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Landmarks - All Order races except Wood Elves, Dark Elves and Lizardmen
Hwajeong
Court of Konn-fuci - Tier 4
Untainted +12 (Local area), Public Order +8 (Local Area)
Description: Ihan's bedrock is the incorruptible ideals of the Cathayian philosopher, Konn-Fuci. Konn-Fucianism is respected across the east, even amongst the dragons of Grand Cathay.
Hwajeong Fish Market - Tier 3
Growth +30, Casulty Replenishment +10%, Income +600
Description: The fish market at the docks of Hwajeong is the biggest in all the world. Oysters, clams, crabs and even Blobfish; if it comes from the sea it can be bought here.
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Bumgyeon
Bumgyeon port - Tier 3
Income +650, +10 diplomatic relations with Grand Cathay
Description: Located just across the jade sea from the Imperial port of Haichai this is where the majority of Cathayian goods arrive.
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Doom Crag
The fort in the mountains - Tier 4
Construction time +100%, Growth +10, Control +5, Construction cost -50%, Recruitment duration -1 turn, income from buildings +75% (Reducing climate penalties for most order factions). Adds 1 Celestial Dragon guards, 1 Celestial Dragon Crossbowmen and one Astromancer to the garrison.
Description: Located Due south of Doom Crag, this impressive fort guards the western pass into the civilised lands of Ihan from the Kurgan and Hung.
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Sinhadaeng
Palace of the Blood-royal - Tier 5
Public Order +12, Income from all buildings in province +60%, local morale/ leadership +15
Description: While many in the nations of the west foolishly claim that Ihan is just a vassal state of the Dragon empire, Grand Cathay only expects a portion of the kingdoms income every few years. In all else, the ruler of Ihan has absolute power over their realm.
Grand Royal Academy - Tier 4
Research rate +15%, Winds of Magic Power reserve +7, Lord recruit rank +2
Description: The Grand Royal Academy is said to be the envy of even The White Tower of Hoeth. As expected, the Asur dispute this.
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Haemongul - Tier 2
The fort by the water
Construction time +100%, Growth +10, Control +5, Construction cost -50%, Recruitment duration -1 turn, income from buildings +75% (Reducing climate penalties for most order factions). Adds 1 Celestial Dragon guards, 1 Celestial Dragon Crossbowmen and one Astromancer to the garrison. Adds walls to the settlement.
Description: This impressive fort guards the eastern pass into the civilised lands of Ihan from the Kurgan and Hung.
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Edit: apparently my equivalent of Confucianism is considered a naughty word >:(. Hopefully you get what i mean.
I have a few more for Nippon if you're interested.
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Palace of the Divine Sun
Shu-chinn School of Sorceries - tier 4
Winds of Magic power reserve +12, Wizard hero recruit rank +2, Provides item: Invocator (casting item)
Building description: A highly selective school of magic, those that are granted the privilege of studying here are given an unparalleled education in the arcane. Shu-chinn also has the honor of training the magically gifted of the Imperial Household.
Invocator description: "From the sea of thine soul.." grants faster magic recharge rate
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Miyukihama
The Floating World - tier 3
Income +650, Control +10, Diplomatic relations +10 with, Men (Order), HE and Dwarfs. (-5 chivalry per turn if playing as Bretonnia)
Building Description: Once a barren island where foreigners could trade with the insular Nipponese, it has now grown into a ramshackle city, full of foreign merchants, inns, Geisha shows and Brothels.
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Emishi Village
Kirishima shrine - tier 3
Diplomatic relations -10 with undead, Morale +10 when fighting against undead (all armies), untainted +5
Building description: Built to seal away the twisted vampiress, Nure-onna. This shrine grants resolve to all who face the horrors of the night.
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Tsuranami
Temple of Susanoo - tier 5
Diplomatic relations -15 with Dark elves, Untainted +10, immunity to storm, reef and High Seas attrition. +5 Morale when fighting Dark Elves, Vampire Coast and rogue armies.
Building description: Temple to honour the foul-tempered storm god, and to encourage him to direct his rage toward the enemies of Nippon.
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Umikaze
Headquarters of the Interior Ministry - tier 5
Diplomatic relations -5 with Grand Cathay and The Empire, Control +2 ALL settlements. +1 untainted ALL settlements. Provides Follower: Ishin Shishi Tutor.
Building description: Home to the feared and hated Secret Police known as the Ishin Shishi. these men are dedicated to holding up The Divine Sun as the Gods' chosen Emperor upon the earth, a fact that the Empire in the west and Grand Cathay do not care for. The Ishin Shishi treat the merest whisper of treachery as the greatest Heresy.
Follower description: Ishin-Shishi Tutor "The nail that stands out? Hammer it down" untainted +5 (local area), public order +5 (local area), morale + 10 (attached lords army).
Sanyo Castle - tier 4
Morale when defending +8, Siege holdout time +5, + 5 weapon strength (Local armies), decrease attrition for local armies.
Building description: Stronghold of the great Sanyo Clan, this castle is built on a cliff jutting fearlessly into the sea. During sieges, small ships are able to sail into the caves and deliver provisions to the defenders inside.
-Warriors of Chaos, Demons, Demon Prince-
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Temple of Brahmir
Dark Temple of the Arishadvargas - Tier 5
Faction corruption +8, Favour +850, Adds 2 units of Chosen of Slaanesh to the Garrison
The great statues of the almighty Brahmir have been torn down, replaced with the twisted icons of the Arishadvargas - the dark gods.
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-Order Races (Except Wood Elves, Dark Elves and Lizardmen
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City of Spires
Occupied City of Spires - tier 5 (Excluding High Elves)
Diplomatic relations +10 with High Elves, tradeable resources +50% local area, research rate +15%, Oathgold +5 OR Winds of Magic +8, Recruit rank +3, Construction cost -10% for wall and garrison buildings (all settlements), adds 1 unit of sword-masters and 2 Lothern Seaguard (shields) to the garrison.
Grants Follower: High Elf Diplomat
While It may not be under the control of Ulthuan anymore, the great spire remains a wonder in the east, and a symbol of Asur glory.
Follower Description: High Elf Diplomat: "The Phoenix King would approve of this action, my Lord".
Diplomatic relations +10 High Elves, -10 Dark elves
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Caves of Fire
Geothermal Energy plant - tier 4
Growth +5, Enables flaming attacks local armies, income +600, produces 50 Iron ingots.
"All seems like a load of hot air to me". With the hot water supply and the forges run by the lava streams, gold that would have been spent on coal and firewood can be focused elsewhere, or more likely pocketed.
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Eye of the Tiger
Court of the Tigers - tier 5
Untainted +5, Diplomatic relations with Beastmen -50, Weapon strength +10 (all armies), Furs +50, Morale +8, all units recruit rank +5. Grants item: Tiger claws(Weapon).
"Now, give him the southpaw!". With the knowledge of Tigermen techniques, our soldiers can bring the fight to the enemies of order.
Item Description: Tiger Claws: "Far more than just a scratch" Charge Bonus +20, Weapon strength +25%, armour piercing damage +25, attacks cause a bleeding effect.
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Temple of She'ar Khawn
Sushruta's Clinic - tier 4
Chance of Plague spreading -50%, Casualty replenishment rate +9%, +30% chance of removing negative traits from garrisoned lord, Medicinal Plants +50.
Provides follower: Ind-trained doctor
"Is it a new nose you need, or perhaps emotional issues?" Ind's healing arts are among the greatest in the world, and certainly above the rudimentary practices of Nippon and Grand Cathay. The greatest of these healers is the master Doctor Sushruta, who stopped the spread of the Great Rat-man Plague when he was but a student.
Follower Description: Ind-trained Doctor: "hmm, you are a mess". casualty replenishment +3%, wound recovery time -1, reduces attrition (attached army)
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Temple of Gilgadresh
Rebuilt and reinforced Temple of Gilgadresh - tier 5 (alternative to looted, mutually exclusive)
Untainted +10 (Local Area) +1 (all settlements), Diplomatic relations with dark elves -50, control +8 local area, Winds of Magic power reserve +10, Indan Bloodsteel production +20, +20 morale when fighting Dark Elves all armies. Adds 2 empire handgunners and 1 empire wizard (beasts) to the garrison.
With great cost and greater effort, the Temple of Gilgadresh has been returned to former glory. This is bound to stoke the fury of Lokhir Felheart, but with the reinforced city garrison, it being sacked again is no easy feat.
--
Temple of Brahmir
East Ind Company Headquarters - tier 4
Control -5 local area, income +1100, Tradeable resources production +20%, Diplomatic relations -15 with Ogres, Grand Cathay and Chaos Dwarfs.
Created primarily to circumvent Greasus Goldtooth's trade monopoly, the "honorable" EIC has something of a sordid reputation locally. However there is plenty of wealth to be found in the east for those without scruples.