X4: Foundations

X4: Foundations

The Ultimate X4 Singleplayer Experience [6.20]/[7.x]
Tanksaawk  [developer] 14 Jul, 2024 @ 4:36pm
Bugs / Errors / Troubleshooting / Incompatibilities / Players helping players
Anything goes here.
But: I am not a modder and I am not the author of the mods (and also not responsible for the issues of the mods), so this is more like a pool for collecting data on mods and their issues and reporting them to the users of this collection.

I am aware of overlapping sectors, but I wouldn't classify that as "incompatibility", since the sectors still work.
Last edited by Tanksaawk; 15 Jul, 2024 @ 10:39am
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Showing 1-15 of 17 comments
stny 15 Jul, 2024 @ 9:42am 
7.1 beta 2, all DLC, installed everything listed on the page. the collection and nexusmods

1. "more rooms" mod break "Talk to Axiom" mission due to "engineer room" is missing on the "Barbarossa". remove the mod does not fix the issue

2. random crash when travel on sector after long game session 4~12+hours, possible graphical related issue. a popup said the game has crash but still can control for 5~10 second to press hotkey to save game.

3. The Grandmother mission, Final "Escort Kaori Chen" mission cannot be completed. non-modified game can be completed


Not sure is it a bug, but there are some weird ship behavior. ship seems sometime randomly doing random task. An example were "assign defend commander to station" the fleet decide to randomly Patrol a different sector 1~10+ jump away from my defense platform.
Even in a middle of 500+ship battle, one of my "mimic Protect Position" carrier just randomly decide Patrol a random sector that are 10+jump away. can be fixed by using "Repeat Orders" and not using "Protect Position"/"Assign Defend commander station".
Also manually cancel the task will automatic doing the same random task again


Overall playable, no game breaking bug.
Tanksaawk  [developer] 15 Jul, 2024 @ 10:42am 
@stny
I don't play the 7.1 beta, but still thx for reporting the issues
I hope the first three issues will be fixed, I'm sure you're not the only one who noticed them
As for the ships, it is possible that KUDA AI has something to do with this, as it changes a lot of behavioural things
Last edited by Tanksaawk; 17 Jul, 2024 @ 10:28am
Tanksaawk  [developer] 16 Jul, 2024 @ 2:05am 
1. As a few people have noticed, the Chill Turrets dont shoot anymore when set to "Attack only capitals" and "Shoot only missiles"... instead then new vanilla settings work, like "Shoot missiles first"

2. The Headhunter Wanted Board on the top right corner of the map screen needs to be set to "only known sectors" and then back to "all sectors" in order to correctly show bounties across all sectors
Jack 16 Jul, 2024 @ 10:06pm 
Playing in Terran space, all mods installed except Clear Universe. I'm having an issue where Terran shipyards and equipment docks do not seem to be buying required resources for ship/equipment production, particularly bad is metallic microlattice. There's storage available in the stations for resources and very low levels of these resources but the stations still don't issue any buy orders even when I have a ship queued for construction requiring those resources, all they are buying is medical supplies and Terran MREs. Wharfs seem to be functioning fine and are buying a healthy mix of required resources.
Tanksaawk  [developer] 17 Jul, 2024 @ 10:28am 
@Jack
Its possible that KUDA AI, Chill Tweaks and X4 More Construction Buildings dont like each other
My strongest hunch is that the X4 More Construction Buildings mod is causing this, because it adds wharfs/shipyards when starting a new game. Maybe they are not recognized by the game the same as the vanilla stations? Only a thought...
Last edited by Tanksaawk; 17 Jul, 2024 @ 10:28am
Natomik22 27 Nov, 2024 @ 7:28am 
Hello,
I had some overlapping sectors in my game, so I reached out to Treybor, the developer of the various sector-adding mods. He explained that he no longer updates the individual mods due to timeline constraints. Instead, he has created a single consolidated mod that includes all the new sectors, and he only updates this version now.
Here is his message:
My "Add More Sectors" mod is the main mod now, and contains ALL of my sectors and updates, I think this one clashes with one of the sectors from 7.0 which is why I merged everything into one for easier updates. So I would just use my "Add more sectors" mod that has everything.
sauce https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2973098076
Tanksaawk  [developer] 28 Nov, 2024 @ 1:27am 
I'm aware of overlapping sectors....
I'm gonna quote myself from the collection description:

"There are many sectors that overlap and quite a few jumpgates that have two connections or won't allow you to pass through them (use Autopilot or your AI Captains for that)... this is due to the sheer amount of new sectors added and that not all of them are compatible with each other. The sectors themselves should still work without problems though, because they are only shown as overlapping on the map [M], but in the 3D realm they are individual entities that have nothing to do with each other, they exist "above" one another, like floors in a building. Selecting station construction or ordering fleets around on the map might pose a problem though, but other than that they should work perfectly fine."

The mod you're referring to is already part of the collection
Niki 10 Dec, 2024 @ 10:20am 
Hey, thanks for this collection. This is great!
I realized an issue: After multiple games with this collection I realized that after a while all trades become "greyed out" and no, I did not inadvertendly applied filters on the trade filter screen (neither for specific products nor for specific product abundancies).
kreis 22 Dec, 2024 @ 11:39am 
im having trouble using travel mode near enemy stations, it cancels it and disables it for some seconds, do you know what mod or option i can disable for that to stop, or am i just stupid
Tanksaawk  [developer] 22 Dec, 2024 @ 4:57pm 
Originally posted by kreis:
im having trouble using travel mode near enemy stations, it cancels it and disables it for some seconds, do you know what mod or option i can disable for that to stop, or am i just stupid

That's from the mod "Station Combat Rebalance":

"*Defence station: Stations with only dock/defence/connection modules and at least one administration module are classified as defence stations. A defence station jams travel drive of hostile ships in their vicinity"
kreis 22 Dec, 2024 @ 7:25pm 
thanks for the quick reply!
quite the load of mods and im having much of fun, it is a little dissapointing that the performance suffers greatly, even on a higher end pc, cant change that but i still have my fun, thanks !
Tanksaawk  [developer] 23 Dec, 2024 @ 1:39am 
Originally posted by kreis:
thanks for the quick reply!
quite the load of mods and im having much of fun, it is a little dissapointing that the performance suffers greatly, even on a higher end pc, cant change that but i still have my fun, thanks !

I'm glad youre enjoying it! Yes its quite a performance hit, but thats also the nature of the game, unfortunately....
If youre interested, I've made a light version of this modlist, which at least for me has around 5-10 fps more, without sacrificing the juicy content....
Also (and this is not an ad) the program Lossless Scaling helped me enjoy X4 again.... I can confirm it works, and it works wonders... best 7€ I've spent on Steam (works for games as well as YouTube or other apps xD)
kreis 23 Dec, 2024 @ 10:31am 
Originally posted by Tanksaawk:
Originally posted by kreis:
thanks for the quick reply!
quite the load of mods and im having much of fun, it is a little dissapointing that the performance suffers greatly, even on a higher end pc, cant change that but i still have my fun, thanks !

I'm glad youre enjoying it! Yes its quite a performance hit, but thats also the nature of the game, unfortunately....
If youre interested, I've made a light version of this modlist, which at least for me has around 5-10 fps more, without sacrificing the juicy content....
Also (and this is not an ad) the program Lossless Scaling helped me enjoy X4 again.... I can confirm it works, and it works wonders... best 7€ I've spent on Steam (works for games as well as YouTube or other apps xD)
thanks, i think im used to the performance at this point and about that lossless scaling, i used it once on star citizen but i dont think i like the visuals of artificial frames that much, too blurry and sometimes i cant look through things like mesh fences because its all incoherent, but thanks! i will keep playing this for now
Can't issue commands to ships after a couple minutes in game. Any idea what could be causing this? Also much love for putting this modpack together
Tanksaawk  [developer] 15 Mar @ 3:50pm 
Originally posted by Icydeadpeople:
Can't issue commands to ships after a couple minutes in game. Any idea what could be causing this? Also much love for putting this modpack together

Honestly, that could be all kinds of mods.... a lot are not even updated to 7.0 yet, let alone 7.5, which as far as I can read, has also changed some things with fleet management and the map/menu....

I would start looking at SirNukes APIs, as that causes a lot of problems for people.... then maybe KUDA AI, UI Extensions, Chill Tweaks, Mapfix - Player owned ships dont disappear, after that any mod that touches the menu in any way...
Last edited by Tanksaawk; 15 Mar @ 3:53pm
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