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"Each Pukwudgie Chieftain designates a pniese. These men are the representative of their chief and function as his eyes and ears. They are sent out to deliver sensitive messages, collect taxes and enforce oaths. They're not exceptional leaders but are known to lead small warbands on dangerous missions.
After their promotion they're sent into the wilderness for training. Expected to endure any pain unflinching; they're the closest a Pukwudgie gets to being brave. Often declared impossible to kill, but this might just be Pukwudgie guile."
"The Sagamore are elected war chiefs tasked with leading war parties during conflicts. Elected by the female elders they hold limited political power. Unlike most warriors they don flexible yet protective armor created from woven wicker."
"Before reaching the age of elder powerful women of the Pukwudgie serve as priestesses. The Pukwudgie are not a pious people and the status of priestess holds limited sway. A requirement for priestesses is making a pact with the spirit of the cougar and learning the secret of shapeshifting."
"Amongst the Pukwudgie warfare is generally the domain of men. Few women will make a pact with the spirit of the cougar. Most work in the fields of the settlements. They learn to listen to the land from the spirits of corn and squash and use their knowledge to cultivate it."
"Medicine Men have learned secrets from powerful spirits. They are masters in the two weapons of the Pukwudgie; fire and poison. They will often accompany warbands to bless their warriors with potent magics."
"A Sachem is a chief of chiefs elected by the female elders. Their position grants them significant sway over their tribesman. They're often able to afford a suit of wicker armor to protect themselves in battle."
"The Chepi are those who forge a pact with the spirit of death in the mountains. They are feared by their fellow Pukwudgie for they command the powers of winter. They tend to keep to themselves in the mountains; whispering to the mountain giants."
"The Pukwudgie love tricks and traps. In warfare they rely on poisoned arrows to shoot their enemies from concealment. They're not well equipped for melee combat; using their quills to keep the enemy at bay."
"The Pukwudgie love tricks and traps but not all battles can be won from the underbrush with an arrow in hand. Sometimes the Pukwudgie have to get in close. For these instances they love to stab their victims in the back with knives or spears. Should they be spotted before they can strike they use magical sand to blind their opponent. No Pukwudgie will ever offer a fair fight."
"Women hold a lot of power amongst the Pukwudgie, with Chieftains being elected by female elders. But not all women restrict themselves to the political arena. Some seek a pact with the spirit of the cougar; learning the secret of shapeshifting to take on the appearance of a great cougar in battle."
"In the forests of the Pukwudgie their giant kin live in hemlock trees above the ground. Anyone foolish enough to approach them will be met by a flurry of quills flung from their tail. Giant Porcupines are considered sacred to the Pukwudgie, and will be blessed by the Awakened God."
"The Pukwudgie were always mischievous but they came into conflict with the Pantokrator when they sought revenge against him. They banded together to kill five sons of the Pantokrator; shooting them with poisoned arrows that caused them to waste away. Enraged, the Pantokrator locked them away for all eternity. With the disappearance of the Pantokrator the Pukwudgie have escaped their confinement and returned to the world. Under the guidance of the Awakened God they will once again proclaim dominion over thee world.
The Pukwudgie are small porcupine people. They prefer to skulk in the shadows, aided by their night vision, but struggle to see in the daylight. Pukwudgie will never choose to fight fair and will lie and cheat for any advantage. They avoid open combat and would rather hide in their forts or in the shadows."
"Pukwudgie are very fond of tricks. They love luring travelers into traps with lights in the distance. A Will o' the Wisp is such a llight. It's a glowing sphere that looks like a light from a bright lantern. In combat it glows with great intensity, burning anyone nearby. It is very difficult to hit a Will o' the Wisp in combat due to its great speed and small size. They will appear at the edges of the battlefield to aid the caster in battle."