安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Try to see if you crash with it again. Rarely L4D2 will crash randomly when a significant event happens.
It's not strictly this mod's fault, but it is considerable of a fix for this mod.
When you swap from L4D2 survivors to the L4D1 survivors and swap the survivors that you change back into the character you start as.
Example: Like i swap from nick to bill and then i swap the already existing bill into nick.
When i transition from chapter 1 to chapter 2 i got lock out of playing and when typing the command join back in i a half surviors/hunter mix.
Here the video showcasing the entire thing.
https://youtu.be/Ikk8avRqfeY
Like a mod
Seems that when the game detects a human player in the infected team, regardless of mode, it will force the tank to not spawn until the game randomly chooses a human to be a tank, which it won't do since it's campaign mode, this is likely why this issue occurs. Any hopes for a fix?
PS: i tested it before and this issue strangely doesn't happen in survival mode, the tank bots spawn normally there.