Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
The only reason I'm calling this one out is, in the original is supposed to be a different item that drops that you would put up to create the portal out. I know the stone portal thing wasn't possible with the Grimrock game, and this is the workaround, but.. am I missing something?
azure_temple_door_ornament_27:open()
It is true, that if a player does not bring the Stone Portal Gem from Drow Temple and does not find the second Stone Portal Gem in the Azure Tower 4, they might find themselves softlocked in this area. The same is true for the original. I hope, that you read the comment from 9th Feb in the comment section, where another player found himself in the similar situation. The only solution to this situation (other than reloading an older savegeme) is to use the console again and spawn the Portal Gem Key with the command:
spawn("itm_gem_blue_01")
I hope these comments get to you in time so that you can enjoy the rest of the game.