Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. "more rooms" mod break "Talk to Axiom" mission due to "engineer room" is missing on the "Barbarossa". remove the mod does not fix the issue
2. random crash when travel on sector after long game session 4~12+hours, possible graphical related issue. a popup said the game has crash but still can control for 5~10 second to press hotkey to save game.
3. The Grandmother mission, Final "Escort Kaori Chen" mission cannot be completed. non-modified game can be completed
Not sure is it a bug, but there are some weird ship behavior. ship seems sometime randomly doing random task. An example were "assign defend commander to station" the fleet decide to randomly Patrol a different sector 1~10+ jump away from my defense platform.
Even in a middle of 500+ship battle, one of my "mimic Protect Position" carrier just randomly decide Patrol a random sector that are 10+jump away. can be fixed by using "Repeat Orders" and not using "Protect Position"/"Assign Defend commander station".
Also manually cancel the task will automatic doing the same random task again
Overall playable, no game breaking bug.
I don't play the 7.1 beta, but still thx for reporting the issues
I hope the first three issues will be fixed, I'm sure you're not the only one who noticed them
As for the ships, it is possible that KUDA AI has something to do with this, as it changes a lot of behavioural things
2. The Headhunter Wanted Board on the top right corner of the map screen needs to be set to "only known sectors" and then back to "all sectors" in order to correctly show bounties across all sectors
Its possible that KUDA AI, Chill Tweaks and X4 More Construction Buildings dont like each other
My strongest hunch is that the X4 More Construction Buildings mod is causing this, because it adds wharfs/shipyards when starting a new game. Maybe they are not recognized by the game the same as the vanilla stations? Only a thought...
I had some overlapping sectors in my game, so I reached out to Treybor, the developer of the various sector-adding mods. He explained that he no longer updates the individual mods due to timeline constraints. Instead, he has created a single consolidated mod that includes all the new sectors, and he only updates this version now.
Here is his message:
My "Add More Sectors" mod is the main mod now, and contains ALL of my sectors and updates, I think this one clashes with one of the sectors from 7.0 which is why I merged everything into one for easier updates. So I would just use my "Add more sectors" mod that has everything.
sauce https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2973098076
I'm gonna quote myself from the collection description:
"There are many sectors that overlap and quite a few jumpgates that have two connections or won't allow you to pass through them (use Autopilot or your AI Captains for that)... this is due to the sheer amount of new sectors added and that not all of them are compatible with each other. The sectors themselves should still work without problems though, because they are only shown as overlapping on the map [M], but in the 3D realm they are individual entities that have nothing to do with each other, they exist "above" one another, like floors in a building. Selecting station construction or ordering fleets around on the map might pose a problem though, but other than that they should work perfectly fine."
The mod you're referring to is already part of the collection
I realized an issue: After multiple games with this collection I realized that after a while all trades become "greyed out" and no, I did not inadvertendly applied filters on the trade filter screen (neither for specific products nor for specific product abundancies).
That's from the mod "Station Combat Rebalance":
"*Defence station: Stations with only dock/defence/connection modules and at least one administration module are classified as defence stations. A defence station jams travel drive of hostile ships in their vicinity"
quite the load of mods and im having much of fun, it is a little dissapointing that the performance suffers greatly, even on a higher end pc, cant change that but i still have my fun, thanks !
I'm glad youre enjoying it! Yes its quite a performance hit, but thats also the nature of the game, unfortunately....
If youre interested, I've made a light version of this modlist, which at least for me has around 5-10 fps more, without sacrificing the juicy content....
Also (and this is not an ad) the program Lossless Scaling helped me enjoy X4 again.... I can confirm it works, and it works wonders... best 7€ I've spent on Steam (works for games as well as YouTube or other apps xD)
Honestly, that could be all kinds of mods.... a lot are not even updated to 7.0 yet, let alone 7.5, which as far as I can read, has also changed some things with fleet management and the map/menu....
I would start looking at SirNukes APIs, as that causes a lot of problems for people.... then maybe KUDA AI, UI Extensions, Chill Tweaks, Mapfix - Player owned ships dont disappear, after that any mod that touches the menu in any way...