Stellaris

Stellaris

Frameworld Extra Goodies
 This topic has been pinned, so it's probably important
Xahkarias  [developer] 3 Nov, 2024 @ 12:38pm
FULL FEATURE LIST
//FEATURES//
DISTRICTS
  • STORAGE DISTRICT - Adds storage districts.
    • Storage increase is applied via a country modifier due to coding restrictions.
    • Each district increases storage by 10k.
    • Requires the Construction Templates technology.
    • Increases in space when Kugelblitz is integrated / upgraded (+50%, +100%, or +200% storage space)
    • Upgrades if Voidframe is installed.
  • EMBASSY DISTRICT - Adds embassy districts.
    • Provides 1 job, which produces 0.2 influence.
    • Requires The Collective Self / Embodied Dynamism tech (normal / gestalt).
    • Restricted to 1 district per 200 pops.
    • Upgrades if Voidframe is installed.
  • ASTRAL DISTRICT - Adds astral thread districts.
    • Requires level three of the Astral Siphon building to be unlocked.
    • Adds astral weaver jobs, and increases astral thread storage, in a similar manner to the storage district.
    • Restricted to 1 district per 20 pops.
    • Can only be built once the final level of the astral siphon is unlocked (through astral actions).
    • Upgrades if Voidframe is installed.
  • KNIGHT DISTRICT - Adds knight districts (like the ones from the origin) Also allows the keep to be built on the Frame (spawns 1 month into the game).
    • REQUIRES Daemonic Incursion. IT ALLOWS YOU TO BE A KNIGHT WHILE NOT TAKING THE ORIGIN.
    • Provides 2 Squire jobs. Provides a knight job if the Toxic God Relic is acquired.
    • Restricted to 1 district per 20 planet size + a base of 3.
    • NOTE: The Keep NO LONGER GIVES JOBS PER POP ON THE FRAMEWORLD. You get 0.25 knight jobs per frameworld outpost
    • Upgrades if Ancient Cache of Knights and Voidframe are installed.
  • PLANETARY MASS DISTRICT - Adds planetary mass districts.
    • Provides 1 job, which produces 0.05 planetary mass.
    • Requires Telluric Mining technology.
    • Upgrades if Voidframe is installed.
  • STELLAR PLASMA DISTRICT - Adds stellar plasma districts.
    • REQUIRES Stellar Manipulation TO BE INSTALLED.
    • Provides 1 job, which produces 0.15 stellar plasma. Can be built without limit once the tech to drain stars is researched.
    • Requires Heliostructural Reconstitution technology.
    • Upgrades if Voidframe is installed.
  • DARK MATTER DISTRICT - Adds a dark matter production district.
    • IS DISABLED IF ACOT IS INSTALLED
    • Provides 2 Dark Matter Weaver Jobs.
    • Requires the Frameworld to have an integrated Penrose Sphere.
  • NANITE DISTRICT - Adds a nanite district.
    • REQUIRES Nanite Expansion Continued
    • IS DISABLED IF ACOT IS INSTALLED
    • Provides 1/3/5 Nanoroboticist Jobs, scaling like the Nanite Fabricator Building.
  • MATROISHKA BRAIN DISTRICT - Adds a district that gives Matroishka Brain uplink capacity.
    • Expensive and high maintenance.
    • Every 8 of this district is worth a single uplink.
    • Requires the Frameworld to have an integrated Matroishka Brain.
    • Upgrades if Voidframe is installed.
  • LIVING METAL DISTRICT - Adds a district that produces living metal.
    • Requires the Living Metal technology, the Frameworld Industrial upgrade, AND (Modularity Tradition 2 OR Master Builders Ascension Perk).
    • If Voidframe is installed and the Refinery district is upgraded to Delta, all Living Metal districts are converted to Delta Refineries

    INTEGRATED ORBITAL RING
    Adds a psuedo-orbital ring that can only build specific buildings / modules
    Modules
    • Shipyards: worth 3 normal shipyards
    • Hatchery: worth 3 normal hatcheries. Upgrades to 10 hatcheries if the frame Vivarium deposit is created. Has a beastport variant
    Buildings
    • Inherits from Vanilla: Resource Silos, Crew Quarters, Hydroponic Bays, Storm Attractor / Repulsor
    • Detection Array: +4 detection strength, +1 sensor range
    • Hatchery / Shipyard Booster: Increases build / clone speed by 30%


    DECISIONS/DEPOSITS
    • ENCLAVE INTEGRATION - Adds decisions to allow for the invitation of enclaves to the frame (they spawn a new station orbiting it)
      • Requires 75 >= frame size and 90 >= trust with the enclave (decision only appears at >=50 trust)
      • Includes the Curators, Artisans, and all three Trader types.
      • If More Enclaves is installed, also includes the 4 in that mod.
    • Also includes the Archivists from Forgotten History, which is the same as the Archivists from above.
    • If New Enclaves Revived is installed, includes all enclaves EXCEPT the Shrouds Children.
  • GIGA/MEGASTUCTURE FRAME INTEGRATION - Adds decisions to allow for the integration of several gigastructure to the frame:
    • These still adhere to all other standard Gigastructure settings / requirements. (You can use the "force star name to be available" option on the megastructures to show the star name if you want to build an ACOT starbase on it.)
    • The following turn into a deposit (but keep the model) upon completion (to lower clutter)
      • Kugelblitz Silo (upgrades storage districts)
      • Sentry Array
      • Hyperstructural Assembly Yard (needs integrated Matter Decompressor)
      • Matrioshka Brain (needs integrated Penrose Sphere)
      • Strategic Coordination Center
      • Science Nexus
      • Interstellar Assembly
      • Mega Art Installation
    • The following are normal megastructures
      • Quantum Catapult
      • Synaptic Lathe
      • Psychic Beacon
      • Aetherophastic Mirror (REQUIRES Secrets of the Shroud TO BE INSTALLED)
      • Systemcraft Printer (REQUIRES Stellar Manipulation TO BE INSTALLED)
      • Up to 2 Behemoth Assembly Plants
      • Up to 8 Lunar Macro Fabricators
      • Nicol Dyson Beam (ONLY allows it to be built in the frame system, you need to find a way to put a star there COUGH ACOT)
  • MODIFIED PLANETARY COMPUTING DEPOSIT - Modified the Planetary Computing deposit from gigas
    • Jobs upgrade if Voidframe is installed.
    • Adds 1 extradimensional researcher job + 1 zro upkeep per research district if the planetary decision from the level 5 unchained knowledge resolution is given
  • RESORT DEPOSIT - Adds a decision to add resort jobs to the frame.
    • Gives 1 resort worker job per 4 planetary outposts.
    • Requires the Resort Worlds technology.
    • Jobs upgrade if Voidframe is installed.
    • Takes up 1 district slot.
  • MUTAGENIC SPA DEPOSIT - Adds a decision to add 2 mutagenic spa - type jobs (changes based on type of empire) to the frame.
    • Requires a mutagenic spa type civic, and 100 pops on the frame.
    • Takes up 1 district slot.
  • VIVARIUM DEPOSIT - Adds a decision to give 100 vivarium capacity.
    • Gives 100 Vivarium capacity.
    • Requires the Gravity Snares technology.
    • Takes up 1 district slot.
  • BATTLE THRALL DEPOSIT - Adds a decision to increase initial army experience by 100.
    • Requires the Thrall Worlds technology.
    • Also adds Battle Thrall jobs based on upgrade level.
    • Takes up 1 district slot.
    • Initial experience gain increases if Voidframe is installed.
  • CRIMSON QUARANTINE DEPOSIT - Adds a decision to reduce Crimson Throng spreadability.
    • Requires Crimson Throng mod.
    • Requires Crimson Throng crisis to start
    • Reduces plague spreading by 10%, and increases the amount of pops quarantined when using the infected pop hunt event.
    • Takes up 1 district slot until the crisis is over.
  • PLANETARY DIVERSITY DEPOSITS - Adds a handful of jobs that produce PD Unique Worlds strategic resources
    • REQUIRES Planetary Diversity Unique Worlds TO BE INSTALLED.
    • Requires the Planetary Reconstruction technology for Eludium and Large-scale Bioatmospheric Manipulation technology for Acean.
    • Once the tech is unlocked, you need to take the decision on the frameworld to harvest the resource while having a Planetary Outpost on the unique world (Floating or Crystal).
    • This adds a deposit to the frame, and gives the first tech as a research option. Completing the research unlocks the jobs.
    • Currently supports Floating and Crystal worlds, will expand as Unique Worlds updates.
  • MOVING IODIZIUM DEPOSITS - Allows you to move Iodizium deposits to the Frame
    • Requires the Fusion Suppressor technology.
    • Use the decision on a planetary body that haz Iodizium, moving it to the Frame

CIVICS
Adds a working Anglers civic for the frame. Read the tooltip of the civic in game for details.

OTHER
Frameworld can now get the special cosmic storm deposits
Planetary Wonders can be built on the frame, and almost all related deposits can be placed on it.
Last edited by Xahkarias; 8 Feb @ 2:14pm