X4: Foundations

X4: Foundations

67 ratings
The Ultimate X4 Singleplayer Experience [6.20]/[7.x]
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Description
IF YOU NEED A MORE PERFORMANCE FRIENDLY VERSION OF THIS MOD COLLECTION:

LIGHT: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3333003739

BASIC: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3431117604

///////// THIS MOD COLLECTION HAS NOT YET BEEN COMPLETELY UPDATED TO [7.x], I AM WORKING ON CHECKING IF THE MODS STILL WORK, BUT THIS MIGHT TAKE A WHILE, SO HANG IN THERE

///////// ------------------------------------------------ /////////

-----

!!!!! Errors, bugs and other misc stuff are located in the discussion tab.

!!!!! The last two mods "After the Fall" and "Clear Universe" are highly optional, please read their description carefully and decide if you want them (they are not compatible with eath other though, for obvious reasons)

-----

Self-congratulary description:

An exquisite mod collection with the aim to improve immersion, intensity, variety and engagement options in a lively, hostile and harsh environment.

Improves content, intensity and variety by implementing lots of new ships of every ship size to every faction, from small, nimble fighters to XXL-superbattleships, equipment items like weapons or shields, sectors, a reshuffled map, missions, resources, wharfs, shipyards and stations, pirating options, war mechanics, visual improvements, scripts, behaviors and tweaks that ease the management and automation of turrets, ships, fleets, trading, mining and exploration, QoL stuff, new factions, expanding existing factions, gameplay tweaks, improvements and game options

All this adds up to a sum total of 170+ mods, containing 460+ ships (vs 240+ vanilla with DLCs), 280+ sectors (vs 125+ vanilla with DLCs), 1000+ equipment items (weapons, turrets, shields, missiles, engines, etc) and much more

-----

The core mods that this collection is centered around are VRO, Uncharted Skies (reshuffles sectors) and XPANed Sectors Advanced, so every other mod should be compatible

There are many sectors that overlap and quite a few jumpgates that have two connections or won't allow you to pass through them (use Autopilot or your AI Captains for that)... this is due to the sheer amount of new sectors added and that not all of them are compatible with each other. The sectors themselves should still work without problems though, because they are only shown as overlapping on the map [M], but in the 3D realm they are individual entities that have nothing to do with each other, they exist "above" one another, like floors in a building. Selecting station construction or ordering fleets around on the map might pose a problem though, but other than that they should work perfectly fine.

-----

Some mods and dependencies are only available / maintained on Nexus:

/////// I WILL SPLIT THIS SECTION IN MODS THAT ARE STILL [6.20] AND THAT ARE ALREADY [7.x] (THE [6.20] MODS SHOULD STILL WORK THOUGH)


// For those who want to use the Nexus collection feature (only [7.x] mods will be added to the Nexus collection):

https://next.nexusmods.com/x4foundations/collections/dthre9


// For those who want to download the mods individually/manually:

[7.x]

--- Ships and Shippacks:

Argon Basilisk L heavy destroyer - https://www.nexusmods.com/x4foundations/mods/1163

Argon Basilisk L heavy destroyer VRO Patch - https://www.nexusmods.com/x4foundations/mods/1165

CPSDO Modpack VRO - https://www.nexusmods.com/x4foundations/mods/1505

OTAS Shippack - https://www.nexusmods.com/x4foundations/mods/1212

Split Python XL Battleship - https://www.nexusmods.com/x4foundations/mods/1259

Wrath (13th Vers) VRO Patch - https://www.nexusmods.com/x4foundations/mods/1500

Xenon Fleet Overhaul- https://www.nexusmods.com/x4foundations/mods/1132

Xenon Fleet Overhaul VRO Patch - https://www.nexusmods.com/x4foundations/mods/1168


--- Weapons and Turrets:

Boron Weapons - https://www.nexusmods.com/x4foundations/mods/1141

Itano Circus - Missiles Weapons and more (VRO) - https://www.nexusmods.com/x4foundations/mods/1366


--- Other misc stuff, NPCs and AI, menu and info extensions, new menus and tabs:

Auto-camera and autopilot and auto-pause - https://www.nexusmods.com/x4foundations/mods/734

Capital Ships Main Guns Fix - https://www.nexusmods.com/x4foundations/mods/1349

Capturable Xenon XL (7.x Updated) - https://www.nexusmods.com/x4foundations/mods/1336

Completed Headquarters - HQ_03 - https://www.nexusmods.com/x4foundations/mods/1483

Equipment tooltips - https://www.nexusmods.com/x4foundations/mods/838

Friendly fire tweaks - https://www.nexusmods.com/x4foundations/mods/708

Info Center - https://www.nexusmods.com/x4foundations/mods/268

KUDA AI tweaks - https://www.nexusmods.com/x4foundations/mods/839

More Rooms for Ships for Ship Variation Expansion - https://www.nexusmods.com/x4foundations/mods/1382

More generic missions - https://www.nexusmods.com/x4foundations/mods/622

More rooms for ships 3.7.7 (for X4 v7.10) - https://www.nexusmods.com/x4foundations/mods/1240

More Rooms for Ships for XR Ship Pack and XR Ship Pack Update - https://www.nexusmods.com/x4foundations/mods/1361

NPC reactions - https://www.nexusmods.com/x4foundations/mods/497

Reputations and professions - https://www.nexusmods.com/x4foundations/mods/636

UI Boarding operation notifications - https://www.nexusmods.com/x4foundations/mods/1407

UI Extensions and HUD - https://www.nexusmods.com/x4foundations/mods/552

XPANed Sectors Advanced - https://www.nexusmods.com/x4foundations/mods/732



[6.20]

--- Ships and Shippacks:

Donia Universal Mineral miner and Gas harvester - https://www.nexusmods.com/x4foundations/mods/1120

Donia Universal Mineral miner and Gas harvester shield placement fix - https://www.nexusmods.com/x4foundations/mods/1278

Split Python XL Battleship VRO Patch - https://www.nexusmods.com/x4foundations/mods/1260

Syn Mk2 VRO - https://www.nexusmods.com/x4foundations/mods/1196

Terran Cruisers VRO Submod - https://www.nexusmods.com/x4foundations/mods/1144

Terran Nagoya XL Battleship - https://www.nexusmods.com/x4foundations/mods/1011

Terran Nagoya XL Battleship VRO Patch - https://www.nexusmods.com/x4foundations/mods/1085

Wrath (13th vers) - https://www.nexusmods.com/x4foundations/mods/1288

XR Ship Pack - https://www.nexusmods.com/x4foundations/mods/354

XR Ship Pack VRO Patch - https://www.nexusmods.com/x4foundations/mods/420 (for it to work you need to download in following order: VRO + VRO Assets -> XR Ship Pack -> XR Ship Pack VRO Patch)


--- Weapons and Turrets:

BRRT Weapon Pack - https://www.nexusmods.com/x4foundations/mods/1250

Modding Ressource for S-Class Turrets - https://www.nexusmods.com/x4foundations/mods/1185

Neutrino Rail Gun - https://www.nexusmods.com/x4foundations/mods/1160

S Turrets Extension VRO - https://www.nexusmods.com/x4foundations/mods/1233


--- Other misc stuff, NPCs and AI, menu and info extensions, new menus and tabs:

Average Prices in Transactions Screens - https://www.nexusmods.com/x4foundations/mods/782

Custom tabs - https://www.nexusmods.com/x4foundations/mods/842

New Ads - https://www.nexusmods.com/x4foundations/mods/1308

Sector list - https://www.nexusmods.com/x4foundations/mods/830

Skip ceremony speech - https://www.nexusmods.com/x4foundations/mods/1272

-----

All DLCs required
Items (121)
AbandonedShipExplorer
Created by JanPanthera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # What does "_AbandonedShipExplorer" do for you? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ This script enables your spaceship to find, mark, or board abandoned ships across the entire galaxy. ~ Automatic navigation...
Add More Sectors
Created by Treybor
Adds 37 new clusters to the game using existing assets within the game, these are all from my previous sector mods bundled together with some new changes for 7.0. I also recommend either my economy mod or jobs shuffle mod or any other mod that does similar...
Additional Capital Weapon VRO [6.0]
Created by Prior Micha
Reference: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2684206845 AdCapWeap (nonVRO) Be aware: I didn't test it, because I do not play VRO. Please report any issues. Thanks!...
Additional M Weapon VRO [6.0]
Created by Prior Micha
Reference: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2684694261 AdMidWeap (nonVRO) Be aware: I didn't test it, because I do not play VRO. Please report any issues. Thanks!...
AM7OU VRO Patch
Created by EBI
AM7OU VRO Patch I'm not familiar with VRO and this is my first time making a patch, but I created one because I received a request. I added an internal shield and adjusted the performance to match VRO. 私はVROに詳しくなくパッチ作成も初めてですが、リクエストがあったので、パッチを作成してみました。 内部シー...
AM7OU: Add more 7.00 elements to the Open Universe
Created by EBI
VRO compatible patch is here AM7OU VRO Patch https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3313395610 Allows ships from Timelines to be used by Terrans and Xenons in the Open Universe. Also removes restrictions on experimental shuttles, allowing t...
Argon-Teladi Border Sectors
Created by Treybor
Adds 4 new sectors on the Argon-Teladi Border and breaks the Silent Witness - Profit Center Alpha connection instead adding Aladna Hill and New Income onto the highway - New Income (Teladi) - New Tradestation(Added to factionlogic as well) - Ceo's Retreat ...
Argon's Scaldis Carrier
Created by contactnovuspc
New Update - Check Change Notes. ----------------------------- Below is a vid review of the ship from one of our users. https://www.youtube.com/watch?v=MM96E4UOVqI&ab_channel=%E2%AD%90TRON-STARFIELD%E2%AD%90 Updated for Version 6 and Boron DLC. NOTICE: Thi...
ArgonMatt's ATF Valkyrie - L Frigate - 6.0+ COMPATIBLE
Created by Argon_Matt
L Frigate for the Terran ATF (Same unlocking requirements as the Syn and Asgard, must be built by player.) To install the mod, simply hit the green 'Subscribe' button. If you enjoy the mod, please leave a positive rating. (thumbs up) It helps the mod reach...
ArgonMatt's Split Tiger - XL Battleship (VRO) - 6.0 COMPATIBLE
Created by Argon_Matt
XL battleship for the Zyarth Patriachy / Curbs Available for purchase from the shipyard in Zyarth's Dominion. To install the mod, simply hit the green 'Subscribe' button. If you enjoy the mod, please leave a positive rating. (thumbs up) It helps the mod re...
ATF Valkyrie VRO Balance
Created by EagleDelta
This mod is a patch fo ArgonMatt's ATF Valkyrie Frigate that adds VRO balance. This simply tunes the ship's hull and physics while adding an Internal Shield Generator. Original Mod: ArgonMatt's ATF Valkyrie Nexus Mods Version: https://www.nexusmods.com/x4f...
Aurum's Freighters
Created by aurum.gallente
This mod adds 3 slow M freighters with extended cargohold. They are ideal for high security sectors but suffer from pirates. In addition Ostrich is a fast M freighter with small cargohold for dangerous routes. - Mercry Extended available at ANT shipyard, u...
Aurum's Freighters VRO
Created by aurum.gallente
VRO Patch for Aurum's Freighters made by Entissus....
Aurum's Gunboats
Created by aurum.gallente
This mod contains two gunboats: - Heavy Osprey. Available at MIN wharf, requires military license. 3 shields, 2 M turrets, 1 L turret, 2 weapons. - Heavy Gorogon. available at HOP wharf, requires military license. 2 shields, 0 M turrets, 1 L turret, 2 weap...
Aurum's Gunboats VRO
Created by aurum.gallente
VRO Patch for Aurum's Gunboats made by Entissus....
Bayamon Mining-Carrier VRO [6.0]
Created by Prior Micha
Thx and credits to sco for Bayamon Carrier-mod! I modified it for my own use as free deepspace-operating miner. Should be buyable at Pioneers. I modified the Bayamon for my own use to a huge mining ship. It looks great for this in my opinion. iseeu0_cheat ...
Better piracy
Created by alberto-rota
X4 Foundations mod to improve piracy. Compatibility Compatible with 3.x, with and without Split vendetta. Savegame friendly. (Both adding and removal) Description This mod addresses several piracy gameplay-aspects in X4 that I really dislike. If you want t...
Better Target Monitor
Created by SirNukes
Improves the target monitor, with more info and legibility. May be customized through the extension options menu....
Boron Weapon Additions (VRO)
Created by Someone
-------------------------------------------------------------------------------------------------------------------------------------------------------------- THIS VERSION OF THE MOD IS MEANT FOR VRO, IF YOU WANT TO INSTALL THE NON-VRO VERSION OF THIS MOD,...
Capital Ship Loot Magnet
Created by Assailer
Capital Ship Loot Magnet Version 1.05 Player capital ships will be gathering inventory loot from a large distance. This mod should help clearing sectors from debris boosting your FPS and simulation speeds. Class-L ships will catch a single item from 200 km...
Carrier Warp
Created by DrWhoKnows
Compatible with X4 v7.5. When targeting large and slow enemies (slow L/XL ships and stations), carrier will attempt to warp direct subordinate S fighters to the vicinity of said target. When the target is far-away but is itself not qualified as a warp dest...
Chill Explosions
Created by Chillmatica
Checked working fine in 7.0. Adds various (better?) ship and station explosion effects. To my tastes anyways. Visual changes only. See videos for examples. Works fine together with the X4 Fire & Smoke mod....
Chill Tweaks
Created by Chillmatica
Various vanilla game tweaks that I've added for myself while developing the other mods. This one likely won't be for everyone and there's no options so take it or leave it, or crack it open and delete what you don't want. Much travel drive tweaks: Fighters...
Cleaner Superhighways
Description Removes legacy superhighway energy spheres leftover from X-Rebirth In X Rebirth the orange spheres used to slow ships traversing superhighways, in X4 this function is no longer fulfilled and they persist as visual remnants which subjectively ca...
Combat Focused Bounties
Created by dubius
Spiritual successor to "bounty get you money" by pecheurman. Bounty values have been greatly increased in line with the factions actually showing their appreciation for you saving the galaxy. Increased as follows: 50k for XS, 100k for S, 1m for M, 5m for L...
Data Vault Logbook
Created by DN3
Data Vault Logbook(All Vaults) Creates Nav beacons in close proximity to every Data Vault within the galaxy. All credits go to Jamesdhunter for the original incarnation on Nexus Mods A simple mod that will create a nav beacon next to every Data vault in th...
Emergency Jump
Created by Chillmatica
UPDATE FOR 7.0+: You must install Kuertee's UI Extensions and HUD mod (the 7.0 beta one) until SirNuke's MOD API is updated or else no menu options will appear and the Map won't open among other issues. https://www.nexusmods.com/x4foundations/mods/552?tab=...
Faction Enhancer - Econ AI Module
Created by Mysterial
The Faction War/Economy Enhancer is a collection of (currently 4) extensions that significantly improve faction war and economy behavior, making the universe generally proceed at a faster and more interesting pace. The goal is to improve and expand vanilla...
Faction Enhancer - Econ Balance Module
Created by Mysterial
The Faction War/Economy Enhancer is a collection of (currently 4) extensions that significantly improve faction war and economy behavior, making the universe generally proceed at a faster and more interesting pace. The goal is to improve and expand vanilla...
Faction Enhancer - War Module
Created by Mysterial
The Faction War/Economy Enhancer is a collection of (currently 4) extensions that significantly improve faction war and economy behavior, making the universe generally proceed at a faster and more interesting pace. The goal is to improve and expand vanilla...
Family Dhrun Sector
Created by Treybor
Adds a new sector between Zyarth's Dominion X and Eleventh Hour and breaks the original connection between them. "Family Dhrun were the first to support Patriarch Zyarth in their bid for supremacy. Situated on the border to the Argon Colonies, they are tas...
Family Khm Sector
Created by Treybor
Adds a new sector in between Family Nhuut and Family Zhin and breaks the original connection "Family Khm are part of the gateway to the outer Split Colonies and an important part of keeping them in check. Without their support, the families on the edges of...
Farnham's Legend Revision
Created by 7thCore
Farnham's Legend Revision Save compatibility: No. Sectors will be empty unless a new game is started. What does it do: This mod is a revisioned version of Farnham's Legend. Adds the Farnham's Legend sector and a new Xenon occupied sector, Matrix #47. Locat...
Faster Crew Leveling
Created by $300
Status for 7.60 and 8.0: still working What it is A very experimental and simple boost to level up rates for most crew skills. This mod aims to be a simple alternative to seminar mods and increased crew level mods. Skills should level up a LOT faster compa...
Fix Boarding Issue
Created by Andy.MB
Now, Elite marine infiltration becomes faster than novice....
Fly-by Lockbox
Created by Assailer
This mod will open lockboxes within 5km range and spawn their content. If you have Fly-by Looting mod running, you will also loot the spawn items. Enter scanner mode 'shift-2' to temporary disable the opening function. Version 7.x compatible. Change log: 1...
Fly-by Looting
Created by Assailer
This mod scans for dropped loot around your currently piloted ship in 2-10km range defined by your ship size, and of course loot them. It's perfect during/after dogfights to gather stuff. Big containers are not picked up by this mod, only ammo and small in...
Grandsome's Better Icons
Created by Grandsome
Updated for 7.10 The dependancy tag free version is now default. Grandsome's Better Icons; Based on MoistDreams Variety and Rebalance Overhaul Icon Pack. Nexus Page for more details. Recognizing any ship at a glance. (Yeah, corpo speak.) Works Both on Vani...
Hatikvah's Faith Sector
Created by Treybor
Adds a new sector above Hatikvah's Choice and breaks the gate connection from Hatikvah's Choice too Tharka's Cascade, this sector is connected too both Tharka's Cascade and Hatikvah's Choice, the sector is designed to be a buffer for the argon and Hatikvah...
Head Hunter
Created by Chillmatica
UPDATE FOR 7.0+: Make sure to update SirNukes Mod API to the latest version for 7.0 Overview: Head Hunter is a spin-off of the bounty kill credit function of my Roaming Fleet mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2980971677. (This mod ...
Heavy Combat Drone VRO [6.0]
Created by Prior Micha
Reference: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2719448256 (nonVRO) Be aware: I didn't test it, because I do not play VRO. Please report any issues. Thanks!...
HJ - CopyBehavior
Created by Hijack Hornet
Allow to copy the default behavior from one ship to another. To use, select one or multiple ships and right-click the ship you want to copy from and select 'Copy behavior from' Works no mater your dlc, and on modded behavior as well. Note before asking why...
Icon Sector
Created by Treybor
Adds a new sector to the highway below Argon Prime, breaks the gate connection between Argon Prime and Second Contact, connects too Argon Prime and Second Contact featuring a highway connection I originally put not save game compatible but apparently it is...
Improved mining operations
Created by arshiba
The game creators, starting with version 4.00, implemented a new behavior of miners and gas collectors, which significantly reduced their efficiency. The mod improves the behavior of all miners in the game as follows: 1) <obsolete>; 2) All miner ships will...
Inventory Collector
Created by Assailer
Inventory Collector This mod adds a new default job option for your pilots. Pilots assigned to Inventory Collector duty will visit all your ships in the galaxy and collect their inventory items. The collected items will be: (1) delivered to HQ storage ever...
Jobs Shuffle
Created by Treybor
I have painstakingly and manually gone through most jobs files of both base game and DLC to add the following tag... Matchextension=False You don't know what that means? An extension is considered base game, DLC, or a mod. A job file introduced into the ga...
JP_ScriptLibrary
Created by JanPanthera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # What does "_ScriptLibrary" do for you? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The '_ScriptLibrary' is a framework I've created that has simplified my modding process. It lets me write scripts just once and use t...
JP_ScriptLibrary_patch(Old
Created by The_Mr_Butters
Go here for a better version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3450299029 This is a patch to the library of scripts utilized by JP mods. fixes issue with galaxy navigation failing on superhighways. changes from using jp.lib.movetosect...
Jump'n'Run [6.0]
Created by Prior Micha
Speed up for player. Runs faster and jumps higher. W = walk Double W = run fast Space = jump My mods (free to use by credits): ================================= https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2719512362 Mod-Sammlung Credits to all who ...
Lost Highways
Description Adds a few inactive highways from the game's early development (compatible with existing saves). All highways are fully functional and the AI will use them without any issues (although they may still favour the highway ring over the new routes ...
Mapfix - Player Owned Ships will not disappear when zoomed out
Created by Ruiner
When the player zooms out on the map, ships and fleets will disappear once a certain zoom-out level is reached. This removes that limit and player owned ships will always be visible on the map. Full credit to DeadAir for helping create this mod....
Matrix #499 Sector
Created by Treybor
Adds a new Xenon sector and breaks the connection between Matrix #9 and Fires of Defeat "Matrix #499 erupted onto the gate network, causing havoc amongst the nearby Split inhabitants. During the war between Patriarch Zyarth and the Free Families, the Xenon...
Matrix #7 Sectors
Created by Treybor
Adds a new xenon sector north of Getsu Fune and gates for Getsu Fune and Savage Spur Xenon will receive defense stations in both sectors as well Intended to be a roundabout route for the Xenon, instead of crawling all the way through commonwealth space to ...
Matrix Sectors Set 1
Created by Treybor
Adds 2 new Xenon Sectors near Atiya's Misfortune and Faulty Logic and breaks the original connection. Deletes the God Entry for the Xenon Wharf/Shipyard in Atiya's Misfortune and adds new entries for Matrix #118 "The Xenon of Matrix #152 were quick to link...
Mercenaries for Hire
Created by Chillmatica
Overview Hire mercenaries from faction representatives to do a variety of tasks. What do Talk to a faction representative that you have at least +5 reputation with. Missions: Patrol: Mercs take on the reputation of the player for patrolling purposes. Custo...
Minor Factions Extended
Created by Luca
Requirements: - Ship Variation Expansion when using VRO also - Ship Variation Expansion (VRO Balance) Description: This mod adds more jobs and wharfs/shipyards to the Scaleplate Pact, Hatikvah Trade League, Yaki and Alliance of the Word. The factions will ...
Missile Visual Overhaul
Created by Eva
Missile Visual Overhaul I was never satisfied with the vanilla game's missile trail effects, which was just a bland blue trail, and sometimes difficult to see..... so i went and tried to make a new effect and replace the default game's missile trail, and t...
Module Limit Expansion
Created by Schwarzemona
This mod increases the module limit for NPC stations. When starting a new game, each station will have more modules, reducing the total number of stations and improving game performance. If introduced mid-game, the new module limit will be applied when NPC...
More AI Economy Ships
Created by Treybor
Adds a variety of additional AI Economy Jobs Requires all DLC(If your missing a DLC, it should just spit out a few errors in the debug log and move on with itself and not create any issues, just the faction jobs of those missing shouldn't spawn) AI empires...
More Default Paint
Created by SkeletalFish
Allows all paint mods to be selected as a default ship skin. Thanks to a script provided by $300 this now works on old and new saves, and should also work for custom game starts. The DLC specific mods are no longer necessary and can be unsubscribed. The mo...
More Default Paint - Tech Paintjobs Collection
Created by SkeletalFish
Allows all paint mods from Tech Paintjobs Collection to be selected as a default ship skin. My other Default Paint mods: More Default Paint More Default Paint - Paintjobs Galore! More Default Paint - Freeq's Paintjobs...
No Fog
Created by aladinaleks
Removes all fog from the game. Fog (haze) in sectors, not on the map. Tested on version 5x/6x/7x - new game - run the save file. No problems. Support DLC: COH/SV/TOA/KE The mod can be used in any game, whether you have DLC or not. =========================...
No Police Scans for Player-Owned Ships
Created by rudi
Important: 7.10 hotfix 3 should fix police scan bug. Also, currently I'm not sure if that fix breaks this mod. I recommend removing this mod and seeing how your game proceeds. Police won’t scan ships owned by player. Quick and dirty mod that removes player...
Nodan Plus
Created by Gomboc
Adds +1 shield and +2 weapon slots to the Nodan. Cargo capacity also increased. Works both with vanilla and VRO. The mod is safe to delete at any time, Nodans will revert to their original configuration. (WARNING: the extra shield, weapons and cargo will d...
Nopileos' Legacy Sector
Created by Treybor
Adds a new sector in between Grand Exchange and Nopileos' Fortune and breaks the original connection. Also adds a new route through Memory of Profit X. *I may add resources here later on, but it's already surrounded by resource rich systems, having a "trav...
NPCs Recovered by Gramston and Litauen
Created by Gramston
This mod recovers and recruit for the game the Argon and Split NPCs characters models hidden from X4 Foundations. They reappear in stations and new ships along with the X Rebirth and new characters Argon "dyn" models. Professionals (civil and military) can...
Paintjobs Galore!
Created by Axeface
(6.0 compatible) This mod adds 26 new paintjobs to the game. The paintmods can be purchased from 'Traders Corner' vendors on any station. The new paintmods chance to appear at vendors, how much stock is available and their price depends on their rarity. ht...
Paranid-Teladi Border Sectors
Created by Treybor
Adds 3 new Sectors to the borders of the Paranid-Teladi and breaks 2 original connections Merchant Haven and Holy Ground also possess trade stations. if added mid-save they should build these at some point. "The gateway system into the rich Teladi core sys...
Ragnarok (VRO)
Ragnarok, aka standalone Super Asgard. VRO version. 32x L turrets, 92x M Turrets, 118M shields, 4XL shields This mod does not modify VRO Asgard and acts as a new ship. Use only with VRO. For vannila version of X4 use my other mod: https://steamcommunity.co...
Reactive Docking
Created by Runekn
Description In vanilla X4: Foundations subordinates assigned to a carrier with the 'Launched' option will remain docked until something relevant to their standing order happens. For example if the leader is attacked then groups with 'defend' will launch to...
Rise of the Ossian Raider
Created by Sco81
Rise of the Ossian Raider Part 2 and Rise of the Ossian Raider Part 3 are needed, because of filesize limit Compatible to 7.0 If you use CoH DLC and want the Raiders to use Terran ships, then use my CoH addon: https://steamhost.cn/steamcommunity_com/sharedfiles/filedet...
Rise of the Ossian Raider Mk4
Created by Sco81
Compatible to 6.x This mod adds overpowered and highly prized mk4 ships as buyable blueprints (buildable at your own shipyard only) of the TTC faction representative. If you like to fly a big badass flagship then this is for you. Atm there is the Galactica...
Rise of the Ossian Raider Part 2
Created by Sco81
ROR additional files Because of filesize limit, this second mod and Part3 are neccessary. The mainmod - Rise of the Ossian Raider is neccessary! ...
Rise of the Ossian Raider Part 3
Created by Sco81
ROR additional files Because of filesize limit, this mod and Part 2 are neccessary. The mainmod - Rise of the Ossian Raider is neccessary! ...
Rise of the Ossian Raider VRO
Created by Sco81
Compatible to 7.0 Balance ROR ships for VRO The mk1 ships are marked as battleships and should be equal in strenght to VRO battleships. The mk3 ships are like M0 ships (carrier+battleship), have more hull and sometimes more turrets, but have increased pric...
Roaming Fleet
Created by Chillmatica
UPDATE FOR 7.0+: You must install Kuertee's UI Extensions and HUD mod (the 7.0 beta one) until SirNuke's MOD API is updated or else no menu options will appear and the Map won't open among other issues. https://www.nexusmods.com/x4foundations/mods/552?tab=...
Sanity - Sector Miner
Created by Saron
Overview This is a simple mod that adds a new Sanity - Sector AutoMine job to X4 Foundations, which allows for ships to harvest more than one resource and sell its wares in external sectors. Reasoning In the original game, the ship executing the default Se...
Satellite Service
Created by Assailer
..: Satellite Service :.. This mod adds a new default job option to deploy satellites in the current sector. Under 'Individual Instructions' tab adjust 'Sector Travel/Sector Activities' as necessary. For example: - create activities blacklist where you sel...
Sector Explorer
Created by Assailer
Sector Explorer This mod adds a new default job option for your pilots. Use a fast ship for this job. Pilots assigned to sector explorer duty will travel around the sector to visit unknown stations, gates, highways, then when all are discovered, they will ...
Sector Patrol
Created by Assailer
..: Sector Patrol :.. This mod adds a new default job option for your pilots to monitor sector activity and jump on nearest threats. You need to set home sector in case pilot chases after an escaping enemy it knows where to return. Option to toggle attacki...
Sector: The Deep
Created by Chillmatica
Adds two new sectors that also gives the Boron an additional connection to their Argon allies between Kingdom End areas (Atreus Clouds) and Argon space (Argon Prime). If you don't have the Kingdom End DLC you still get one sector off of Argon Prime. Recomm...
Ship Reverse Engineering
Created by Mysterial
This extension adds an option to a player-owned shipyard or equipment dock to analyze a docked ship you own, destroying it but learning blueprints from it. To use, dock the ship to analyze at the station and then contact either the ship trader or manager. ...
Ship Variation Expansion [7.5 updated]
Created by Luca
Description: SVE aims to add lore friendly ships to the game. The ships are made with the factions artstyles in mind and should fit in the game seamlessly. All ships are added to shipyards of their respective factions and require permits depending on their...
Ship Variation Expansion VRO
Created by EagleDelta
Description: This Mod is the VRO compatible version of Luca's Ship Variation Expansion mod found below. Special thanks to all the work that Luca did creating the original mod. Please read below to see some of the changes from the original mod to better fit...
SirNukes Mod Support APIs
Created by SirNukes
Collection of APIs for modding support. Components include: Lua Loader API, Time API, Named Pipes API, Hotkey API, Interact Menu API, Simple Menu API. This extension does nothing on its own, but other mods may depend on it. Note: the hotkey api requires an...
Skate - Boron Heavy Fighter (VRO)
Created by Someone
This is a mod which adds another heavy fighter to the Boron, the Skate. This ship DOES NOT have its own model as i have no idea how to make one. Instead it uses the Barracuda model. This mod has been created to be compatible with VRO, so you will need VRO ...
Spaceflix and Chill
Created by Chillmatica
UPDATE FOR 7.0+: You must install Kuertee's UI Extensions and HUD mod (the 7.0 beta one) until SirNuke's MOD API is updated or else no menu options will appear and the Map won't open among other issues. https://www.nexusmods.com/x4foundations/mods/552?tab=...
Split Battleship Ouroboros Class(6.00 Version Update)
Created by bzdbqg
This mod adds a new battleship for split. This mod added a new original battleship for split, I modeled this ships model But it is not perfect yet, I will update it after release. this ship have a XL main gun The damage is lower than the ATF main gun,but i...
Split Highways
Description Adds a few new highways to Split Vendetta DLC sectors (compatible with existing saves). All highways are fully functional and the AI will use them without any issues. There aren't as many highways in this mod as in my mod for the base game beca...
Split Prowler Experimental Carrier (VRO)
Created by TheShooter36
Requires VRO, should work with all patches post-4.0 Adds the Prowler, an improved Raptor variant. Also adds a custom start, Privateer of Zyarth. Prowler has 3x XL Shields, 18x L Turrets, 125x M turrets and 4x Prowler Main Battery in total, +%10 additional ...
Split_Battleship Ouroboros VRO
Created by bzdbqg
This mod adds a new battleship for split,VRO compat. ouroboros class battleship VRO version. this is vro version of battleship ouroboros. you need to download ouroboros battleship mod first and then to subscribe this mod. About vro version, I increased hul...
Static Defense
Created by DrWhoKnows
Compatible with X4 v7.5 Station based turrets receive buff on range and accuracy. There are three possible buffs that can stack with each other: 1. Base buff: Turrets on any station receive this buff. Effect: +30% turret range, +20% shield 2. Sector owne...
Station Combat Rebalance (VRO)
Created by DrWhoKnows
================================ ====== This MOD is Abandoned! ====== ====== DO NOT USE ====== ================================ I do not have the time and patience to maintain a rebalance MOD. It is abandoned. ==============================================...
Stations, Ships and Effects Draw Distances
Created by Mr.Freud
Increases station modules, special effects (guns firing, tracers, beams, missiles etc.) ships (masstraffic too) and gates LOD draw distances. "Effects" slider should be at max while "LOD" slider can be adjusted to your preference if you want better perform...
TaterTrade
Created by DeadAirRT
This mod includes two scripts: Tatertrader and DeadTater. DeadTater is a completely rewritten script from scratch by me, and it uses the logic of comparing trade offers from Ludsoe. The name is a nod to the work from both of us and even as less of his code...
Tech Paintjobs Collection
Created by SimonPlaysGames
This mod adds several custom paintjobs for your ships to use. You can buy them at a station trader. There are currently 61 paintjobs, some organized in matching color schemes. They work for both vanilla and modded ships. They were inspired by classic title...
Teladi Kea VRO
Created by Axeface
Updated for 6.0 and latest VRO TELADI KEA CORVETTE VRO EDITION For Variety and Rebalance Overhaul users! Original version of the Teladi Kea is available here (not required, dont install together). Adds a corvette to the Teladi lineup, the Kea. Sold at Tela...
Terran Highways
Description Adds a few new highways to Cradle of Humanity DLC sectors (compatible with existing saves). All highways are fully functional and the AI will use them without any issues. There are more Highways in this mod than in my Split Vendetta one because...
Terran Ships ModPack
Created by Gomboc
Updated for game version 7.00 !!! WARNING !!! Timelines DLC new Terran corvette the Odachi uses the same ship macro name as the Katana Sentinel, I changed the latter so there's no conflict, but because of this if you already had Katana Sentinels in your ga...
Terran Ships ModPack VRO Patch
Created by Gomboc
Terran Ships ModPack: VRO compatibility patch. Requires VRO 4.1 or newer....
Uncharted Skies
Created by Epidra
This mod repositions every sector in the game and groups them together into thematic regions. A new save games is advised. See "Compatibilities" for reasons. Main Feature Pretty much moves around every sector while keeping vanilla rules and restrictions in...
upb Lua Loader
Created by netupb
You may need to disable UI Protection mode ("Settings" -> "Extensions" -> "Protected UI Mode") before use. For Mod Creators: x4 version 6.xx and 7 are also suitable for use. Example from MD: <cue name="Load_Lua_Files" instantiate="true"> <conditions> <even...
upb LSR Fleet Management
Created by netupb
Allows for automatic construction of exploding ships in a registered fleet and preserving the fleet structure. (for commanders or all their subordinates). Note: For fleets whose Commander is a station, only the station itself cannot be produced. # Attentio...
Variety and Rebalance Overhaul
Created by shuulleech
4.30 released!! Compatible with X4 7.5 Mod requires all current DLCs, except Hyperion DLC (but its supported) MOD NOW REQUIRES ADDITIONAL ASSETS MOD https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3019151303&tscn=1693146694 PLEASE USE DISCORD FOR СO...
VRO Assets
Created by shuulleech
Asset files for main VRO mod. YOU NEED MAIN VRO MOD This mod exists because there is a size limit for workshop mods for X4, VRO is now bigger than that limit so it was cut into 2 mods. Main mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=169686...
War Pact
Created by Chillmatica
UPDATE FOR 7.0+: Make sure to update SirNukes Mod API to the latest version for 7.0 Overview: Like many people, I tend to choose an NPC faction at game start to ally with. This mod goes a step further and will sync your reputation with your chosen ally. Th...
Weapon Pack
Created by KungFury
Adds several new weapons to the game. The weapons are NOT balanced to vanilla balancing. It is more balanced towards VRO. All have unique sounds but use existing turret models. Patreon support: If you like my work and if you want to support me on Patreon :...
Weapon Variation Expansion
Created by Luca
Description: WVE adds several new turrets & weapons to your game. Some are specific to certain races, others are available to all factions. All new items require adequate licences to be bought. The mod is made to be used in conjuction with SCO, though can ...
Weapon Variation Expansion VRO
Created by EagleDelta
This is a VRO Patch for Luca's Weapon Variation Expansion mod. This patch has been balanced around both the Variety and Rebalance Overhaul mod and the Weapon Pack mod to better fit into the weapon design for VRO. Source: https://github.com/dhollinger/x4_mo...
X Rebirth Sectors
Created by Wesley
IMPORTANT INFORMATION: - Requires Split Vendetta DLC. - Requires new game start. Gates leading to new sectors will be disabled in existing saves. If you like this mod, please consider buying me a coffee: https://www.buymeacoffee.com/wesx4 I started working...
X Universe + / as of 7.5
Created by J.L.
This mod creates 15 sectors, one is owned by the Xenon (only at reboot). The others have not yet been taken by other peoples, others could follow with dear neighbors. If you would rather have a simple version, take a look. https://steamhost.cn/steamcommunity_com/shared...
X-Universum-light / ab 7.5
Created by J.L.
This mod creates new sectors, one is owned by the Xenon. The others have not yet been taken over by other peoples, more could follow with dear neighbors. The mod also works with "old" saves, should Egosoft create a sector where one of mine is. This is not ...
X3 ATF/USC Ship Pack (VRO)
THIS MOD IS STANDALONE. DO NOT USE THE NON-VRO VERSION WITH THIS! A collection of X3 Terran ships that I've ported to X4 >>Non-VRO version here<< >>Nexus version here<< ============== Update 1.60 (READ ME FIRST) ============== All the ships have been updat...
X4 Fire and Smoke
Created by KungFury
Compatible to all versions of X4 and all DLCs. Savegame compatible. This mod is also compatible to other mods as long as they dont change explosions (I think there exists no other mod that does this right now in 2020 so every mod works). This mod introduce...
X4 More Construction Buildings
Created by KungFury
Split Vendetta is required! Adds additional Yards and Wharfs to the NPC races (including Xenons) Each of the 8 main factions gets an additional yard and wharf. These are placed in strategic positions at game start but will be reconstructed at a random posi...
Xenons reconfig
Created by arshiba
New patrol fleets arrive to the xenon core sectors on day 2 (24h from the new game start). There are two types of fleets. First, weaker, patrolling peripheral sectors. Second, stronger, patrolling core sectors. In normal job flow, these fleets are bound to...
ZYA/FRF/ARG Border Sectors
Created by Treybor
Adds 3 new sectors to the borders of ZYA/FRF/ARG and breaks several connections in the area to redistribute gates Adds 2 new gates, one to Zyarth's Dominion IV and one to Guiding Star VII Family Lomm connections - Zyarth's Dominion IV Guiding Star V Split ...
Zyarth-Xenon Border Sectors
Created by Treybor
Adds 3 new sectors at the border for Zyarth and the Xenon Breaks the connection between Zyarth's Dominion I and Matrix #598, and adds a gate too Family Kritt New Sectors Matrix #191 - "Matrix #191 burst onto the galactic scene during the gate re-openings, ...
After the Fall
Created by LordIvan
The war is over. The xenon... won. The galaxy is burning, and we hide behind the Bastions. They are the last fortresses that guard the gates, and are all that stand between us and complete annihilation at the hands of the Xenon threat. Why wait for an endg...
Clear Universe
Created by rudi
Updated for version 7.00 Each faction starts with only few sectors - enjoy universe developing from almost nothing! Xenon are in Emperor's Pride. For untouched Xenon, see "Clear Universe w Xenon" mod. For xenon defense station in every empty sector, try "C...
ATF Freyr Battlecarrier
Created by Lint5
ATF Freyr Battlecarrier Description Designed to be the successor to the Odin and Woden-class of carriers, Freyr-class was to be the next generation of ATF flagship. Freyr-class are currently operated by the Terran Protectorate in expeditionary and defensiv...
Popular Discussions View All (3)
17
18 Mar @ 8:11am
Bugs / Errors / Troubleshooting / Incompatibilities / Players helping players
Tanksaawk
6
16 Sep, 2024 @ 5:54am
General Announcements
Tanksaawk
0
12 Jan @ 5:57am
To-Do
Tanksaawk