Garry's Mod

Garry's Mod

Hematolysis - HUD & Infection
Kyle 3 Jan, 2024 @ 6:54am
my random suggestions and people's suggestions.
hih ihihihihihi
its me the tutorial guy from 2 addons ago!!

thsi isnt a tutorial or anythinf but i want to give suggestions

hud suggestions
add custom icons for the no more room in hell weapons (TFA BASE FIXED DMG VERSION)
option to change scale/location just like 4Hud
better ♥♥♥♥♥♥♥ settings
etc or smth

weapon suggestions
nmrih icons

''FIX-YOUR-♥♥♥♥'' suggestions
do nukes even ♥♥♥♥♥♥♥ work?? (if you dont understand, i tried to kill a entire ♥♥♥♥♥♥♥ horde with nukes.)

''customize your ♥♥♥♥'' suggestions
add a option to change the look of the hud
(for explame, change the current one to a more sc-fi looking one)

feel free to post suggestions!!
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Showing 1-12 of 12 comments
Kyle 3 Jan, 2024 @ 7:05am 
fun fact: the reason why i wanted the creator to add a turn off button to his inv system is because that my ustom loadout addon overfills me with a lot of ammo so it makes me drop every single weapon and some ammo.
Clerkius  [developer] 4 Jan, 2024 @ 3:09pm 
You can actively enable/disable the HUD+INV System from the settings panel for Hematolysis.
Kyle 4 Jan, 2024 @ 5:10pm 
what about the suggestions i gave you?
The Midwesterner 4 Jan, 2024 @ 7:05pm 
I think TacRP weapon support would mesh very well with this mod. As edgy as it sounds, that weapon pack literally gives you the ability to shoot yourself, which would compliment the whole "dark and eerie apocalypse aesthetic"
Clerkius  [developer] 6 Jan, 2024 @ 4:53pm 
All suggestions are taken into consideration but I can't promise integrating support for them with our add-ons because there are just too many of them to make it feasible. If content creators for these add-ons want to work with us and there is enough demand to support suggested add-ons then it's more likely a possibility.
Last edited by Clerkius; 6 Jan, 2024 @ 4:54pm
M. Winters 8 Jan, 2024 @ 10:52am 
If I may make a small suggestion, it would be nice to see a overheal/overshield when it comes to specific items that can boost the player's HP past the max amount, as some of Crunchy's Entity Mod can boost the player's HP past the max. Additionally, for those not using the health bar in the HUD settings, perhaps the Monitor could display something like "Perfect" instead of "Fine", not sure what color it could utilize however, maybe blue? Since Purple is used for Poison.
M. Winters 11 Jan, 2024 @ 7:04pm 
Actually, i have another suggesstion, have Health Chargers reduce your infection meter BUT do not actually cure it, but also implement an option that has it so that it can remove Infection Meter entirely if you use a medical station (with said option not active have it to where it just stops before hitting 0%).
SleepyNotDead 21 Mar, 2024 @ 1:54am 
NPC infection support would be nice, disabling the base LNR infection system means NPC allies no longer become zombies.
John Generator 31 Jul, 2024 @ 6:19pm 
So I noticed that vials and gases added by Lethal Necrotics don't effect players or npc's and if its possible you should make it build infection gauge but stop once your out of it. I dont mind just niche.
Endy 24 Apr @ 9:19am 
Would be nice if the NMRiH pills also removed some of the infection, rather than being a healing item, which would be closer to the original game (where by taking the pills you temporarily remove the infection)
Wish we could have infection turned off, but bleeding and poison still possible, maybe heal themselves overtime alone.

Probably to roleplay a zombie immune survivor, but also the ability to still take bleeding damage or poison damage from elements.

Also bleeding to death would only be possible on a serious injury, which I sorta would be annoyed if I got it from a headcrab jumping me.
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Showing 1-12 of 12 comments
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