Arma 3
Dynamic Horror Operations - Stratis
UselessFodder  [developer] 28 Oct, 2023 @ 10:10am
Suggestions of Features/Mods to Add
Feel free to suggest anything you'd like to see added to DHO in the future. If it's a mod, please make sure to link the mod!
< >
Showing 1-14 of 14 comments
Abraham 30 Oct, 2023 @ 4:24pm 
just a qus is there some type of a scp op?
UselessFodder  [developer] 30 Oct, 2023 @ 4:41pm 
Originally posted by xKSAx:
just a qus is there some type of a scp op?
I'm not sure I understand the question. The POG is loosely based on the idea of the SCP Foundation, but this isn't a specific SCP operation if that makes sense
Abraham 30 Oct, 2023 @ 4:57pm 
oh ok tbh its still one of the best scenario because scp also deal with zombies from like 008
keep going one of the best thing i ever seen
UselessFodder  [developer] 30 Oct, 2023 @ 5:00pm 
Originally posted by xKSAx:
oh ok tbh its still one of the best scenario because scp also deal with zombies from like 008
keep going one of the best thing i ever seen
Thanks KSA! The next addition will be integrating some STALER-style anomalies from the Diwako's STALKER-like anomalies mod as well as some scripted ones from Alias. That will definitely up the SCP-like nature, I think
Abraham 30 Oct, 2023 @ 5:09pm 
yeah i mean monsters and scp foundation and guns fit very well
SKYNET 31 Oct, 2023 @ 9:21am 
Be nice to have a way like Dynamic ops to adjust how big the AO tasks are as I think they are a little small at the moment but really fun and perfect timing for a Halloween event
UselessFodder  [developer] 31 Oct, 2023 @ 3:28pm 
Originally posted by SKYNET:
Be nice to have a way like Dynamic ops to adjust how big the AO tasks are as I think they are a little small at the moment but really fun and perfect timing for a Halloween event
Thanks for the feedback! How many players did you play with? The AOs size is dynamically generated depending on how many players there are at mission start, so I might need to adjust how much each player adds to the size
SKYNET 31 Oct, 2023 @ 4:43pm 
Originally posted by UselessFodder:
Originally posted by SKYNET:
Be nice to have a way like Dynamic ops to adjust how big the AO tasks are as I think they are a little small at the moment but really fun and perfect timing for a Halloween event
Thanks for the feedback! How many players did you play with? The AOs size is dynamically generated depending on how many players there are at mission start, so I might need to adjust how much each player adds to the size

It was just me and two other so if it dynamically then I guess that size is actually alright but I do like having options to adjust these settings manually as they normally end a bit too quickly for my liking as like a longer game but should be better when you look into adding multiple objective per mission.
dunnken 1 Nov, 2023 @ 11:29am 
It'd be really nice to have a way to customize the loadouts of the ai as well, like the way dynamic recon ops does it where there's a loadout screen for you customize everyone's loadout.
Loving the mod so far, keep up the awesome work!
SaltyFish034 4 Nov, 2023 @ 4:23am 
Any plan on add the Mod "Precursors"?
It must be more instresting fighting with the "Flood"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2796579441&searchtext=Precursors
UselessFodder  [developer] 4 Nov, 2023 @ 12:35pm 
Originally posted by SaltyFish034:
Any plan on add the Mod "Precursors"?
It must be more instresting fighting with the "Flood"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2796579441&searchtext=Precursors
Yes, Precursors will get added for sure. I know the folks who made that mod :)
UselessFodder  [developer] 4 Nov, 2023 @ 12:36pm 
Originally posted by dynkendonuts:
It'd be really nice to have a way to customize the loadouts of the ai as well, like the way dynamic recon ops does it where there's a loadout screen for you customize everyone's loadout.
Loving the mod so far, keep up the awesome work!
I will see if there's an easy way to do this via the arsenal, but for now it's not a high priority fix. My work around is using a Zeus mod (such as Zeus Enhanced) and fixing their equipment via the Zeus right click menu
UselessFodder  [developer] 4 Nov, 2023 @ 12:37pm 
Originally posted by SKYNET:
Originally posted by UselessFodder:
Thanks for the feedback! How many players did you play with? The AOs size is dynamically generated depending on how many players there are at mission start, so I might need to adjust how much each player adds to the size

It was just me and two other so if it dynamically then I guess that size is actually alright but I do like having options to adjust these settings manually as they normally end a bit too quickly for my liking as like a longer game but should be better when you look into adding multiple objective per mission.
Plan is to add 1-3+ objectives in the near future, but it requires a refactor of the codebase. Right now I'm working mainly on bugfixes and finishing up the mod support :)
Wilky 16 Jan, 2024 @ 11:12am 
You should make a horror op in Namalsk. That map is very eerie and unsettling. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3013966707&searchtext=namalsk
< >
Showing 1-14 of 14 comments
Per page: 1530 50