Arma 3
188 ratings
Dynamic Horror Operations - Stratis
2
3
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Stratis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.563 MB
28 Oct, 2023 @ 10:08am
27 Oct, 2024 @ 8:20pm
6 Change Notes ( view )

Subscribe to download
Dynamic Horror Operations - Stratis

In 1 collection by UselessFodder
Dynamic Horror Operations - All Official Releases
9 items
Description
Dynamically Generated Horror Missions

Join the Paranormal Operations Group (POG) and deal with spooks, anomolies, and paranormal disturbances across the world...

NOTE - THIS IS AN INITIAL RELEASE. BUGS MAY PERSIST. PLEASE REPORT IN COMMENTS SO I CAN FIX THEM

Storyline:
The Paranormal Operations Group, a secret multi-national organization, has served under various names since World War 2 to keep the world safe from (and unaware of) the cosmic horrors that threaten our existence. From zombie contagion outbreaks to anomalous beings from beyond the veil, POG stands ready to deploy, contain, and destroy the weird, the paranormal, and the horrifying, no matter where they crop up.
- A Horror Mission Generator by UselessFodder

Features:
- Completely dynamic horror missions generated across the entire map
- Every mission is unique
- Generates based on server's loaded horror/monster mods (see below)
- Variety of mission objectives (purge zone, recover artifact, destroy object, etc)
- Ground or helicopter insertions into the AO
- Mission Difficulty and "Vibe" parameters available
- Custom 'horror events' and sounds to keep the spooks up while in the AO
- Zeus capability for hosts & logged in admins
- [Coming Soon] Mission "Themes" (Undead, Fantasy, Sci Fi, etc) to increase immersion
- [Coming Soon] Fine tuned control of the enemy factions Multi-stage Campaign Finale Event
- [Coming Soon] Custom POG Patches created by UselessFodder

Supported Mods:
NOTE: You MUST have at least one of the supported mods loaded or the mission will not spawn enemies!
- Devourerking's Necroplague Mutants
- Drongos Spooks and Anomalies
- WebKnight's Zombies and Creatures
- Empires of Old
- Ryan's Zombies & Demons
- Foes & Allies Aliens
- Aliensz Zetaborn
- The Corporation DVK
- Ravage
- Max's Alien
- Max's Werewolf
- TTS Emission (Blowout)
- Cytech Assets (WIP)
- Horror Mod (WIP)
- (Soon)Diwako's STALKER-like anomalies
- (Soon)EpochZ Spearhead Zombies
- (Soon)Atmospheric Horror & Emotional Music Pack
- (Soon)BG21 Slaughter Assets
- (Soon)Alias Night FX Modules
- (Soon)SCP Foundation
- (Soon)WH Fantasy Skeleton Faction



NOTE: This persistent mission was inspired by the Dynamic Recon Ops, but diverges from that scenario in significant ways and does not utilize a single line of their code. The focus here is on the tension of clearing a dark, lamp-lit village on foot by flashlight, waiting to hear the footsteps of the infected just around the next turn... No one is coming to save your team: You are the saviors. I hope you enjoy the experience...

If you encounter any bugs, please post them here on the Steam Workshop page or in our Discord at https://discord.gg/UselessFodder . Thanks for playing!

All Released DHO Collection: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3064136265
Required Mods Collection: [***SOON***]
Suggested Mods Collection: [***SOON***]
GitHub with most up to date version: https://github.com/UselessFodder/FS-DynamicHorrorOp

Credits:
- Horror Mod collection: Liru the Lcpl., Icebreakr, Nillers, GameCam, John, Scarecrow1625, Hippcelt, EpochZ, JamesH97, Maddog088, Spectakil, Jones.S,
lemonstone92, SMuRG_Teh_WuRGG, Sir_Potoo, robofireman
- Testers: GameCam, Flame, Poly, John, Sytx, Wolf2128
- See more in-game
Popular Discussions View All (2)
14
16 Jan, 2024 @ 11:12am
Suggestions of Features/Mods to Add
UselessFodder
6
21 Oct, 2024 @ 3:09pm
PINNED: Bug Reports
UselessFodder
72 Comments
DeadoOk 13 Jul @ 5:24pm 
задания слабенькие быстро прошел, ну а в целом задумка хорошая но надо доработать.
Blackcoffin 14 Apr @ 6:01am 
if only there's an option to set the time of day or dawn at start, can edit parameters in singleplayer scenario and underground facility raids.

either way replayability 10/10 it's just my eyes hurt using NVGs:steamthis::steamthumbsup:
UselessFodder  [author] 1 Nov, 2024 @ 7:45am 
@Kingzback Yes, the player role has Zeus access. Just press Y and you should be able to edit your squad
Kingzback 31 Oct, 2024 @ 10:12pm 
Thank you for replying. Is that possible when playing single player?
UselessFodder  [author] 26 Oct, 2024 @ 6:21pm 
@Kingzback You can change the number of AI teammates by using Zeus to add or remove them from your squad o7
UselessFodder  [author] 26 Oct, 2024 @ 6:20pm 
@Praetorian Gunrabbit Horror ops during the day?? xD
UselessFodder  [author] 26 Oct, 2024 @ 6:20pm 
Praetorian Gunrabbit 25 Oct, 2024 @ 10:27pm 
Can night time please be made optional or have it be random?
Kingzback 25 Oct, 2024 @ 3:08pm 
any chance so we can choose the number of ai team mates when playing solo?
Wilky 23 Oct, 2024 @ 9:28pm 
Where is the Livonia Port at? I haven't really played that map yet but I know its GOATED along with @@Namalsk for spooky vibes