RimWorld
Body Type Matters Redux
Evyatar  [pengembang] 7 Des 2023 @ 1:11am
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Anybody with a non standard body type cant move.
Not sure if this is what you need or if this mod is even part of my issue. It seems like it. Would love some help either way.
JobDriver threw exception in toil MakeNewToils's initAction for pawn Talal driver=JobDriver_Wait (toilIndex=0) driver.job=(Wait_Combat (Job_846) A = (145, 0, 119) Giver = JobGiver_Orders [workGiverDef: null])
System.MissingMethodException: void RimWorld.VerbEntry..ctor(Verse.Verb,Verse.Pawn)
[Ref F9AC5DAC] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch9 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,♥♥♥♥,♥♥♥♥,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,♥♥♥♥,♥♥♥♥,System.Nullable`1<♥♥♥♥>,♥♥♥♥,♥♥♥♥,♥♥♥♥)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,♥♥♥♥,♥♥♥♥)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch2 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
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