Conquest of Elysium 5

Conquest of Elysium 5

The Conquest Of Elysium 5 Content Pack
Hebrux  [developer] 13 Jan, 2024 @ 2:20pm
Found A Bug? Report it here
You can add any bugs you catch here and we can discuss them and try to find a solution.
Last edited by Hebrux; 24 Nov, 2024 @ 1:06pm
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Showing 1-15 of 82 comments
Mr. Meaner 14 Jan, 2024 @ 10:37am 
Hey! So the mod sounds cool, but when I try to enable it i get the error: No ritual called 'Grave Robbing' with offs 0. Seems to come from line 869. The entire game shuts down when I try to enable it too.

Edit: Never mind! Didn't realise it needed the comple overhaul mod as well.
Last edited by Mr. Meaner; 14 Jan, 2024 @ 10:39am
Hebrux  [developer] 14 Jan, 2024 @ 11:56am 
Originally posted by Mr. Meaner:
Hey! So the mod sounds cool, but when I try to enable it i get the error: No ritual called 'Grave Robbing' with offs 0. Seems to come from line 869. The entire game shuts down when I try to enable it too.

Edit: Never mind! Didn't realise it needed the comple overhaul mod as well.
Glad you got it resolved! Yes the overhaul mod is required
Verro 15 Jan, 2024 @ 12:48pm 
Seems like some of the androphage units are getting double the attacks they should be. The cavalry is the one that immediately pops in mind, but one of the commanders also doubled up on their attacks.
Hebrux  [developer] 15 Jan, 2024 @ 1:05pm 
Originally posted by Verro:
Seems like some of the androphage units are getting double the attacks they should be. The cavalry is the one that immediately pops in mind, but one of the commanders also doubled up on their attacks.
can you be more specific? Do you mean like a spell being cast twice? Or a physical attack hitting 2x in quick succession?

Asking because spells can be cast 2x in quick succession if the unit has high enough mastery of a spell family and the one being cast is of a lower level
Last edited by Hebrux; 15 Jan, 2024 @ 1:24pm
Hebrux  [developer] 15 Jan, 2024 @ 1:30pm 
Originally posted by Verro:
Seems like some of the androphage units are getting double the attacks they should be. The cavalry is the one that immediately pops in mind, but one of the commanders also doubled up on their attacks.
I think I found what you were talking aboout. Turns out that for the "Androphag Knight", I accidentally coded it in a way that gave it 2 spells weapons of the witch family. I removed this typo and brought it back to only having 1 spell weapon of the witch family

This should resolve the double spell attacks you were talking about. I just pushed an update that should resolve this particular issue

Thanks for letting me know!
Last edited by Hebrux; 15 Jan, 2024 @ 1:37pm
Verro 15 Jan, 2024 @ 8:32pm 
It was the androphag cavalry, but that fix appears to have also fixed them! It was the lance charge, bite and spear attacks. The lord is also fixed! Great job! My buddy now hates me. (He was playing the witch in our dual vs ai game) XD
Hebrux  [developer] 15 Jan, 2024 @ 9:34pm 
Originally posted by Verro:
It was the androphag cavalry, but that fix appears to have also fixed them! It was the lance charge, bite and spear attacks. The lord is also fixed! Great job! My buddy now hates me. (He was playing the witch in our dual vs ai game) XD
lol!
Junkerz 16 Jan, 2024 @ 9:35am 
game crashes automaticly when trying to boot up a map atm
Hebrux  [developer] 16 Jan, 2024 @ 11:19am 
Originally posted by Junkerz:
game crashes automaticly when trying to boot up a map atm
try disabling the mod and see if it still crashes, do you get a crash error?
Sick Puppy 16 Jan, 2024 @ 4:19pm 
Originally posted by Hebrux:
Originally posted by Junkerz:
game crashes automaticly when trying to boot up a map atm
try disabling the mod and see if it still crashes, do you get a crash error?

Getting the same crash. Last part of the new map generation I see is the swapping phase. The game generates a new map without your mod enabled.
Hebrux  [developer] 16 Jan, 2024 @ 6:15pm 
Originally posted by Sick Puppy:
Originally posted by Hebrux:
try disabling the mod and see if it still crashes, do you get a crash error?

Getting the same crash. Last part of the new map generation I see is the swapping phase. The game generates a new map without your mod enabled.
Hmm okay I'll keep my eyes open for this but so far I haven't experienced it. Just in case I reverted the mod back to a previous update I made...

I have noticed this error every now and then though, but I still get it even with the mod disabled so I don't think my mod is causing this particular issue. It usually happens when I try to generate a massive map with all player slots full:
stl: bad coarse teampos t100
Hebrux  [developer] 16 Jan, 2024 @ 6:29pm 
Originally posted by Sick Puppy:
Originally posted by Hebrux:
try disabling the mod and see if it still crashes, do you get a crash error?

Getting the same crash. Last part of the new map generation I see is the swapping phase. The game generates a new map without your mod enabled.
so that it'll be easier for me to debug this, what class did you pick and how many players did you have when your game crashed at the swapping stage?
Kronuxar 26 Jan, 2024 @ 9:05am 
I don't know if it's a bug so i want to ask. When I did the final ritual for archlich and it transforms practicaly in Angel of Death it transforms Lich into god form and creates a duplicate of him after transformation, that isn't hero, unit isn't named but has the same stats as original. Is this
intentional or is this a bug?
Hebrux  [developer] 26 Jan, 2024 @ 9:39am 
Originally posted by warewolfjack:
I don't know if it's a bug so i want to ask. When I did the final ritual for archlich and it transforms practicaly in Angel of Death it transforms Lich into god form and creates a duplicate of him after transformation, that isn't hero, unit isn't named but has the same stats as original. Is this
intentional or is this a bug?

Are you talking about the Archlich's Husk? It's a stupid unit that doesn't obey your commands. The soul of the original archlich is now in the Angel of death unit which you can control.

If there's a bug in the duplicate process I can take a look at it, thanks for bringing it up
Hebrux  [developer] 27 Jan, 2024 @ 10:44am 
Originally posted by warewolfjack:
I don't know if it's a bug so i want to ask. When I did the final ritual for archlich and it transforms practicaly in Angel of Death it transforms Lich into god form and creates a duplicate of him after transformation, that isn't hero, unit isn't named but has the same stats as original. Is this
intentional or is this a bug?
okay that's definitely a bug lol, fixing it now thanks!
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