Slay the Spire

Slay the Spire

HugYouColors
idiot5k 21 Jan, 2024 @ 3:36am
crash
so when i try to start the game with hugyoucolors mod i get this crash:
Caused by: java.lang.NoSuchMethodError: basicmod.cards.bluepurple.Load.setSelfRetain(Z)V
at basicmod.cards.bluepurple.Load.<init>(Load.java:34)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Constructor.java:423)
at java.lang.Class.newInstance(Class.java:442)
at basemod.AutoAdd.any(AutoAdd.java:130)
at basemod.AutoAdd.cards(AutoAdd.java:140)
at basicmod.HugYouColors.receiveEditCards(HugYouColors.java:694)
at basemod.BaseMod.publishEditCards(BaseMod.java:2525)
at basemod.patches.com.megacrit.cardcrawl.helpers.CardLibrary.EditCardsPatch.Prefix(EditCardsPatch.java:11)
at com.megacrit.cardcrawl.helpers.CardLibrary.initialize(CardLibrary.java)
at com.megacrit.cardcrawl.core.CardCrawlGame.create(CardCrawlGame.java:282)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
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Showing 1-2 of 2 comments
HugYouTwenty  [developer] 21 Jan, 2024 @ 6:15am 
Thanks! I've uploaded a potential fix, but if the problem persists, please send a list of all mods you're currently using. Hope you'll enjoy the mod!

Originally posted by idiot5k:
so when i try to start the game with hugyoucolors mod i get this crash:
Caused by: java.lang.NoSuchMethodError: basicmod.cards.bluepurple.Load.setSelfRetain(Z)V
at basicmod.cards.bluepurple.Load.<init>(Load.java:34)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Constructor.java:423)
at java.lang.Class.newInstance(Class.java:442)
at basemod.AutoAdd.any(AutoAdd.java:130)
at basemod.AutoAdd.cards(AutoAdd.java:140)
at basicmod.HugYouColors.receiveEditCards(HugYouColors.java:694)
at basemod.BaseMod.publishEditCards(BaseMod.java:2525)
at basemod.patches.com.megacrit.cardcrawl.helpers.CardLibrary.EditCardsPatch.Prefix(EditCardsPatch.java:11)
at com.megacrit.cardcrawl.helpers.CardLibrary.initialize(CardLibrary.java)
at com.megacrit.cardcrawl.core.CardCrawlGame.create(CardCrawlGame.java:282)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
idiot5k 23 Jan, 2024 @ 10:55am 
your fix worked like a charm, tough i did run into some other small issues. you seem to have forgotten to add the choice for support character in custom runs causing them to default to random (first custom run test was with defect and got ironclad, second run test was ironclad and got watcher as support). there is also an incompatability with the loadout mod i use where it wont see the hybrid cards (the one i use is from here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2814267979&searchtext=loadout
)
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