Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So I wanted to know, are you planning on ever trying to nerf the weapons to a reasonable level, or are they meant to be overpowered ? And if you don't, would it be fine for me to make an add-on nerfing them ?
Additionally, do you currently have any plans for adding a smart rifle ?
Hello. Firstly I would like to thank you for liking the mod, it's a simple passion project of mine that I made during my free time.
Although there are few plans, I struggle to find enough time to make changes to the mod, but I might return to it once I gather enough ideas for an update.
The mod was initially made with the simple goal of adding a single particularly overpowered gun that fit my tastes in firearm design so it could pair well with my ultramodded campaign as the primary of choice of my one-man-crew. I found out that the comically large rifles and stupidly high damage rates were very fun to use when you had to clear out a pirate outpost, so the most effort I did to "balance" the mod was to make the materials for them really endgame, even though it is possible to just buy the weapons through vendors.
Funnily enough, I never realized how oversized the sprites were up until very recently when I revisited my ultramodded save, I might tune it down some day.
Feel free to make an add-on to nerf the weapon as it would be quite helpful for players and myself.
I am really not sure what you mean exactly by "smart rifle".
Smart rifle isn't a great term for it actually, you're right. I was talking about guns like the M56 Smartgun, you know, Vasquez's gun ! It technically is used with a harness, but I don't even know how to start implementing that part, soooo...
Genuinely surprised that my mod could ever be labeled as underpowered cuz I remember really sending the numbers up when I wrote the damage values.
Though I may see if I can change the damage values further without making them absurdly overpowered as other users have pointed out, perhaps the issue is that the weapons in Deep Sea Warfare are the outliers.
I also suggest using the husked variants since those are the ones I truly didn't even try to balance.
On the grenade launcher, I have plans to add it since the script for secondary weapons has been made before, but due to personal reasons I am not sure when I will find the time to upload the changes.
Always good to know people are enjoying my mod.
Thank you for your suggestion and support.
edit: i just saw it is the m41a2 rifle, this one doesnt have 99 round it has 60 my bad