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1) There's some sequence of choices leading up to the ones you mention which is causing the issue.
2) Either AGOT conflicts more than you think (just because a mod runs with ANSF3 doesn't mean there won't still be conflicts which cause issues) or you have some other mod running alongside these two which you aren't mentioning, and that one is causing the issue.
If you think it's #1, you can let me know the exact sequence of how you got there -- who you were playing in AGOT, what your choices were as you started out reflecting on your family, etc. and I'll see if I can reproduce the issue.
Without being able to reproduce it, however, there's not much I can do.
Now I get that the two "errors" I have mistakenly reported was just me choosing the bastard's father and expecting the bastard brother and sister to have the same appearance, which was silly!! 😂
Sorry for the mistake, but...the window in which he asks you to check the lover of your mother (and father of your half-sister) is titled "My Mother's Daughter"...so I thought was showing the daughter, but it is showing her father... 🤔
It is a very minor thing, but I think that if the title were saying "My Half-Sister's Father" (if it is the mother's bastard) or "My Half-Brother's Mother" (if it is the father's bastard) would be less confusing...
When I was checking the internal variables...it is the "asnf.2104"...
( To be honest I would have found strange if your mod had conflicts with AGOT...sure...Total Conversions bring a lot of changes, but your mod essentially adds new characters generated from vanilla traits, so...well...I'd assume it is very compatible! 🤔 )
P.S.: Emmh...sorry for having "cried wolf" (or better...bug) over nothing, Rylock! 😓
Happy it was easy to resolve.
Chances are that mod, or one of the others in your load order, removes one of the vanilla stress traits that's looked for (in this case, probably the scripted trigger which checks 'is this one of the valid stress traits').
In CK3, if a script looks for a trait which doesn't exist, it causes a crash.
It's technically possible for me to put in a workaround, but that means adding in dummy traits by the same name as the trait removed.... which I then need to figure out how to make NOT appear if you're using a particular mod which doesn't have it. I might do that if it's a conflict which gets reported all the time, but in this case I'd say "then just don't do that".
Is there a way to generate more than one brother or sister who is 16? I get red text saying they're the same age as another sibling who cannot be a twin.
Adding a half-brother generates a half-sister instead.
Would it be possible to add brothers or sisters who are older than 16? I like to fill up my council with family members, but that doesn't seem possible with this version.
You can generate two siblings (full siblings, with the same mother and father) who are the same age. Attempting to create a third will get you the text you mention, as the game allows twins but not triplets. If you're connected to an existing dynasty, check to make sure the first sibling you created doesn't already have a same-age twin via a pre-existing child of your chosen parent.
I just tried it on the current version, and it works fine.
Again, I just tried this on the current version. Generated a half-brother just fine, whether coming from my character's mother or father. If you're only getting a half-sister, then I need a bit more information on exactly what you're doing to get to that point.
This depends on two things:
1) Your parents' ages. Both of them would need to be older than 32.
2) Are you connected to an existing dynasty? If so, your full siblings must all be younger than you. If not, they can indeed be older - up to your youngest parent minus 16 years.
Thanks again for the mods. This one has a permanent place in my mod list.
Additionally, before this I noticed that the domicile’s inheritable title still had the old family name I had prior to joining my father’s house as well as the old coat of arms. Let me know what you think!
https://i.postimg.cc/NsdMHBTb/image.png
The question is, it's affect the gameplay?
Very likely, though... where are you seeing these?
EDIT: Ah, found them in the ruler designer. Yeah, these are just the traits added for compatibility and I'll need to have them specifically omitted from the ruler designer - which I'll include in the next update. No, it won't affect anything else.
EDIT: You should see the changes in the latest release.
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Accidentally made the mod-created mother the lover of my ruler, then accidentally clicked on creation of a bastard daughter with the ruler's mother as mother (d'oh)
When backing out of this with the daughter already in the event window, the mod apparently removed my ruler from the game instead of the daughter, giving a game over on day 1
(with an empty game over screen)
I... what?
I'm tempted to say "then don't do that", as it sounds like something you did accidentally and not something you need me to fix, but I'm trying to understand how to re-create this to even check out how it might have happened.
For one: how did you accidentally make your mother your ruler's lover? There is no option for this in the mod, so... is this something you did outside of it?
Secondly: If you did set your mother as your lover outside of ANSF3, I can see how she'd come up as an option for your bastard child's "other parent". Backing out as you did, however, would probably delete your mother. It's not going to delete you and I don't see any way for the code to do that. So, on the assumption that this was all done within ANSF3, can you explain the order of selections you took to get to this point? If so, I can follow the code and try to see what happened.