Total War: ATTILA

Total War: ATTILA

Realistic Ranged/Missile Unit Overhaul For 1212
EARL  [udvikler] 11. jan. 2024 kl. 23:56
Handgun detail
T1:

Firelance, (Face to face shooting, ancestor of hand-held gun)



T2:

Handgone (slow firing rate, short range, average power, handheld gun has become widely used)



T3:

Hand Cannon (switchable shotgun with extremely short range)

Arquebus (fast firing rate, average range, average power)

Musket/Zamburak (Slow firing rate, long range, powerful)

Pistol (fast firing rate, short range, poor power, secondary weapon for cavalry/some infantry with both hands)



T4 (Final Technology):

Caliver (Fast firing rate, average range, average power, ultra-high precision)

Heavy musket (Slow firing rate, longest range, maximum power)

Flintlock (fastest firing rate, average range, average power, capable of bayonet formation)
Sidst redigeret af EARL; 22. juli 2024 kl. 0:31
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B.F.M II 13. jan. 2024 kl. 1:04 
Some feedback regarding gunpowder firearms: I like the distinction between early handcannons and the later arquebus, but I dislike the anachronistic socket bayonets on the flintlocks of the HRE's fusiliers, since those don't exist until the 18th century at the latest. Even plug bayonets did not exist until the 1600s.
Sidst redigeret af B.F.M II; 13. jan. 2024 kl. 1:17
EARL  [udvikler] 13. jan. 2024 kl. 5:42 
Oprindeligt skrevet af B.F.M II:
Some feedback regarding gunpowder firearms: I like the distinction between early handcannons and the later arquebus, but I dislike the anachronistic socket bayonets on the flintlocks of the HRE's fusiliers, since those don't exist until the 18th century at the latest. Even plug bayonets did not exist until the 1600s.
So I deleted what I did? Spent a lot of time doing bayonet formation animation and model design, it's just a game, don't take it too seriously, you're not doing academic research. As long as there is a good balance between historical immersion and gameplay, isn't the occasional design that goes against history the fun of games? It is impossible and boring to copy everything from real history
EARL  [udvikler] 13. jan. 2024 kl. 5:57 
Flintlock as the ultimate musket its unlock conditions are also very harsh, the final military technology to unlock, and only a few gunpowder strong factions, which makes it not overrun all stages of the game, this setting just adds some fun to the game, does not make it too strange
B.F.M II 13. jan. 2024 kl. 22:51 
I suppose it's not that big of a big pet peeve personally. Total War had never been too big on historical accuracy, but on immersion. The bayonets kinda remind me of base game Attila's menaulatoi, numeroi and hetareia, so I can probably let it pass.

If you can improve the handgun models a bit though, it'd be fantastic. Base MK1212 muskets look terrible tbh.
Sidst redigeret af B.F.M II; 13. jan. 2024 kl. 22:52
EARL  [udvikler] 13. jan. 2024 kl. 23:21 
I may reskin the pistol when I can make a better equestrian pistol animation, but for now, make do with it.X)
Ahi 31. maj kl. 3:55 
all the yeniçeri muskets have good speeds but the zumburak are really slow for some reason even tho yeniçeri were known for their speed why make zumburaks as slow as a very heavy armoured unit
EARL  [udvikler] 5. juni kl. 0:18 
Oprindeligt skrevet af Ahi:
all the yeniçeri muskets have good speeds but the zumburak are really slow for some reason even tho yeniçeri were known for their speed why make zumburaks as slow as a very heavy armoured unit
"For balance purposes, all muskert(incloud zumburak) units now move at the same speed as PAVISE units. Since they possess extremely long range, granting high mobility would turn them into kiting units. My original design philosophy positions them as artillery-style emplacements."
Ahi 5. juni kl. 6:52 
Oprindeligt skrevet af EARL:
Oprindeligt skrevet af Ahi:
all the yeniçeri muskets have good speeds but the zumburak are really slow for some reason even tho yeniçeri were known for their speed why make zumburaks as slow as a very heavy armoured unit
"For balance purposes, all muskert(incloud zumburak) units now move at the same speed as PAVISE units. Since they possess extremely long range, granting high mobility would turn them into kiting units. My original design philosophy positions them as artillery-style emplacements."
yes but zumburaks are weak and lightely armoured so they should be fast and they also get absolutely mauled by archers because the muskets shoot so slow there reload have been messed up due to recent 1212mk update so cheap archers can take care of very expensive zumburaks ive tried to use it in pvp ended up losing them in the start of each battle
EARL  [udvikler] 6. juni kl. 22:19 
Oprindeligt skrevet af Ahi:
Oprindeligt skrevet af EARL:
"For balance purposes, all muskert(incloud zumburak) units now move at the same speed as PAVISE units. Since they possess extremely long range, granting high mobility would turn them into kiting units. My original design philosophy positions them as artillery-style emplacements."
yes but zumburaks are weak and lightely armoured so they should be fast and they also get absolutely mauled by archers because the muskets shoot so slow there reload have been messed up due to recent 1212mk update so cheap archers can take care of very expensive zumburaks ive tried to use it in pvp ended up losing them in the start of each battle

In my upcoming updates, I will optimize their loading animations to make them look less bulky. Additionally, I will slightly increase their movement speed, as PAVISE is heavier than the giant matchlock gun
Ahi 12. juni kl. 14:21 
Oprindeligt skrevet af EARL:
Oprindeligt skrevet af Ahi:
yes but zumburaks are weak and lightely armoured so they should be fast and they also get absolutely mauled by archers because the muskets shoot so slow there reload have been messed up due to recent 1212mk update so cheap archers can take care of very expensive zumburaks ive tried to use it in pvp ended up losing them in the start of each battle

In my upcoming updates, I will optimize their loading animations to make them look less bulky. Additionally, I will slightly increase their movement speed, as PAVISE is heavier than the giant matchlock gun
i dont know if u fixed it or not but after ur recent update i tried the ottoman muskets again and they just get absolutely mauled by archers like they are so weak to arrows and the main problem ive found is that when the men at the front die the men in the back move up to the front and stop reloading which slows down the firing of the muskets so a sword archer unit in my testing just mauls the front row and the muskets just keep coming up to the front to die to arrows
EARL  [udvikler] 12. juni kl. 19:29 
Oprindeligt skrevet af Ahi:
Oprindeligt skrevet af EARL:

In my upcoming updates, I will optimize their loading animations to make them look less bulky. Additionally, I will slightly increase their movement speed, as PAVISE is heavier than the giant matchlock gun
i dont know if u fixed it or not but after ur recent update i tried the ottoman muskets again and they just get absolutely mauled by archers like they are so weak to arrows and the main problem ive found is that when the men at the front die the men in the back move up to the front and stop reloading which slows down the firing of the muskets so a sword archer unit in my testing just mauls the front row and the muskets just keep coming up to the front to die to arrows
This is normal gameplay mechanics with unit counters. Archer units counter gunner units effectively, while gunners are strong against heavy infantry.
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