Conan Exiles

Conan Exiles

Eldarium in the Exiled Lands (Revision 12)
 This topic has been pinned, so it's probably important
Dread Swoop  [developer] 20 Oct, 2023 @ 8:54am
Feedback, Suggestions, Etc.
This tab is intended for user commentary on what he / she would like to see changed with the mod.

I understand that most people will simply use the main page's comments section for this purpose, but this tab allows for longer, more in-depth posts which can better convey the message. It also allows me to provide more in-depth responses.
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Showing 1-8 of 8 comments
HisMadPanda 15 Aug, 2024 @ 1:14pm 
Awesome MOD, do you think you could add Heker the Henpecked as a spawnable crafter somewhere? (If he is not already) He is a rare Siptah spawn, he only spawns at one camp, after downtime, and thats not even 100%. He is an Edgesmith that when loaded into the bench crafts an unique Pickaxe using Eldarium, The Pecker...best Pickaxe in game, trade off is it has low durability. I have manually spawned him in, and with your mod he works correctly in the bench. Maybe make him rare spawn in an endgame area?
Dread Swoop  [developer] 15 Aug, 2024 @ 2:51pm 
@HisMadPanda Thanks for the kind words!

Regarding Siptah-exclusive NPCs, the main reason I've been reluctant to add them has been editing NPC camps.

NPC camps are a popular target for edits by some of the larger mods (overhauls like AoC and EEWA, map mods, etc.), so there's potential mod conflicts involved, and it would likely require more maintenance to counter Funcom's updates.

That being said, I can look into ways of making those characters available. Over time I care less about mod compatibility, so camp adjustments may be an option, and I can also look into methods like purchasing from vendor NPCs.
Dread Swoop  [developer] 24 Aug, 2024 @ 9:01pm 
As a follow-up, while working on the next mod update, I have tested incorporating Mr. Henpecked into the Khitan Slaver purchasable thrall pool, and it appears to have worked. This method is RNG-dependent as there are six other thralls in that pool, but it's a method of obtaining him regardless.

I believe I've worked out how to do so with the normal vendors as well. It would be a direct purchase rather than a randomized pool, which carries some advantages and disadvantages compared to the other system.

I'm leaning more toward the Slaver route at the moment, but feedback is always welcome. If Funcom does away with the Khitan event in Age of Heroes, then I can always move him over to one of the standard vendors.
Last edited by Dread Swoop; 24 Aug, 2024 @ 9:03pm
AR700SAW 21 Jan @ 11:54pm 
First of all love the mod, works brilliantly so thank you for making it!
Second, is there any way to revert the change Funcom made where dismantling eldarium items in the exiled lands gives back star metal instead of eldarium? I know the eldarium tools (except the pecker pickaxe) drop eldarium still, but not weapons like twice-upon-an-arrow
Dread Swoop  [developer] 22 Jan @ 8:15pm 
@AR700SAW Apologies for the delay,

I'm not entirely sure where that mechanism is located within the DevKit. I'm planning on continuing an unrelated project tonight, but I'll take a detour to see if I can find it.
Dread Swoop  [developer] 22 Jan @ 8:44pm 
I found it in the Blueprint file for the Dismantling Bench.

Essentially, the way that it appears to function is that during the dismantling process, it checks the repair materials on the dismantled piece of gear for decaying eldarium or eldarium bars, and if the map active is either ConanSandbox (Exiled Lands) or AlmostEmpty (test area in the DevKit), the eldarium is more or less instantly deleted and replaced with an equal quantity of star metal bars. Not sure why doesn't work for some gear, as the eldarium tools definitely have eldarium listed in their repair costs.

The bad news is editing blueprints can be a problem for mod and update compatibility, however the good news is that I think the change can be made in a fairly simple fashion; removing the relevant maps from the check should render the conversion system inert without much risk of other issues.

I'll test it out later, but if the idea works out then I'll definitely consider incorporating it into the mod. Thanks for the suggestion!
AR700SAW 23 Jan @ 12:18am 
No problem! Thank you for taking time out of your day to check it out, and good luck with your project!
Dread Swoop  [developer] 23 Jan @ 4:24pm 
The test worked, though I was slightly wrong about how the conversion process worked; the bench would automatically convert any eldarium placed in it, not just that awarded from the breakdown process.

I'll include it with the next mod update, whenever that may be. Thank you, and be well.
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