Total War: WARHAMMER III

Total War: WARHAMMER III

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Landmarks of Eternity-Immortal Empire Expanded edition [Reworked]
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Tags: mod
File Size
Posted
Updated
4.435 MB
11 Nov, 2023 @ 10:46am
24 May @ 11:12am
34 Change Notes ( view )

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Landmarks of Eternity-Immortal Empire Expanded edition [Reworked]

Description
This mod only contains the landmarks created especially for IEE and even if it was designed to run with the base mod of Landmarks of Eternity, you don't actually need it to use this mod!

Requirements
-Mixer
-Immortal empire expanded obviously

The mod in itself
This mod adds more than 70 landmarks to the settlements added by Immortal Empire Expanded, 2 new RORs and 10 new ancillary but there are many more to come!.

If you want to see all the Landmarks you can view them here:[docs.google.com]

What you can do to help
This mod will probably evolve over time, there is one steam discussion where you can provide ideas for new landmarks (as there is not much lore about Ind/Kuresh etc.., you can even create one as long as it makes sense) and one where you can report bugs.

My ultimate goal with this mod is to add about 100 landmarks to Immortal Empire Expanded's settlements.

Some things you should Know
-The mod doesn't require a new save and it should be compatible with everything
-As very little lore has been written to the settlements added by Immortal Empre Expanded, I add to create some lore myself for some of the Landmarks, I hope you'll understand.

Compatibility
The mod should be compatible with pretty much everything as far as I know. (And yes, it is compatible with other landmark mods).

Translations
Chinese translation

Submods:
SFO Submod
Radious submod

Special Thanks
-Chaos Robie for giving me his permission to create this mod
-Spartan VI for giving me permission to use the icons of his mod:"Progressive Building Icons", they look incredibly good.
Popular Discussions View All (2)
20
30 Jun @ 9:42am
Bug Report
Chasslo
12
19 Aug, 2024 @ 7:28am
Landmarks Suggestions
Chasslo
242 Comments
Testikles 10 Jul @ 11:49am 
Greetings Chasslo! Hope you' re doing fine. The IEE has been updated. Should we wait for this one too or it should work fine? Thank you very very much.
Chasslo  [author] 22 May @ 1:50pm 
The issue should now be fixed. Sorry fo the inconvenience.
@steelgamercd147 As stated in the description you'll need both mods to get all the landmarks.
@Six Eyed Flying Fish i'll take a look and try to fix it.
DickHardly 21 May @ 8:49pm 
Yeah, I'm getting crashes mid campaign form script\campaign\mod\cle_iee_misc.lua
Baligdur 19 May @ 2:40am 
The mod is broken. It causes script break after 20 or so turns.
steelgamercd147 18 May @ 9:18am 
Im confused dos this have all the land marks from both versions or just the 70 plus and can you use both to get all of them ?
Mumm-Ra 5 May @ 8:11pm 
Hobhome, Eastern Steppes. Not on my map
Mumm-Ra 5 May @ 8:04pm 
undeer Nurgle you have Seagrave Port, Eastern Steppes. On the IEE map, its called Seagrave Port in the West Hungaria province.
53moe 4 May @ 9:57am 
update pls
:tonkinBullied:
Six Eyed Flying Fish 9 Apr @ 5:41am 
the landmarks (mutual exclusive to each other) in temple of Gilgadresh are not showing up; the landmark mark is on the settlement but when you tried to build it it has a blank area where the landmarks should be; all other landmarks seesm to be working fine
来沈阳没你好果汁 8 Apr @ 3:58am 
update pls