Crusader Kings III

Crusader Kings III

War Debuffs
Hustlemaster88  [developer] 21 Nov, 2023 @ 1:29pm
Report Bugs/Problems
If you encounter Bugs or Problems post them here. I will try to find a solution :)
Last edited by Hustlemaster88; 28 Nov, 2023 @ 7:24am
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Showing 1-6 of 6 comments
Hustlemaster88  [developer] 28 Nov, 2023 @ 7:30am 
If - for some yet unknown reason - a county has the 'Destabilization Caused By War' modifier without you taking part in any war you can:

• Start or join another war. After this war ends, the modifiers should be removed correctly

In the mean time, i'll try to find an easy way to regulary check for incorrectly applied modifiers and remove them automatically.


Fixed in Version 1.1.4

Last edited by Hustlemaster88; 30 Nov, 2023 @ 5:08am
Solitude 1 Jan, 2024 @ 4:13pm 
Heads up! The event with the ID of "wd_event_war.0200" does not provide a description for what's going on. Instead what you see is "wd_event_war.0200.desc_01". Luckily, I can safely guess what it's referring to based on what is selectable.
米塔 12 Jan, 2024 @ 9:37am 
There is an event about famine where three lowborn women from different counties request funding from the player character. The three corresponding options are opening warehouses in the capital to release grain, using gold to support them, and arresting them.

After selecting the second option, I found that all three women were listed as "killed by me", and the cause of death was "Death_vanished_killer".

Sorry for the description that may be somewhat unclear since I used Chinese localization; But I don't think this is a reasonable situation?

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I met the "wd_event_war.0200.t" too, luckily the effects of the options are visible. However, the modifiers brought by events seem to be ineffective, while the first "Rebuild" modifier is at least too OP for me.

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It's very scary, I'm not sure what the specific principle is as I didn't met it before, but when I launched a Jihad, at least twenty "Material Failure" events jumped out in an instant, and my character had to accumulate more than 300 points of pressure.

And to be honest, both options of this event are only related to stress is not very reasonable.

Last edited by 米塔; 14 Jan, 2024 @ 6:37pm
MabelSyrup 1 Feb, 2024 @ 2:47am 
I've encountered a problem during Great Holy Wars where I get far too many of the improperly maintained equipment event at once. It seems like it might be rolling the chance for the event on a per-enemy basis maybe? I usually get between 5 and 10 of it at once, which takes me to max stress nearly instantly. If it helps for you to track this down, I'm playing as a Jain religion after taking the "Become Chakravarti" decision, which allows the Jain/Buddhist/Hindu faiths to declare crusades.

Not really a bug, but I also get the popups about army morale really often during great holy wars because there's so many armies. It's not a huge deal, but it does make a little extra work for me to close all of those to see what I'm doing.

Excellent mod by the way, I absolutely adore it! It completely changed the mid-game for me because I was trying to simultaneously develop my core counties and also conquer all of India and it really made me have to weigh my options carefully.
Hustlemaster88  [developer] 2 Feb, 2024 @ 4:46am 
Thanks for letting me know. I'll try to look after both issues soon. I remember putting in a cooldwon for 10 years for "Material Failure" and if i remember correctly it worked back when i tested it but obviously something is not working as intended.
米塔 19 May, 2024 @ 7:55am 
It should be about the event "Material Failure", and it's not really a bug: but a 7 years old child (could be ever younger I guess) can still choose the second option ("Die!") and kill the adult who is reporting the situation.

Currently, both options will result in the same amount of stress value (20). I thought it would be more reasonable to change the second option ("Die!") to increase less stress value, but would increase tyranny or reduce prestige.

I suggest adding two options, which allow rulers to spend gold to solve this problem, and rulers with high martial or management attributes can better solve it. This should be closer to the balance of the vanilla game.

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The event with the ID of "wd_event_after_war.0210.t" does not provide a description for the event itself and the options, it should be things about post-war reconstruction. I can see the effect of the options, and buffs have been translated, so it shouldn't be a localization issue. --- The event itself won't have any effects.
Last edited by 米塔; 23 May, 2024 @ 11:25pm
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