Counter-Strike 2
Fast Aim Reflex Training Remake HR V5
 Αυτό το θέμα έχει επισημανθεί, οπότε πιθανώς είναι σημαντικό
DRedGuia  [δημιουργός] 3 Νοε 2023, 16:04
FEEDBACK
Put here anything you want on this map
Τελευταία επεξεργασία από DRedGuia; 4 Νοε 2023, 14:27
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Εμφάνιση 1-15 από 22 σχόλια
Can you make the bots jump before they fall?
DRedGuia  [δημιουργός] 14 Δεκ 2023, 2:51 
Αναρτήθηκε αρχικά από zobot:
Can you make the bots jump before they fall?
I'll take a note
Would be great if you made one twice the size for more distance.
Where you have the same amount of time to shoot the bots but they are twice as far away.
Would play this twice as much. Thank you for making this!!!
Τελευταία επεξεργασία από Zead; 20 Δεκ 2023, 22:52
DRedGuia  [δημιουργός] 21 Δεκ 2023, 1:32 
Αναρτήθηκε αρχικά από Mint T 0ne:
Would be great if you made one twice the size for more distance.
Where you have the same amount of time to shoot the bots but they are twice as far away.
Would play this twice as much. Thank you for making this!!!
Great idea, i think i will make some sort of distance changing on the map, but you can use ent_scale config to make bots and yourself smaller so distance will be bigger multiple of size
Hello, add, please, the setting that allows you to adjust the movement of bots relative to the player. For example, move only left from player or only right. If possible, of course, in general. It would help kneading hand. Thanks for your work.
I made a fastaimreflexv5.cfg in:
C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps\workshop\3070902332

with:
ent_scale player .5

Havent mannaged to change the player size, but if I put ent_scale .5 in console the bots spawn half size. Suicide with the kill command doesnt change the player size.


Thank you very much for this very interesting solution. I havent gotten it to work, but very interesting. THANK YOUUU! :steamhappy:
For the sake of order, I'm copying this in here.
Great that you're collecting ideas, here are mine:

As the blocks on the map slowly rise or fall over time, or as some blocks go down, new ones come up, creating different paths for the bots.

It would be great if you could choose which sides of the cube the bots spawn on.

It would also be nice if we could set the time for each round, say 10 minutes, and at the end we could see the number of kills and points, or how many we didn't hit.

One possibility: Only headshot are deadly.
A wall that goes up around the player and you only see the heads of the bots.

Bots that are hiding behind boxes and you only see them for a second and you have to hit them in the short time you have.

You could combine that well.
For example, the bots only come from one spawner, but there are 20 of them, and you have to see how many you can shoot down in 5 or 10 minutes, maybe just activate the headshot or the blocks that cause additional irritation.
DRedGuia  [δημιουργός] 21 Δεκ 2023, 12:46 
Αναρτήθηκε αρχικά από 𝐅𝐥𝐞𝐱:
For the sake of order, I'm copying this in here.
Great that you're collecting ideas, here are mine:

As the blocks on the map slowly rise or fall over time, or as some blocks go down, new ones come up, creating different paths for the bots.

It would be great if you could choose which sides of the cube the bots spawn on.

It would also be nice if we could set the time for each round, say 10 minutes, and at the end we could see the number of kills and points, or how many we didn't hit.

One possibility: Only headshot are deadly.
A wall that goes up around the player and you only see the heads of the bots.

Bots that are hiding behind boxes and you only see them for a second and you have to hit them in the short time you have.

You could combine that well.
For example, the bots only come from one spawner, but there are 20 of them, and you have to see how many you can shoot down in 5 or 10 minutes, maybe just activate the headshot or the blocks that cause additional irritation.
Thanks for sake of order
In this game bots navigation is very broken
I'll take a note about this
In accelerated time mode (speed 1.5), when fired from any pistol, two bullets fly out at once. Can this be fix?
DRedGuia  [δημιουργός] 13 Απρ 2024, 18:56 
Αναρτήθηκε αρχικά από ⚡𝒜𝓊𝓍𝑒⚡:
In accelerated time mode (speed 1.5), when fired from any pistol, two bullets fly out at once. Can this be fix?
It seems this issue is not in my map, only Valf can fix it
Is it possible to add a default textured version/option like the OG? the orange/flat textures look a million times better than the current brick finish
DRedGuia  [δημιουργός] 12 Μαϊ 2024, 4:10 
Αναρτήθηκε αρχικά από Vecetti:
Is it possible to add a default textured version/option like the OG? the orange/flat textures look a million times better than the current brick finish
OG was dust2 themed. Idk maybe I'll do it later
Hey, in the csgo version there was an option to have static bots that just stood around in a circle, is it possible to add this in? Would really appreciate it thanks.
DRedGuia  [δημιουργός] 14 Ιουν 2024, 2:44 
Αναρτήθηκε αρχικά από ⚡ CALDUKE:
Hey, in the csgo version there was an option to have static bots that just stood around in a circle, is it possible to add this in? Would really appreciate it thanks.
wft?
This was added like half year ago. Look closely.
Τελευταία επεξεργασία από DRedGuia; 14 Ιουν 2024, 2:48
Hello, can you add all types of knives on the wall for players to choose from? And keep the content of the MENU button displayed continuously
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