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Ideas:
Sensor boosters for large type ships. Titans in vanilla, larger for NSC: Range / Cloak Detection (don't know if that's possible) with trading off shield/armor cap/regen . Two words: Recon fleets. My friends and I play without Sentry array (disabled through Giga).
Star Base shield nullification modules: Tradeoff with attack range/damage/firerate fx.
An additional version of afterburners that goes faster but causes cutbacks on overall effective hitpoints.
I actually had an idea of reducing cloaking detection of sensor arrays from 1 to 0.5, because at current state is way to easy to counter any cloaking even in early game. (I might do a mod focusing on rebalancing cloaking, cause I dont like the vanilla take on it, its too costly for too little)
Full shield nullification protection can be a good buff to an Ancient Shield Overcharger.
Afterburners trading some survivability for speeeeeeeed sounds kinda fun, though I think it needs more thought on it.