Garry's Mod

Garry's Mod

Hematolysis - HUD & Infection
Showing 1-10 of 10 entries
Update: 8 Jul @ 11:40am

  • Improved ARC9 weapon icon display, using generated weapon icons (if supported by the weapon)
    • (only regenerated after highlighting the weapon via the in-game weapon selector)

Update: 5 Jul @ 12:07pm

Added battery storage to zombified players

Update: 23 Apr @ 1:01pm

Hotfix:

  • Fixed an issue where zombies continued to attack a zombified player on another circumstance
  • Refractored code for both issues

Update: 23 Apr @ 5:17am

Hotfix:
Fixed an issue where zombies continued to attack a player who had turned into a zombie while downed, when using the MWII revive system and controlling the zombie.

Update: 21 Apr @ 6:19am

  • Fixed broken player zombification caused by major updates of VJ Base and Lethal Necrotics
  • Fixed player-controlled zombification
    • Thanks to @nikitaf93 on Discord for contributing the fix
  • Fixed oddities with the MWII revive system when controlling a zombified player
  • Improved compatibility with the MWII revive system

Update: 10 Jan, 2024 @ 5:55am

  • Fixed an error with "display overflowing clip as percent" option caused by weapons without clip.

Update: 4 Jan, 2024 @ 9:27am

Hotfix: Fixed poison status still active when Hema Inventory is not mounted.

Update: 4 Jan, 2024 @ 1:26am

Hotfix:

  • Default setting of "show debug stats" to false

Update: 2 Jan, 2024 @ 12:11pm

  • Added an option to poentially fix the ammo not displaying for some users
    This option disables the "ScissorRect" that may be the cause of this issue
    Which means you may see bullets going off the frame when firing weapons that has a big magazine.

Update: 1 Jan, 2024 @ 11:39am