Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Roster - Chaos Dwarfs SFO
GabeSky  [developer] 4 Nov, 2023 @ 2:58pm
Balance Changes Heros/Lords
Bull Centaur Lord (Balanced off of Overseer vs Bull Centaur Taur'ruk)
Increased melee attack to 55 (Overseer 55)
Increased melee defense from 38 to 40 (Bull Centaur 42 -> 40) (Overseer 55)
Increased HP from 6272 to 9000 (Bull Centaur 6280 -> 9000) (Overseer 4958 -> 6000)
Increased rank depth from 1 to 2
Decreased fire resistance from 25 to 20 (Bull Centaur 25-> 20) (Overseer 25 -> 20)
Increased multiplayer cost from 900 to 1450 (Overseer 900 -> 1000)
Increased recuitment cost from 900 to 2400 (Overseer 1000 -> 2000)
Increased upkeep from 225 to 275 (Overseer 250)
Increased melee cp from 900 to 1200 (Bull 1200)
Reduced bonus vs Infantry from 30 to 25
Decreased base damage from 150 to 100 (Bull Centaur 140 -> 100)
Increased AP damage from 335 to 400 (Bull Centaur 320 -> 400 AP)
Decreased building damage multiplier from 1.25 to 1 (Bull Centaur 1)
Reduced collision attack max targets cooldowns from 10 to 5 (Bull centaur 5)
Increased charge distance commence run from 40 to 50 (Bull Centaur 50)
Increased charge distance adopt charge pose from 35 to 45 (Bull centaur 45)
Increased charge distance pick target pose from 35 to 45 (Bull centaur 45)
Changed fire arc close from 60 to 80 (Bull centaur 80)
Increased knock interrupts ignore chance from 30 to 50 (Bull centaur 50)
Decreased jump attack chance from 40 to 20 (Bull centaur 20)
Added Crush to contact wepaon effect

Hobgoblin Khan Foot (Balanced off of Goblin big boss)
Increased armour from 40 to 70 (Big boss 35 -> 60)(114%)
Increased charge bonus from 30 to 35 (Big boss 30 -> 35)
Increased melee attack from 42 to 45 (Big boss 40 -> 45)(105%)
Increased HP from 3485 to 4500 (Big boss 3485 -> 4500)
Increased rank depth from 1 to 2
Increased missile block chance from 35 wood to 50 metal (Big boss 35 wood -> 50 metal)
Increased multiplayer cost from 275 to 450 (Big boss 250 to 400) (110%)
Increased recuitment cost from 525 to (Big boss 525 to 1000) (105%)
Reduced upkeep cost from 150 to 125 (Big boss 125 -> 100)(120%)
Increased melee cp from 400 to 425 (Big boss 400)
Kept base damage at 250 (Big boss 240 -> 275)(104%)
Increased AP damge from 125 to 150 (Big boss 120 -> 125)(104%)
Reduced collision attack max targets cooldown from 10 to 5 (Big boss 5)
Added poision contact effect

Hobgoblin Khan Wolf
Increased HP by 250
Increased speed from 35 to 100
Decreased melee defense from 50 to 40
Increased rank depth from 1 to 2
Increased charge bonus from 35 to 50
Increased multiplayer cost from 425 to 650
Increased upkeep from 125 to 150
Increased melee cp from 425 to 625

Hobgoblin Great Khan (Balanced off of Hobgoblin Khan)
Increased armour from 60 to 80 (Khan 40 to 70)(150%)
Increased melee attack from 47 to 50 (Khan 42 to 45)(112%)
Increased HP from 4404 to 5500 (Khan wolf 3920 to 5250)(112%)
Increased rank depth from 1 to 2
Added 55% Missile block
Increased multiplayer cost from 700 to 1250
Increased recuitment cost from 1050 to 2100
Decreased upkeep from 275 to 250
Increased melee cp from 300 to 450
Increased missile cp from 400 to 500
Kept base damage from 250 to 250
Increased AP damage from 125 to 200
Decreased collision attack max targets cool down from 10 to 5
Decreased melee attack interval from 4 to 3.5
Added poision to contact melee
Range
Increased ammo from 30 to 50
Increased effective range from 165 to 180
Increased muzzle velocity from 55 to 60
Increased marksmanship bonus from 10 to 50
Increased base damage from 180 to 200
Increased AP damage from 110 to 150
Increased reload from 6 to 8
Increased calibration distance from 80 to 150
Decreased calibration area from 3.5 to 0.5
Increased shockwabe radius from -1 to 0.1
Increased projectile penetration from very low to medium
Increased vegetation ignore time from 0.76 to 1
Added poison to contact range

Hobgoblin Shamen (Balanced off of Goblin Great Shamen on wolf)
Increased armour from 30 to 40 (Goblin 25 -> 35)(120%)
Increased melee attack from 26 to 30 (Goblin 24 to 30)(108%)(32)
Decreased melee defense from 28 to 25 (Goblin 26 -> 25) (108%)(27)
Decreased leadership from 60 to 55 (Goblin 55 to 50)(109%)
Increased HP from 4404 to 5500 (Great Khan 4404 -> 6000)
Increased rank depth from 1 to 2
Added 10% magic resist (Goblin 10%)
Increased recuitment cost from 1100 to 1250 (Goblin 1250)
Increased upkeep from 275 to 300 (Goblin 300)
Increased base damage from 220 to 275 (Goblin 200 -> 300)
Increased AP damage from 80 to 125 (Goblin 80 -> 100)
Increased spash attack max attacks from 5 to 8 (Goblin 8)
Decreased collision attack max targets cool down from 10 to 5
Decreased melee attack interval from 4 to 3.5 (Goblin 3.5)
Added magic attacks