Conquest of Elysium 5

Conquest of Elysium 5

The Conquest Of Elysium 5 Content Pack
Hebrux  [developer] 5 Aug, 2024 @ 7:14pm
Patch notes and Fixes
I'll be using this Discussion thread from now on to talk about the release of patches, updates, and new features
Last edited by Hebrux; 5 Aug, 2024 @ 8:21pm
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Hebrux  [developer] 5 Aug, 2024 @ 7:14pm 
Release Patch Notes For Today
Version 1.33
  • Fixed an unintended bug that made it difficult to recruit ghost and skeletons in Hades.
    Also added some balance and fun tweaks.

  • Updated and resolved errors with Necromancer Recruitment Options

Happy Gaming!
Last edited by Hebrux; 31 Aug, 2024 @ 3:21pm
Hebrux  [developer] 6 Aug, 2024 @ 8:17pm 
Release Patch Notes For Today
Version 1.34
  • Various bugfixes implemented including bug that allowed a single summon ritual to summon twice
  • Various tweaks to witch rituals and cost for balance
Last edited by Hebrux; 6 Aug, 2024 @ 8:17pm
Hebrux  [developer] 9 Aug, 2024 @ 8:41am 
Release Patch Notes For Today
Version 1.39
  • Fixed bugs with refurbished recruitment options and tweaks units for necromancer
  • Removed double attack bug for bane-fire londead
  • fixed missing descriptions for various units
Last edited by Hebrux; 9 Aug, 2024 @ 8:41am
Hebrux  [developer] 30 Aug, 2024 @ 4:20pm 
Release Patch Notes For Today
Version 1.40
  • Fixed cull herd ritual so it can be cast in forests again
  • minor tweaks for balance
Hebrux  [developer] 31 Aug, 2024 @ 3:20pm 
Release Patch Notes For Today
Version 1.41
  • Nerfed lake troll regeneration from 10 to 5.
  • Fixed some rituals and monsters missing descriptions
  • Removed summon death knight to make summon necro knight defacto replacement
Hebrux  [developer] 9 Sep, 2024 @ 1:28pm 
Release Patch Notes For Today
Version 1.42
Caution, update may not be 100% save game compatible. Please Advice and apologies in advance
  • fixed bug where prince of death wasn't able to learn any new rituals (even though unit had unlearned rituals)
  • changed necromancer ritual so "Blight the Land" creates a dead forest again. This resolves bug where Vampire Castle coudn't be created since it required being adjacent to a dead forest.
  • Many balance Tweaks
  • Many ritual fixes and unit description updates/fixes

Note: This update may not be 100% save game compatible. Please advise that there is a slight chance that certain saved game units may be boosted as in upgraded to a higher tier unit or a separate unit altogether. Apologies in advance if this is the case. I try to keep all updates as non-impactful as possible to refrain from potentially breaking saves but that is not always possible. This is why in the Mod description, Save Game Compatible i an*It Depends*
Last edited by Hebrux; 9 Sep, 2024 @ 1:31pm
Hebrux  [developer] 4 Oct, 2024 @ 9:56pm 
Release Patch Notes For Today
Version 1.43

Earthshaper update
  • Added new lore to Earthshaper
  • Added new rituals to Earthshaper including creating river crossings, hills, and mountains at Tier 2
  • Bug Fixes including fixing missing gate on Ice Shroud Fortresses
  • Various balance Tweaks
Last edited by Hebrux; 8 Oct, 2024 @ 2:20pm
Hebrux  [developer] 24 Nov, 2024 @ 12:27am 
Release Patch Notes For Today
Version 1.44

Balance Tweaks, Bug fixes, Minor Lore Expansion
  • Expanded on the lore of a few units
  • Resolved a few bugs including armored undead using maces (they now use swords again)
  • Various Balance Tweaks
  • Various Ritual fixes/updates
  • Witch Mushroom Large guardians now have range attack of 4, so they don't get kited by ranged units. Increased ritual cost by 10 for balance
Last edited by Hebrux; 24 Nov, 2024 @ 12:29am
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