Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Serious Sam BFE: Redux
SeriousAmaro  [developer] 13 Dec, 2023 @ 12:50am
Suggestions
What will you add, remove or change from this mod? Let me know!
Last edited by SeriousAmaro; 13 Dec, 2023 @ 12:51am
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Showing 1-15 of 17 comments
b100dy c01dy 30 Jan, 2024 @ 11:27pm 
It would be cool, if red explosive barrels dealt more damage to enemies
Last edited by b100dy c01dy; 30 Jan, 2024 @ 11:53pm
Doktor Hayden 22 Jul, 2024 @ 12:25pm 
In general, as I already said, I would like to see more cartridges, and therefore it would be cool to add monsters at SOME levels, as for the rate of weapon issuance, in principle, everything is fine, but I would do the laser issuance earlier, at least at the beginning of level 6 ,(as Sam has already said, the mental army is stronger) I play on Sam/Serious difficulty if anything, I don’t have any problems with either HP or armor, because We have about 50 replays of the original and BFE Enhanced behind us.
Doktor Hayden 22 Jul, 2024 @ 12:45pm 
If you want to tell us more about the balance (in general, these are actually my personal wishes, but since you can offer ideas, why not))
sniper at level 5 - not bad,
laser towards the end of the 6th - a bit late,
the devastator at the beginning of 7 is good, but the cartridge is not enough,
(personal wish: I would like to see a gun at the end of level 8 and, accordingly, issue cartridges throughout level 9)
Level 10, like all the others, is excellent in terms of issuing weapons, but is rather poor in terms of ammo. By the way, right now the idea came to increase the starting ammo when starting the level and reduce the penalty on ammo when moving through levels, because 50% is too much, I would leave at least 60 % cartridge.
Doktor Hayden 22 Jul, 2024 @ 12:50pm 
If anything, don’t pay attention to the minimum number of hours on Steam in Samy, I’m just a pirate and recently decided to buy a license, but I’ve become too lazy to switch to a license because I have a million mods downloaded to pirates, and again I’m LAZY to transfer them.
Doktor Hayden 22 Jul, 2024 @ 12:59pm 
I forgot to say I only play single player because my friends don’t play and anyway I’m on a pirate game
SeriousAmaro  [developer] 22 Jul, 2024 @ 1:49pm 
Originally posted by doktor_Hayden:
In general, as I already said, I would like to see more cartridges, and therefore it would be cool to add monsters at SOME levels, as for the rate of weapon issuance, in principle, everything is fine, but I would do the laser issuance earlier, at least at the beginning of level 6 ,(as Sam has already said, the mental army is stronger) I play on Sam/Serious difficulty if anything, I don’t have any problems with either HP or armor, because We have about 50 replays of the original and BFE Enhanced behind us.

I playtest of harsher condition (Serious Coop with extra enemies and with clean starts - aka no secret weapons from prior levels and only starting at 10% ammo) and I never had ammo problem, not me not my testers who complimented the ammo balance.I'm sure ammo is plenty. Regardless, I'm already adding a couple of extra pickups here and there, I've already secured level 4 which had a shortage of C4.

I also don't think the Laser is needed for the first half of The Silent Riddler and the enemies given in that area, especially when I'm not planning of adding extra enemies to the current total per level to avoid breaking up stats of existing players
Doktor Hayden 22 Jul, 2024 @ 2:58pm 
Originally posted by SeriousAmaro:
Originally posted by doktor_Hayden:
In general, as I already said, I would like to see more cartridges, and therefore it would be cool to add monsters at SOME levels, as for the rate of weapon issuance, in principle, everything is fine, but I would do the laser issuance earlier, at least at the beginning of level 6 ,(as Sam has already said, the mental army is stronger) I play on Sam/Serious difficulty if anything, I don’t have any problems with either HP or armor, because We have about 50 replays of the original and BFE Enhanced behind us.

I playtest of harsher condition (Serious Coop with extra enemies and with clean starts - aka no secret weapons from prior levels and only starting at 10% ammo) and I never had ammo problem, not me not my testers who complimented the ammo balance.I'm sure ammo is plenty. Regardless, I'm already adding a couple of extra pickups here and there, I've already secured level 4 which had a shortage of C4.

I also don't think the Laser is needed for the first half of The Silent Riddler and the enemies given in that area, especially when I'm not planning of adding extra enemies to the current total per level to avoid breaking up stats of existing players
With c4 it’s just enough, there’s not enough cartridge for a machine gun and rocket launchers, at level 9 with a clean start there’s a wild shortage of cartridges, in general, who knows, we seem to have a different understanding of how much cartridges should be at a level, but let’s look at it in a different way corner, does the abundance of cartridges make the game easier?, I don’t think so, but does it add hemorrhoids? I believe that this is so, the most striking example of the abundance of supplies is the 1st coming, the dune level we have almost the entire arsenal, taking into account secrets, and a sea of ​​​​ammo, and does this level make a lot of cartridges easier? Wow, the level is wildly perky, fun and mega challenging. If anything without negativity.
Doktor Hayden 22 Jul, 2024 @ 3:07pm 
I would also like to see more densely spaced cartridges, the concept of 4 Sam is as crap as possible - I mean when you run across huge fields and collect cartridges bit by bit, in parts 3 the locations are not so large, but it is no less infuriating.
SeriousAmaro  [developer] 23 Jul, 2024 @ 12:13am 
Originally posted by doktor_Hayden:
Originally posted by SeriousAmaro:

I playtest of harsher condition (Serious Coop with extra enemies and with clean starts - aka no secret weapons from prior levels and only starting at 10% ammo) and I never had ammo problem, not me not my testers who complimented the ammo balance.I'm sure ammo is plenty. Regardless, I'm already adding a couple of extra pickups here and there, I've already secured level 4 which had a shortage of C4.

I also don't think the Laser is needed for the first half of The Silent Riddler and the enemies given in that area, especially when I'm not planning of adding extra enemies to the current total per level to avoid breaking up stats of existing players
With c4 it’s just enough, there’s not enough cartridge for a machine gun and rocket launchers, at level 9 with a clean start there’s a wild shortage of cartridges, in general, who knows, we seem to have a different understanding of how much cartridges should be at a level, but let’s look at it in a different way corner, does the abundance of cartridges make the game easier?, I don’t think so, but does it add hemorrhoids? I believe that this is so, the most striking example of the abundance of supplies is the 1st coming, the dune level we have almost the entire arsenal, taking into account secrets, and a sea of ​​​​ammo, and does this level make a lot of cartridges easier? Wow, the level is wildly perky, fun and mega challenging. If anything without negativity.

Sorry I meant level 4 Coop.. I've added more bullets, shells and c4 for all difficulties but rockets are plentiful. I'll test level 9 asap to assess the ammo situation!

Anyway this isn't a matter or perspective, it's simply untrue: if I (average player) can play each level on clean starts with coop enemies, no carrying ammo and no secrets and still having overflow at the end of it, it means ammo is more than plentiful; either you skip most pickups or really waste a ton of ammunition. I'm still gonna help you out a bit (and trust me I'm committing to months of work and testing just to have some spare ammo in each level) but don't expect a total overhaul of the mod were ammo magically doubles up
Doktor Hayden 23 Jul, 2024 @ 12:49am 
So I’m not saying whether this is true or not, I’m just talking about my feelings, I’m used to the 1st and 2nd coming and bfe enhanced, where you don’t have to worry about ammo, you have to worry about battles in order to survive, as for me, the concept of the 1st and 2nd coming the best in the series, give you a sea of ​​weapons and cartridges and throw a sea of ​​difficult enemies, so that the player has a certain amount of sandbox in the gameplay, because it’s much more fun to kill hordes of mentals with different weapons, and not with the one for which the cartridges are scattered, if I don’t have anything I mean that everything is simply spammed with cartridges, so that after raising the cannon there are at least 60 cores lying nearby, I mean that there is balance, and by the way, it’s clear that by the end of the level we have an abundance of cartridges, but at the beginning of the level I have almost no cartridges even for shotguns and a machine gun, as for me it’s kind of a sandbox. Again, no negativity.
SeriousAmaro  [developer] 23 Jul, 2024 @ 1:10am 
Originally posted by doktor_Hayden:
So I’m not saying whether this is true or not, I’m just talking about my feelings, I’m used to the 1st and 2nd coming and bfe enhanced, where you don’t have to worry about ammo, you have to worry about battles in order to survive, as for me, the concept of the 1st and 2nd coming the best in the series, give you a sea of ​​weapons and cartridges and throw a sea of ​​difficult enemies, so that the player has a certain amount of sandbox in the gameplay, because it’s much more fun to kill hordes of mentals with different weapons, and not with the one for which the cartridges are scattered, if I don’t have anything I mean that everything is simply spammed with cartridges, so that after raising the cannon there are at least 60 cores lying nearby, I mean that there is balance, and by the way, it’s clear that by the end of the level we have an abundance of cartridges, but at the beginning of the level I have almost no cartridges even for shotguns and a machine gun, as for me it’s kind of a sandbox. Again, no negativity.

I don't take it negatively! You're taking your time to provide feedback and I was like you at some point, before learning how to make my own mods!

Unfortunately I disagree with your point of view (more enemies = more fun). I believe that too much of a good thing make everything irrelevant, dull, clumsy. Instead, less is more and you should make the most of your ammo and the enemies in front of you, don't just bloat the kill count for shows.

Anyway, I just played the first temple section from level 9 and I never ran out of ammo, having 30% - 60% of everything by the end it so at this video I'm just unsure what to do. Can you make a recording of the first half of level 9? I might be missing something, I need a clearer picture
Doktor Hayden 23 Jul, 2024 @ 1:38am 
Well, that’s what I was talking about, we just have different perceptions of the cartridge, for you 30-60% is a lot, but for me it’s very little, in general, in some bfe enhanced levels I adjusted the spawns for myself, added slightly more monsters or accelerated them existing spawns, and yes it became more fun, but at the same time more complex and interesting, at one point I even fixed the broken paths of small biomechanoids that got stuck and did not go where they should.
Doktor Hayden 23 Jul, 2024 @ 1:43am 
I have no desire to further prove that I’m right or wrong, because we stupidly don’t hear each other, in short, everyone has a different understanding and idea of ​​the game, as they say, how many people have so many opinions)
SeriousAmaro  [developer] 23 Jul, 2024 @ 2:19am 
Originally posted by doktor_Hayden:
I have no desire to further prove that I’m right or wrong, because we stupidly don’t hear each other, in short, everyone has a different understanding and idea of ​​the game, as they say, how many people have so many opinions)

I'm speechless.

I take feedback seriously, including yours telling me that Redux didn't have enough ammo. I'm at work assessing the situation since yesterday and I already added some ammo here and there.

Turns out you simply enjoy shooters differently, with the ammo mechanics stripped away and only mindless, endless, RMB holding action of your strongest weapon which I partially respect (it's like asking Super Mario not to jump, or basically playing a clicker game) but I don't understand why you're reporting this as an issue of my mod

..just use cheats for infinite ammo mate.

Note: I think we didn't understand each other due to the language barrier, it's tough to make out a coherent sentence from a Google translated text. I apologize if you were just talking for the sake it and not reporting an actual issue and I didn't get that. However be careful next time commenting on mod pages -- you have to be crystal clear on what's an opinion and what's an issue with the mod. Redux follows the original closely and ammo economy was improved tensfold but it's still no sandbox experience and it will never be pure chaos like Enhanced.
Doktor Hayden 23 Jul, 2024 @ 2:28am 
Okay
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