Arma 3
Dynamic Horror Operations - Stratis
 This topic has been pinned, so it's probably important
UselessFodder  [developer] 28 Oct, 2023 @ 10:09am
Bug Reports
Please put any bugs you find in this thread. Screenshots, what mode you were playing (SP/MP), and what you were doing when you encountered the bug will immensely speed up the fixing process.
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Showing 1-6 of 6 comments
GI JASON 170 29 Oct, 2023 @ 1:34am 
Not sure why, but I don't get a chance to set up any mission parameters. It just jumps straight into the mission with a full squad and gives me one mission objective.
UselessFodder  [developer] 29 Oct, 2023 @ 7:17am 
Originally posted by GI JASON 170:
Not sure why, but I don't get a chance to set up any mission parameters. It just jumps straight into the mission with a full squad and gives me one mission objective.
That is as designed. In multiplayer you can adjust the parameters in the lobby, but SP just jumps right into the action. I haven't figured out a fancy UI set up like DRO yet
GI JASON 170 29 Oct, 2023 @ 10:14am 
Ah I see. Thank you
Draxis 28 Nov, 2023 @ 2:10pm 
This is more of a mod compatibility issue, and your future implementation of faction selection should fix it- but since most modded units attack each other, it makes playing with Empires of old rather difficult. The majority of the Empire enemies get killed before we can enter the AO- the handful of WBK Mutants that spawn (since they are a dependency for Empires of Old) always slaughter them. (I have also encountered Invincible WBK Mutants, but i believe that is an issue with the mod itself, not your scenario.)
Either way i thought it best to mention these small issues just in case. Otherwise, great mod!
(Local Host MP, usually 3-5 players)
Last edited by Draxis; 28 Nov, 2023 @ 2:10pm
Lyev 15 Oct, 2024 @ 4:27pm 
Just a heads up, the mission is basically unplayable at the moment due to some kind of memory leak. After ~15 minutes it drops FPS of all players below 5.
UselessFodder  [developer] 21 Oct, 2024 @ 3:09pm 
Originally posted by Lyev:
Just a heads up, the mission is basically unplayable at the moment due to some kind of memory leak. After ~15 minutes it drops FPS of all players below 5.

Not sure what was causing that issue, but please try with the new version
I refactoring literally all the code into functions and any performance issues should be much better now.
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Showing 1-6 of 6 comments
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