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https://gist.github.com/HugsLibRecordKeeper/7241ba1fd98c3fd5ede98a707dec726c
Also, I've been using Run and Gun on my personal mod list, so the majority of the testing I've done has been with that included.
That's really odd... how come under exactly same condition the result is different...
Let me isolate the issue;
1. Did you add weapon directly to the pawn (like by pawn editor) or let the pawn equip them from the ground?
2. Did your pawn not have any backstory that disable their melee combat?
3. Did you removed older version of Dual Wield and fresh installed (subscribed) new Dual Wield after unsub / delete older version?
In my environment, the log looks like below screenshot and it works without issue.
https://imgur.com/hM41WPt
I've tried both, both had the same results.
Definitely not, that's always the first thing I check.
By older version, do you mean the other Dual Wield mod on the workshop that's not labeled [dev], or an older update of the [dev] version? Because I unsubbed to the older version a while ago. I'll go ahead and try unsubbing and resubbing to the [dev] version and see if that makes a difference.
Edit: Tried unsubbing and re-subbing, didn't make a difference.
I think something with my pistol causes this issue. Let me look into them.
It's quite confusing because the same melee weapons from other mod won't trigger the issue...
It's possible this changed with the new version of the mod you put out, but I tested it using vanilla ranged weapons and melee weapons from your mod and got the same result. I'll go ahead and test it again using a vanilla ranged and modded melee, plus a modded ranged and vanilla melee, see what happens.
I've tried that before. If I do, the melee weapon works fine, but then the ranged weapon stops working.
I narrowed down the issue - seems like Dual Wield's harmony patch makes some trouble when a melee weapon has attack with armor penetration. All vanilla melee weapons doesn't have any, so now I'm trying to check with GrimWorld's weapon.
My current theory is either Armor penetration on melee weapon or 0 valued armor penetration on melee weapon causes the issue.
Either way, partially because of not so good coding. Let me check how to avoid this issue.
Sadly, it's the mod's issue and I can't solve it unless I entirely re-design my weapons.