Counter-Strike 2

Counter-Strike 2

Fast Aim Reflex Training Remake HR V5
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DRedGuia  [pengembang] 3 Nov 2023 @ 4:04pm
FEEDBACK
Put here anything you want on this map
Terakhir diedit oleh DRedGuia; 4 Nov 2023 @ 2:27pm
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Menampilkan 1-15 dari 22 komentar
zobot 11 Des 2023 @ 1:29pm 
Can you make the bots jump before they fall?
DRedGuia  [pengembang] 14 Des 2023 @ 2:51am 
Diposting pertama kali oleh zobot:
Can you make the bots jump before they fall?
I'll take a note
Zead 20 Des 2023 @ 10:50pm 
Would be great if you made one twice the size for more distance.
Where you have the same amount of time to shoot the bots but they are twice as far away.
Would play this twice as much. Thank you for making this!!!
Terakhir diedit oleh Zead; 20 Des 2023 @ 10:52pm
DRedGuia  [pengembang] 21 Des 2023 @ 1:32am 
Diposting pertama kali oleh Mint T 0ne:
Would be great if you made one twice the size for more distance.
Where you have the same amount of time to shoot the bots but they are twice as far away.
Would play this twice as much. Thank you for making this!!!
Great idea, i think i will make some sort of distance changing on the map, but you can use ent_scale config to make bots and yourself smaller so distance will be bigger multiple of size
kisw0w 21 Des 2023 @ 4:00am 
Hello, add, please, the setting that allows you to adjust the movement of bots relative to the player. For example, move only left from player or only right. If possible, of course, in general. It would help kneading hand. Thanks for your work.
Zead 21 Des 2023 @ 5:35am 
I made a fastaimreflexv5.cfg in:
C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps\workshop\3070902332

with:
ent_scale player .5

Havent mannaged to change the player size, but if I put ent_scale .5 in console the bots spawn half size. Suicide with the kill command doesnt change the player size.


Thank you very much for this very interesting solution. I havent gotten it to work, but very interesting. THANK YOUUU! :steamhappy:
For the sake of order, I'm copying this in here.
Great that you're collecting ideas, here are mine:

As the blocks on the map slowly rise or fall over time, or as some blocks go down, new ones come up, creating different paths for the bots.

It would be great if you could choose which sides of the cube the bots spawn on.

It would also be nice if we could set the time for each round, say 10 minutes, and at the end we could see the number of kills and points, or how many we didn't hit.

One possibility: Only headshot are deadly.
A wall that goes up around the player and you only see the heads of the bots.

Bots that are hiding behind boxes and you only see them for a second and you have to hit them in the short time you have.

You could combine that well.
For example, the bots only come from one spawner, but there are 20 of them, and you have to see how many you can shoot down in 5 or 10 minutes, maybe just activate the headshot or the blocks that cause additional irritation.
DRedGuia  [pengembang] 21 Des 2023 @ 12:46pm 
Diposting pertama kali oleh 𝐅𝐥𝐞𝐱:
For the sake of order, I'm copying this in here.
Great that you're collecting ideas, here are mine:

As the blocks on the map slowly rise or fall over time, or as some blocks go down, new ones come up, creating different paths for the bots.

It would be great if you could choose which sides of the cube the bots spawn on.

It would also be nice if we could set the time for each round, say 10 minutes, and at the end we could see the number of kills and points, or how many we didn't hit.

One possibility: Only headshot are deadly.
A wall that goes up around the player and you only see the heads of the bots.

Bots that are hiding behind boxes and you only see them for a second and you have to hit them in the short time you have.

You could combine that well.
For example, the bots only come from one spawner, but there are 20 of them, and you have to see how many you can shoot down in 5 or 10 minutes, maybe just activate the headshot or the blocks that cause additional irritation.
Thanks for sake of order
In this game bots navigation is very broken
I'll take a note about this
In accelerated time mode (speed 1.5), when fired from any pistol, two bullets fly out at once. Can this be fix?
DRedGuia  [pengembang] 13 Apr 2024 @ 6:56pm 
Diposting pertama kali oleh ⚡𝒜𝓊𝓍𝑒⚡:
In accelerated time mode (speed 1.5), when fired from any pistol, two bullets fly out at once. Can this be fix?
It seems this issue is not in my map, only Valf can fix it
Vecetti 12 Mei 2024 @ 3:43am 
Is it possible to add a default textured version/option like the OG? the orange/flat textures look a million times better than the current brick finish
DRedGuia  [pengembang] 12 Mei 2024 @ 4:10am 
Diposting pertama kali oleh Vecetti:
Is it possible to add a default textured version/option like the OG? the orange/flat textures look a million times better than the current brick finish
OG was dust2 themed. Idk maybe I'll do it later
⚡ CALDUKE 13 Jun 2024 @ 3:49am 
Hey, in the csgo version there was an option to have static bots that just stood around in a circle, is it possible to add this in? Would really appreciate it thanks.
DRedGuia  [pengembang] 14 Jun 2024 @ 2:44am 
Diposting pertama kali oleh ⚡ CALDUKE:
Hey, in the csgo version there was an option to have static bots that just stood around in a circle, is it possible to add this in? Would really appreciate it thanks.
wft?
This was added like half year ago. Look closely.
Terakhir diedit oleh DRedGuia; 14 Jun 2024 @ 2:48am
MapleTime 14 Jun 2024 @ 5:12am 
Hello, can you add all types of knives on the wall for players to choose from? And keep the content of the MENU button displayed continuously
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