Garry's Mod

Garry's Mod

Half-Life DM Source Pill Pack
 This topic has been pinned, so it's probably important
🐈КотЭ🐈  [developer] 24 Aug, 2014 @ 5:37am
Update History
1.0.0
Release
1.1.0
Added Gauss Gun
Changed weapons sound
Now for the addon do not need to Half-Life Deadmatch Source and Half-Life Source !
1.2.0
Added crossbow
Fix texture
Added animation
Added World Model Weapons
Added 357 magnum
Added Crowbar with animations
New icon
Last edited by 🐈КотЭ🐈; 26 Aug, 2014 @ 4:18am
< >
Showing 1-14 of 14 comments
Feit-Neo 24 Aug, 2014 @ 5:57pm 
can you fix the first person weapons and arms
🐈КотЭ🐈  [developer] 24 Aug, 2014 @ 8:46pm 
It is only on some maps. I took the model of Half-Life Source and there on weapons have been set for shaders !
Feit-Neo 25 Aug, 2014 @ 8:01am 
the crowbar has no world model
Feit-Neo 25 Aug, 2014 @ 8:04am 
also the shotgun has a broken reload. he reloads only one shotgun shell and is glitched so you have to shot the shotgun to make it go back to the basic holding animation
Feit-Neo 25 Aug, 2014 @ 8:07am 
gauss gun has no projectile like the lightning that it shoots. can't zoom with crossbow and crowbar has no animations.
🐈КотЭ🐈  [developer] 25 Aug, 2014 @ 8:09am 
I know
Feit-Neo 25 Aug, 2014 @ 8:20am 
dude your adding the magum. snarks and tripmines! i look at the addon and what models it has in it.your also have the model for RPG, grenades, smg grenades, silencer and hornet gun and gloun gun. your also adding the frogs and the explosive pack
🐈КотЭ🐈  [developer] 25 Aug, 2014 @ 8:48am 
I can add, I can. This is my second addon
Feit-Neo 25 Aug, 2014 @ 9:00am 
i check whats in the addon and your adding that stuff. tripmine has no texture tho
level94836 25 Aug, 2014 @ 3:55pm 
do you think you can fix the crowbar sound confliction with mario dox's tf2 sweps? all that happens is when i swing a melee weapon from the pack, it plays the half life source crowbar sound.
🐈КотЭ🐈  [developer] 25 Aug, 2014 @ 10:18pm 
On Base tf2 meele
Last edited by 🐈КотЭ🐈; 25 Aug, 2014 @ 10:18pm
RoboFish 26 Aug, 2014 @ 8:13am 
You got some of the ammo stuff wrong
The magnum has 8 bullets, it should have 6
The shotgun has 6 shells, it should have 8 (Did you get the shotgun and the magnum mixed up?)
The pistol has 30 bullets, it should have 17
Also the models appear to conflict with the Half-Life Renaissance addon giving a mix of HD and original models. I guess you could fix this by somehow overwriting the models and putting these as top priority?
🐈КотЭ🐈  [developer] 26 Aug, 2014 @ 8:25am 
Originally posted by %%%:
You got some of the ammo stuff wrong
The magnum has 8 bullets, it should have 6
The shotgun has 6 shells, it should have 8 (Did you get the shotgun and the magnum mixed up?)
The pistol has 30 bullets, it should have 17
Also the models appear to conflict with the Half-Life Renaissance addon giving a mix of HD and original models. I guess you could fix this by somehow overwriting the models and putting these as top priority?
Can then change the name of the models
Stimuliger 14 May, 2018 @ 12:55pm 
Please help none of the morphs have animations. In the console it says this:
SWEP:SetWeaponHoldType - ActIndex[ "crowbar" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "shotguns" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "gauss" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "magnum" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "crowbar" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "shotguns" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "gauss" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "magnum" ] isn't set! (defaulting to normal)
< >
Showing 1-14 of 14 comments
Per page: 1530 50