcessManagerExHooks:ProcessManager_Update(orig_Update, ProcessManager, Single)
DMD<>?-249949952:Hook<ProcessManager::Update>?-1693530112(ProcessManager, Single)
RainWorld:Update()
NullReferenceException: Object reference not set to an instance of an object
patch_Player.GetPlayerNum (Player self) (at /RainWorldMods/WillowsMods/patch_Player.cs:1463)
patch_Player.Player_UpdateBodyMode (On.Player+orig_UpdateBodyMode orig, Player self) (at /RainWorldMods/WillowsMods/patch_Player.cs:9088)
DMD<>?1664749824.Hook<Player::UpdateBodyMode>?-2022996480 (Player ) (at <6f3322e08eb24a908cdbeeb9345cb712>:0)
Player.MovementUpdate (System.Boolean eu) (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
DMD<>?1664749824.Trampoline<Player::MovementUpdate>?-729899008 (Player , System.Boolean ) (at <85a2bb08d0104c7cb01c7a3589f54a64>:0)
patch_Player.Player_MovementUpdate (On.Player+orig_MovementUpdate orig, Player self, System.Boolean eu) (at /RainWorldMods/WillowsMods/patch_Player.cs:8348)
DMD<>?1664749824.Hook<Player::MovementUpdate>?-1011564544 (Player , System.Boolean ) (at <8f94c1db7cb943398c9e8047a1905325>:0)
DMD<Update>?1664749824._Player::Update (Player this, System.Boolean eu) (at <8a2c0835fbe94a68b7346d46c0624447>:0)
DMD<>?1664749824.Trampoline<Player::Update>?-633418752 (Player , System.Boolean ) (at <c783398231064e41a7bb1d9d5bc08ecf>:0)
patch_Player.BPPlayer_Update (On.Player+orig_Update orig, Player self, System.Boolean eu) (at /RainWorldMods/WillowsMods/patch_Player.cs:8130)
DMD<>?1664749824.Hook<Player::Update>?-915084288 (Player , System.Boolean ) (at <59b4ee943a8846b78300b96d611b17c3>:0)
Room.Update () (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
RainWorldGame.Update () (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
MainLoopProcess.RawUpdate (System.Single dt) (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
RainWorldGame.RawUpdate (System.Single dt) (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
DMD<Update>?1664749824._ProcessManager::Update (ProcessManager this, System.Single deltaTime) (at <ccf56619f5ce4aa8a6a703b8ee7ce563>:0)
DMD<>?1664749824.Trampoline<ProcessManager::Update>?-950790144 (ProcessManager , System.Single ) (at <2f1c727440c84e54bf93064756ad8f68>:0)
Biography.SimGameCore.ProcessManagerExHooks.ProcessManager_Update (On.ProcessManager+orig_Update orig, ProcessManager self, System.Single deltaTime) (at <c0c72e473c3e4bcdab63315b98d126f3>:0)
UnityEngine.Debug:LogException(Exception)
Biography.SimGameCore.ProcessManagerExHooks:ProcessManager_Update(orig_Update, ProcessManager, Single)
DMD<>?1664749824:Hook<ProcessManager::Update>?-1232455680(ProcessManager, Single)
RainWorld:Update()
<RI> Failed to get input data:
The handle is invalid.
It crashed again. I'm going to try to run it again with the proper released version tomorrow if I remember, cause I've been working on stuff