Solasta: Crown of the Magister

Solasta: Crown of the Magister

Revenge of Xarr-Zuul
Tomkatt 10 Feb, 2024 @ 4:29pm
Town battles in end-game causing issues with multiplayer. (spoilers)
There's a bug in multiplayer that seems to cause a crash if you level up more than one level at once. The final gauntlet in town (from the inn to the duke's upper floor) provides enough experience for leveling up twice, I went from 15 to 17 there, and the game wigged out trying to do the level ups.

This only impacts multiplayer so you may not have encountered it, but wanted to give a heads up. Only workaround currently is to switch to single player to do the level ups and then start up multiplayer again after doing the leveling process.

Might want to add a rest point somewhere during this section, or maybe allow people to go back and rest at the inn again so if they level up during the fights they can do the level up.
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Showing 1-8 of 8 comments
Tomkatt 10 Feb, 2024 @ 8:08pm 
Also encountered another multiplayer issue, toward the end, there's some blue squares you step on to change areas that have a black screen text pop up before the screen transition. When you do the screen transition this way, in multiplayer you never get the loading screen, and you're not transferred to the loading screen / next area. Only way to bypass this is to drop to single player, just like the issue above.

It's a known bug in the original game toolkit. If you place the black screen text after the loading screen transition it will work as expected in single and multiplayer.

The two screens are:

https://imgur.com/a/7kSooOd - in Zarr-Xuul's temple, when you go down into the hidden catacomb

And at the end screen of the game, making it impossible to export your characters and levels (granted, that's not an issue, there aren't any campaigns that run above or start at level 16).
Last edited by Tomkatt; 10 Feb, 2024 @ 8:10pm
El Santos  [developer] 13 Feb, 2024 @ 4:56am 
Hey, first of all thanks for playing my campaign and for the 'heads up'. And also thank you for addressing the thing here on a discussion so that the comment section doesn't get too cluttered. Regarding the 'leveling up' issue, please keep in mind that the campaign has been conceived and created for the 'vanilla' game, and the issue you are talking about clearly happens because you seem to be using the UB mod that allows to break the 16th level cap. Anyways, I still try to make the campaign playable for all. As you said the best solution is to have some resting places where you can level up 1 level at a time. The thing is, those 'resting places' are already on the map. There is one at the 'Neglected Courtyard location, east of the marketplace. Another is inside the 'Divine Shelter' that is still accessible (and gives you a little mini quest if you enter, too). Yes, they are not on the 'main streetì, but i placed them to reward exploration.Then there's another one in the 'Ravaged Stronghold Courtyard', right before entering the Stronghold itself. Did you find those and still think they are not enough? Please let me know.
El Santos  [developer] 13 Feb, 2024 @ 5:02am 
Oh, and about the 'pop up' bug, yes I am aware of it. Indeed some updates ago I changed those pop ups to appear after the transitions instead of before, but that one in the temple had escaped me, so thank you for the heads up it will be adressed in the next update. As for the final one, I wanted to do a 'thank you message' before the end, so i left it, but I'll see how I can change the way that message is delivered so that people can finish the adventure properly. Thank you for your useful heads up! El Santos
Tomkatt 13 Feb, 2024 @ 1:56pm 
Originally posted by El Santos:
Hey, first of all thanks for playing my campaign and for the 'heads up'. And also thank you for addressing the thing here on a discussion so that the comment section doesn't get too cluttered. Regarding the 'leveling up' issue, please keep in mind that the campaign has been conceived and created for the 'vanilla' game, and the issue you are talking about clearly happens because you seem to be using the UB mod that allows to break the 16th level cap.

Sorry for the confusion, but to be clear, this is a vanilla bug too I'm pretty sure, impacts leveling up twice in multiplayer. You can test it pretty easily by launching Palace of Ice (built-in campaign) on a vanilla game in multiplayer and doing the built-in level up option with new characters. Causes it to error out and can't level up (at least on PC, not sure about console). For PoI and other campaigns that start at high level, you can work around by using exported characters already at the level, or by leveling up on your character page in the main menu.

I was going level 15-17 at the time because of the mod allowing higher levels, but the same thing will happen if going from 14-16 with base game levels if you'd skipped some side quests earlier on.


Originally posted by El Santos:
The thing is, those 'resting places' are already on the map. There is one at the 'Neglected Courtyard location, east of the marketplace. Another is inside the 'Divine Shelter' that is still accessible (and gives you a little mini quest if you enter, too). Yes, they are not on the 'main streetì, but i placed them to reward exploration.Then there's another one in the 'Ravaged Stronghold Courtyard', right before entering the Stronghold itself.

Ah... actually, I wasn't aware of any of that, so that's on me. Given the town was wrecked and full of undead I wasn't assuming any rest spots were still up in the main town area, and given the urgency level of the quest (and that we couldn't go back into the inn), I went straight through to the duke's place, and wasn't able to do a rest until all the way in the guest rooms upstairs across from the duke and family. Honestly not sure how I missed the one in the Stronghold Courtyard, but I definitely didn't see that at all. That's really weird, that wasn't even a large map area and I'm always pressing alt to check for highlights.
Last edited by Tomkatt; 13 Feb, 2024 @ 1:57pm
El Santos  [developer] 14 Feb, 2024 @ 12:57am 
Originally posted by Tomkatt:
Sorry for the confusion, but to be clear, this is a vanilla bug too I'm pretty sure, impacts leveling up twice in multiplayer. You can test it pretty easily by launching Palace of Ice (built-in campaign) on a vanilla game in multiplayer and doing the built-in level up option with new characters. Causes it to error out and can't level up (at least on PC, not sure about console). For PoI and other campaigns that start at high level, you can work around by using exported characters already at the level, or by leveling up on your character page in the main menu.

I was going level 15-17 at the time because of the mod allowing higher levels, but the same thing will happen if going from 14-16 with base game levels if you'd skipped some side quests earlier on.

OK, I understand the bug is there on vanilla too, I only thought that you 'suffered' this bug because you were still levelling up beyond level 16 thanks to the mod, otherwise if you were capped at 16 you wouldn't have to level up twice. But yes, could've happened anyway to characters being lower than 15th level at that point.

Originally posted by Tomkatt:
Ah... actually, I wasn't aware of any of that, so that's on me. Given the town was wrecked and full of undead I wasn't assuming any rest spots were still up in the main town area, and given the urgency level of the quest (and that we couldn't go back into the inn), I went straight through to the duke's place, and wasn't able to do a rest until all the way in the guest rooms upstairs across from the duke and family. Honestly not sure how I missed the one in the Stronghold Courtyard, but I definitely didn't see that at all. That's really weird, that wasn't even a large map area and I'm always pressing alt to check for highlights.

Well, kudos to you for roleplaying the urgency even though the game itself has no 'timers' to be worried of. The resting places are there, but I left them quite 'hidden' to convey the mood of a dramatic invasion. You know, you can force your way through, having to manage your resources without any rest (as you did) or dare some more exploration hoping to find a safe spot but risking more encounters and more waste of resources.
But I definitely placed the one in the Courtyard (in the zone behind the barricades where the guards were fighting demons) as a well deserved rest after the big battles and before entering the stronghold, (and it made sense there, because it was a sort of 'camp').

Again, thank you for your detailed feedback, I have already updated the campaign with tweaks to the lore exits that were interfering with multiplayer.
El Santos
Last edited by El Santos; 14 Feb, 2024 @ 12:59am
Tomkatt 14 Feb, 2024 @ 2:41pm 
Originally posted by El Santos:
Originally posted by Tomkatt:
Sorry for the confusion, but to be clear, this is a vanilla bug too I'm pretty sure, impacts leveling up twice in multiplayer. You can test it pretty easily by launching Palace of Ice (built-in campaign) on a vanilla game in multiplayer and doing the built-in level up option with new characters. Causes it to error out and can't level up (at least on PC, not sure about console). For PoI and other campaigns that start at high level, you can work around by using exported characters already at the level, or by leveling up on your character page in the main menu.

I was going level 15-17 at the time because of the mod allowing higher levels, but the same thing will happen if going from 14-16 with base game levels if you'd skipped some side quests earlier on.

OK, I understand the bug is there on vanilla too, I only thought that you 'suffered' this bug because you were still levelling up beyond level 16 thanks to the mod, otherwise if you were capped at 16 you wouldn't have to level up twice. But yes, could've happened anyway to characters being lower than 15th level at that point.

Originally posted by Tomkatt:
Ah... actually, I wasn't aware of any of that, so that's on me. Given the town was wrecked and full of undead I wasn't assuming any rest spots were still up in the main town area, and given the urgency level of the quest (and that we couldn't go back into the inn), I went straight through to the duke's place, and wasn't able to do a rest until all the way in the guest rooms upstairs across from the duke and family. Honestly not sure how I missed the one in the Stronghold Courtyard, but I definitely didn't see that at all. That's really weird, that wasn't even a large map area and I'm always pressing alt to check for highlights.

Well, kudos to you for roleplaying the urgency even though the game itself has no 'timers' to be worried of. The resting places are there, but I left them quite 'hidden' to convey the mood of a dramatic invasion. You know, you can force your way through, having to manage your resources without any rest (as you did) or dare some more exploration hoping to find a safe spot but risking more encounters and more waste of resources.
But I definitely placed the one in the Courtyard (in the zone behind the barricades where the guards were fighting demons) as a well deserved rest after the big battles and before entering the stronghold, (and it made sense there, because it was a sort of 'camp').

Again, thank you for your detailed feedback, I have already updated the campaign with tweaks to the lore exits that were interfering with multiplayer.
El Santos

Thanks, and much obliged. Was a really fun campaign.
El Santos  [developer] 15 Feb, 2024 @ 1:32am 
Originally posted by Tomkatt:
Originally posted by El Santos:

OK, I understand the bug is there on vanilla too, I only thought that you 'suffered' this bug because you were still levelling up beyond level 16 thanks to the mod, otherwise if you were capped at 16 you wouldn't have to level up twice. But yes, could've happened anyway to characters being lower than 15th level at that point.



Well, kudos to you for roleplaying the urgency even though the game itself has no 'timers' to be worried of. The resting places are there, but I left them quite 'hidden' to convey the mood of a dramatic invasion. You know, you can force your way through, having to manage your resources without any rest (as you did) or dare some more exploration hoping to find a safe spot but risking more encounters and more waste of resources.
But I definitely placed the one in the Courtyard (in the zone behind the barricades where the guards were fighting demons) as a well deserved rest after the big battles and before entering the stronghold, (and it made sense there, because it was a sort of 'camp').

Again, thank you for your detailed feedback, I have already updated the campaign with tweaks to the lore exits that were interfering with multiplayer.
El Santos

Thanks, and much obliged. Was a really fun campaign.

Don't forget to click the 'thumbs up', if you wish to do so. Thanks.
Tomkatt 15 Feb, 2024 @ 11:36am 
Originally posted by El Santos:
Originally posted by Tomkatt:

Thanks, and much obliged. Was a really fun campaign.

Don't forget to click the 'thumbs up', if you wish to do so. Thanks.

Done, and thanks again!
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