Slay the Spire

Slay the Spire

The Tiny Master of Evil Veigar - Revamped
rdemanta 14 Sep, 2023 @ 11:32pm
Bugfinding Thread
Hey, just wanna say thanks again for the mod and for working on it. Gonna make this thread for other bugs I find and for whoever wants to add to it.
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Showing 1-14 of 14 comments
rdemanta 14 Sep, 2023 @ 11:38pm 
2
Some additional bugs I've since found are:
- Evil Dark Mage counts itself as a discarded card for it's effect.
- Baleful Strike will take into account only the first target's vulnerability for the purposes of damage. If the first target is vulnerable it will do the second hit as if the second target is also vulnerable.
- Baleful Strike will also not necessarily target the front-most enemy. Sometimes when additional enemies are spawned it will target differently.
Art_XL  [developer] 15 Sep, 2023 @ 11:15pm 
Hi, rdemanta thank you so much for finding these bugs! They have now been fixed. As for Baleful Strike not always targeting the two frontmost enemies. I haven't been able to replicate this bug. However, I do see why this could have happened. In the previous version Baleful Strike would target the first 2 (alive) monsters that it could find, which could lead to this bug. I have now sorted the list of monsters based on their x position, so now it should properly find the 2 frontmost enemies. If this did not fix the bug, please let me know!
rdemanta 16 Sep, 2023 @ 6:38pm 
Thank you and nice work! I found a new batch of things that I think aren't intended. I'm gonna separate things that are almost definitely unintended and things that I'd guess are unintended.

- Grand Overseer Mech's block before being played shows as scaling with Dexterity.
- Grand Overseer unupgraded still shows itself as giving 3 block per turn. Upgraded Grand Overseer shows as 7 instead of 8.
- Minion damage goes through Intangible.
- THATASHORTJOKE has a small grammar error in the buff description.

- THATASHORTJOKE applies on the next card played, not the next eligible card played. It also runs out at the end of the turn.
- Tenor of Terror upgraded doesn't give a preview of upgraded Brass Burden.
- Unseen Evil doesn't apply on Powerful Debuffs, only Debuffs. It also doesn't apply fully on fusion intents (e.g. Buffs & Attacks at the same time).

Not really a bug but is Not-So-Little Guy supposed to be a shadow card?
Last edited by rdemanta; 16 Sep, 2023 @ 10:28pm
Art_XL  [developer] 17 Sep, 2023 @ 12:57am 
Thanks again for playtesting this mod! I have fixed these bugs in the latest update. Could you explain what you mean with minions damaging through intangible? To my knowledge, Nemesis uses intangible every 2nd turn. When Nemesis gets intangible at the start of the turn, if you have a caster, melee, cannon and super minion doing 1 damage each, it does 4 damage total. If intangible wears of the next turn it does the regular amount of damage. As for the Not-So-Little Guy, it's a bit of a joke card with it doing 1 damage and 1 Block and all, which is why it doesn't scale with AP.
rdemanta 20 Sep, 2023 @ 2:27am 
Gotcha, and after messing with Intangible again it seems fine? Don't know what happened there and I'd probably chalk it up to some other mod's interactions or something. Found a couple other things since then, just 2 mainly, so that bodes well I think.

- Unseen Evil's second block number is effected by block modifiers but not the first one.
- Release Darkness shows that it is Retain but I don't think it actually retains.

- *MASSIVELY* minor and only putting this here because I noticed it and don't want to not mention what I notice, but there's a missing period at the end of the THATASHORTJOKE buff description.
Art_XL  [developer] 23 Sep, 2023 @ 4:18am 
Hi! I have updated Unseen Evil's first block number. It's now also affected by Buffs and Debuffs. However, it's quite difficult to implement two block numbers that can change independently. Because of this Unseen Evil now gives the first block number again (doubled when upgraded) when targeting an attacking enemy. I have tested Release Darkness. Correct me if I'm wrong, the upgraded version contain the word retain in the description and also doesn't retain. The unupgraded version doesn't have retain in both cases. Also thanks for finding the missing period!
rdemanta 23 Sep, 2023 @ 8:33pm 
Hey, no new bugs as of now, just responding to say I think some of the issues I ran into might have been because of weird updating happening. I re-downloaded instead of trying to update in the loader and the retain issue isn't there now. I also found the intangible thing happened with a modded enemy (Captain Abe specifically) and not Nemesis which is interesting since his intangible functions otherwise, but I'm assuming it might be an order of effects thing. Also to answer, yeah it said "Retain" on the card but didn't retain, I think I had a messy update or something. Thanks for working on all of this though, and I'll continue to keep track of anything I find.
Last edited by rdemanta; 23 Sep, 2023 @ 8:33pm
Caelzair 28 Sep, 2023 @ 12:59pm 
When Everfrost gets played from the top of the library it crashes the game.
Art_XL  [developer] 30 Sep, 2023 @ 3:34am 
Hi Caelzair, thank you for your feedback. This has now been fixed.
rdemanta 9 Nov, 2023 @ 7:15pm 
Hey, dropping 2 new bugs I've found.

- Queen's Crown does not give buffer separate from its weaken effect, giving effectively 2 weak maximum. The weaken effect also is given before the end of the attacker's turn so it ticks down (giving effectively -1 weak). Also the buffer effect goes down even if all damage is blocked. Also if you take damage from a debuff on yourself or hurt yourself in some way you get the weak.
- This one I didn't find myself, just reporting it for the one who did find it. Dark Harvest can proc on yourself.
Art_XL  [developer] 10 Nov, 2023 @ 2:14am 
Thanks again! These bugs should be fixed in the latest update.
Masterblaster38 1 Dec, 2023 @ 8:57am 
I don't know if this is exactly a bug or actually something meant to work like that but if the extra hit from the electrocute relic hits an enemy with thorns, you will get damaged by the thorns. Not game breaking, just annoying in combat with multiple enemies. At least it doesn't trigger time eater card limit which is good. Just the thing with thorns is weird (Unless that also happens with other relics in the original game)
Juki11  [developer] 3 Dec, 2023 @ 10:21am 
Originally posted by Masterblaster38:
I don't know if this is exactly a bug or actually something meant to work like that but if the extra hit from the electrocute relic hits an enemy with thorns, you will get damaged by the thorns. Not game breaking, just annoying in combat with multiple enemies. At least it doesn't trigger time eater card limit which is good. Just the thing with thorns is weird (Unless that also happens with other relics in the original game)

Greetings Masterblaster38,
Thanks for catching that! We want to make it so that the relics function like how they do in League of Legends. And indeed Electrocute does not trigger Thornmail in league of legends so it should not here either!
We will fix it in the next patch!
I don't know if its a bug or it's because my game setting, but all the card descriptions appears without spaces and is hard to read. My game is running in Chinese which may be a cause.
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