RimWorld

RimWorld

Rimsential - Total Control: Continued
Error with VE Core
I'm wondering if anyone has encountered this error before. It appears any time a world is loaded from save or in quickstart. I can reproduce the error with just VE Core Framework and Total Control loaded only. As long as I have a profile in Total Control, active or not, this error appears. If I have no profile at all the error does not occur. Can anyone reproduce this error?

System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
[Ref 45A588C1]
at System.Collections.Generic.Dictionary2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0
at VFECore.ScenPartUtility.FinaliseFactionGoodwillCharacteristics (RimWorld.FactionDef faction) [0x000b0] in <030655e1abd544ad94cc5b7511f41564>:0
at VFECore.FactionGoodwillModifier.FinalizeInit () [0x00025] in <030655e1abd544ad94cc5b7511f41564>:0
at RimWorld.Planet.WorldComponentUtility.FinalizeInit (RimWorld.Planet.World world) [0x00013] in <55c979a686a941c79e05527da9299180>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
RimWorld.Planet.WorldComponentUtility:FinalizeInit (RimWorld.Planet.World)
RimWorld.Planet.World:FinalizeInit ()
RimWorld.Planet.WorldGenerator:GenerateWorld (single,string,RimWorld.Planet.OverallRainfall,RimWorld.Planet.OverallTemperature,RimWorld.Planet.OverallPopulation,System.Collections.Generic.List1<RimWorld.FactionDef>,single)
Verse.Root_Play:SetupForQuickTestPlay ()
RimWorld.MainMenuDrawer/<>c:<DoMainMenuControls>b__24_10 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
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Poetic 23 Mar @ 7:35pm 
I have VE core and total control (although I haven't played much with the latter) however I'm yet to reproduce this
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