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Hair and skin color genes have a function to randomly select one of them when there's competing genes (like two hair color genes on one xenotype). The "Gene Conflict", on the other hand, makes it look like Minor Force Sensitivity will suppress Normal and Major.
Is this intended?
https://gist.github.com/HugsLibRecordKeeper/f4946170221b3d626c2ef1f6b740438c
https://gist.github.com/HugsLibRecordKeeper/5345dd64938b44271e458ae762b2cac9
I think there's a bug when you have Psylink (at least at level 1) AND a lightsaber equipped.
In fact, when I equip the lightsaber, the pawn got the 'Lightsaber Defence' health condition, which aids in deflecting incoming bullets.
But the issue I've found, is that if you do some kind of Caravaneering AND either have an encounter OR you decide to create a new settlement, when you enter the fresh map your pawn hasn't the 'Lightsaber Defence' thing anymore.
If you drop and re-equip the lightsaber, the problem is fixed, tho, and you'll get the debuff again.
At the moment, I tested your mod along with the required Vanilla Expanded mods and EdB Prepare Carefully. No other mods involved apart the obvious/mandatory Harmony.
I also tried to remove all mods, repair the game via Steam and then enable only the aforementioned mods just to be a little more sure than the issue isn't coming from other mods (like Dual Wield, Simple Sidearms, Run & Gun and whatsoever).
Unfortunately I don't see any useful error in the in-game logger (I've also enabled DEV mode, yep).
Thanks in advance and I would like to use this tiny space to thank you a lot for your wonderful mod, Richie Lee :3