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For everyone else who's commenting about adding custom xenotypes, just throwing a stone but let faction control manage pawntype's items and equipment, and instead let something like Xenotype spawn control (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2891975564) let you pick the variety and makeup of custom xenotypes for any faction in the game (as percentages), even hidden ones such as ancients-
Thank you!!!
Edit: Okay, @taggerung I'm becoming almost certain that I'm missing something major. Like, I seem to not have any "tabs" at all in the TC mod settings. All I see is creating presets to override specific already-existing factions, and balance xenotype spawns for them. Nothing mentioning race anywhere. Where am I supposed to look?