Counter-Strike 2

Counter-Strike 2

Fast Aim Reflex Training Remake HR V5
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DRedGuia  [개발자] 2023년 11월 3일 오후 4시 04분
FEEDBACK
Put here anything you want on this map
DRedGuia 님이 마지막으로 수정; 2023년 11월 4일 오후 2시 27분
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전체 댓글 22개 중 1~15개 표시 중
zobot 2023년 12월 11일 오후 1시 29분 
Can you make the bots jump before they fall?
DRedGuia  [개발자] 2023년 12월 14일 오전 2시 51분 
zobot 님이 먼저 게시:
Can you make the bots jump before they fall?
I'll take a note
Zead 2023년 12월 20일 오후 10시 50분 
Would be great if you made one twice the size for more distance.
Where you have the same amount of time to shoot the bots but they are twice as far away.
Would play this twice as much. Thank you for making this!!!
Zead 님이 마지막으로 수정; 2023년 12월 20일 오후 10시 52분
DRedGuia  [개발자] 2023년 12월 21일 오전 1시 32분 
Mint T 0ne 님이 먼저 게시:
Would be great if you made one twice the size for more distance.
Where you have the same amount of time to shoot the bots but they are twice as far away.
Would play this twice as much. Thank you for making this!!!
Great idea, i think i will make some sort of distance changing on the map, but you can use ent_scale config to make bots and yourself smaller so distance will be bigger multiple of size
kisw0w 2023년 12월 21일 오전 4시 00분 
Hello, add, please, the setting that allows you to adjust the movement of bots relative to the player. For example, move only left from player or only right. If possible, of course, in general. It would help kneading hand. Thanks for your work.
Zead 2023년 12월 21일 오전 5시 35분 
I made a fastaimreflexv5.cfg in:
C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps\workshop\3070902332

with:
ent_scale player .5

Havent mannaged to change the player size, but if I put ent_scale .5 in console the bots spawn half size. Suicide with the kill command doesnt change the player size.


Thank you very much for this very interesting solution. I havent gotten it to work, but very interesting. THANK YOUUU! :steamhappy:
𝐅𝐥𝐞𝐱 2023년 12월 21일 오전 11시 59분 
For the sake of order, I'm copying this in here.
Great that you're collecting ideas, here are mine:

As the blocks on the map slowly rise or fall over time, or as some blocks go down, new ones come up, creating different paths for the bots.

It would be great if you could choose which sides of the cube the bots spawn on.

It would also be nice if we could set the time for each round, say 10 minutes, and at the end we could see the number of kills and points, or how many we didn't hit.

One possibility: Only headshot are deadly.
A wall that goes up around the player and you only see the heads of the bots.

Bots that are hiding behind boxes and you only see them for a second and you have to hit them in the short time you have.

You could combine that well.
For example, the bots only come from one spawner, but there are 20 of them, and you have to see how many you can shoot down in 5 or 10 minutes, maybe just activate the headshot or the blocks that cause additional irritation.
DRedGuia  [개발자] 2023년 12월 21일 오후 12시 46분 
𝐅𝐥𝐞𝐱 님이 먼저 게시:
For the sake of order, I'm copying this in here.
Great that you're collecting ideas, here are mine:

As the blocks on the map slowly rise or fall over time, or as some blocks go down, new ones come up, creating different paths for the bots.

It would be great if you could choose which sides of the cube the bots spawn on.

It would also be nice if we could set the time for each round, say 10 minutes, and at the end we could see the number of kills and points, or how many we didn't hit.

One possibility: Only headshot are deadly.
A wall that goes up around the player and you only see the heads of the bots.

Bots that are hiding behind boxes and you only see them for a second and you have to hit them in the short time you have.

You could combine that well.
For example, the bots only come from one spawner, but there are 20 of them, and you have to see how many you can shoot down in 5 or 10 minutes, maybe just activate the headshot or the blocks that cause additional irritation.
Thanks for sake of order
In this game bots navigation is very broken
I'll take a note about this
⚡𝒜𝓊𝓍𝑒⚡ 2024년 4월 12일 오후 1시 39분 
In accelerated time mode (speed 1.5), when fired from any pistol, two bullets fly out at once. Can this be fix?
DRedGuia  [개발자] 2024년 4월 13일 오후 6시 56분 
⚡𝒜𝓊𝓍𝑒⚡ 님이 먼저 게시:
In accelerated time mode (speed 1.5), when fired from any pistol, two bullets fly out at once. Can this be fix?
It seems this issue is not in my map, only Valf can fix it
Vecetti 2024년 5월 12일 오전 3시 43분 
Is it possible to add a default textured version/option like the OG? the orange/flat textures look a million times better than the current brick finish
DRedGuia  [개발자] 2024년 5월 12일 오전 4시 10분 
Vecetti 님이 먼저 게시:
Is it possible to add a default textured version/option like the OG? the orange/flat textures look a million times better than the current brick finish
OG was dust2 themed. Idk maybe I'll do it later
⚡ CALDUKE 2024년 6월 13일 오전 3시 49분 
Hey, in the csgo version there was an option to have static bots that just stood around in a circle, is it possible to add this in? Would really appreciate it thanks.
DRedGuia  [개발자] 2024년 6월 14일 오전 2시 44분 
⚡ CALDUKE 님이 먼저 게시:
Hey, in the csgo version there was an option to have static bots that just stood around in a circle, is it possible to add this in? Would really appreciate it thanks.
wft?
This was added like half year ago. Look closely.
DRedGuia 님이 마지막으로 수정; 2024년 6월 14일 오전 2시 48분
MapleTime 2024년 6월 14일 오전 5시 12분 
Hello, can you add all types of knives on the wall for players to choose from? And keep the content of the MENU button displayed continuously
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