tModLoader

tModLoader

Microdungeons And More - A Worldgen Mod
Barzen  [developer] 28 Jan, 2024 @ 2:53am
Suggested structures / additions
- Buried Remains: large structures of fossils found in the underground desert.

- Tiki Village: a microdungeon found in the underground jungle with interconnected houses and chests.

- Fallen Island: a sky island that fell from the sky, containing all the normal sky island loot.

- Minecart hub: Underground structure with multiple railways leading to it. Has a few golden chests with prehardmode ore and other things like pickaxes

- Edge-Caves: These would be caves that would generate on both edges of the world. Occupying the vertical space from the bottom of the ocean biome all the way to the top of the underworld. What makes these special is that for their entire height their biome type would only consist of one alt-cave biomes picked from a random selection of Mushroom, Granite, and Marble.

- Boneyard: A graveyard of various gigantic bones strewn together, occupying one of the two major lava lakes in the underworld. Particularly useful as platforms for fighting the wall of flesh.

- Corrupted underground lakes: These would be normal underground lakes but corrupted with the worlds evil type and less likely to generate.

- What if a room spawned underground with a chest that had seeds and stuff for the opposite evil than the one your world has? it would be nice to not have to world-hop to get both evils.

- Microisland: A small abandoned palm wood hut appears on this small little island that generates as close to the edge of the world as possible while still being able to access the water chest inside (water chest generates with regular water chest loot)

- Shipwreck: A wrecked ship. Has a golden (as in the one dropped by pirates) chest with a lot of gold things inside (no special drops from the pirate invasion though because that would be too OP.) Can spawn on the same side as the microisland

- Cabin: A small wooden building with some early game loot along with a medium cavernous hole nearby it that reaches the upper caverns layer. They can spawn on the outer forest biome, with only one spawning.

- Giant Mushroom: Rare tree that can generate inside of mushroom biomes, with three per world max. Great resource for a chunk of early glowing mushrooms.

- Goblin Outpost: Always generates close to the ocean and opposite of cabins. These will have a chest among a trapped watchtower with a single goblin weapon and some helpful loot.

- some smaller houses just below the sand of the Ocean
Last edited by Barzen; 28 Jan, 2024 @ 2:56am
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Showing 1-6 of 6 comments
Izzy 7 Apr, 2024 @ 3:44pm 
Maybe you could make some cross content with Liber Creaturarum, like some new structures
Barzen  [developer] 8 Apr, 2024 @ 10:04am 
Liber is mainly a creature content mod... which structures come to your mind?
Izzy 9 Apr, 2024 @ 8:21pm 
Originally posted by Barzen:
Liber is mainly a creature content mod... which structures come to your mind?

I was thinking maybe something like the Catacombs of Paris or a Cathedral
Certified Crackhead 15 Jun, 2024 @ 12:37pm 
here is an idea : in the ocean with large underground water caves you could find a sunken ship when you beat the pirates
can you expand more of the original architecture terrain
Barzen  [developer] 9 Feb @ 6:45am 
Originally posted by 季风流年:
can you expand more of the original architecture terrain
He forgot to write: "f.ex. can you make more unique cabins that belong to the terrain"
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Showing 1-6 of 6 comments
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