Arma 3
[COOP] Random Patrol Generator - Malden 2035
Suggestions, bugs, questions
mods (lambs,rhs,ace)
map malden/tanoa

[Bug?] Aviation in general takes minimal part in the battle becoming an easy target in the example of Mi24P from RHS mod which usually hangs in the air, T-50 (SU57) just circles over the players doing nothing
[Bug?] Very often both enemy and allied FOBs appear in the water
[Bug?] Quite often the local host dies in the water while setting up a mission
[Bug?] Admin menu disappears after the host dies and never appears again

[Suggestion] Add virtual garage option
[Suggestion] Add the number of missions “Ultra long” (6-8 missions)
[Suggestion] Customize the default number of vehicles nearby start FOB
[Suggestion] Punishment for killing civilians (maybe it exists but we didn't notice :P)
[Suggestion] Add optional FPV crocus support for AI (random attacks) as well as their customization, on/off and intensity of attacks
[Suggestion] Add civilian suicide bombers, like how it made in ACE zeus module (since there are already armed ones)
[Suggestion] Add the ability for the AI to call artillery on players, both combat and illumination (FPV drone attacks can also be integrated here)

[Question] How does advanced FOB work? Sometimes it allows itself to be used sometimes it reports that it is too close to the FOB, transportation through the ACE system to another location resets its unique functionality
[Question] What does the difficulty setting affect?

That's it for now. This is a surprisingly enjoyable script that is not too complicated like most of the “trgm 2”, “warmachine” and etc types. Best of luck with it!
Last edited by KersMaik (c) KT; 14 Sep, 2024 @ 8:07pm
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Showing 1-7 of 7 comments
Patapignouf  [developer] 27 Sep, 2024 @ 4:17am 
Thanks for the report.

I will work on your reported bug for a next release.

You can enable the campaign setting to do more than 3-5 objectives. You can always finish a campaign from the blufor FOB.
There is a punishment for killing civilian (XP + if there are too many civilian dead it will end the mission.
The suicide bomber is on the roadmap for a futur release :praisesun:.
If you want artillery from opfor side you can add VCOM to your mod list.

The advanced fob is like a small FOB deployable. You have to transport the box (truc, helicopter, air drop). And you can setup a small fob in another location. You can buy vehicles, support and bots from this new FOB. If you have your command vehicle (the one next to the blue flag) you can also access to the arsenal. This is an awkward feature.

The difficulty setting will change the number of enemies.

You can enjoy a new update since 2 or 3 days. Tell me if you find some new idea/bug.
KersMaik (c) KT 27 Sep, 2024 @ 5:41pm 
> If you want artillery from opfor side you can add VCOM to your mod list.
Lambs already have artillery request system, for what?
Patapignouf  [developer] 27 Sep, 2024 @ 11:33pm 
VCOM has a better one in my opinion. We currently play with VCOM and LAMBS together. If we kill an enemy mounted in a mortar with VCOM another will get in.
Not all opfor faction have mortar.
Both Russian Reservist 2020 and AAF 2035 have mortar as opfor if you want to try.
Axebeard 9 Dec, 2024 @ 1:13pm 
Does VCOM still work? I've seen nothing but bug reports on it recently.
Patapignouf  [developer] 9 Dec, 2024 @ 2:53pm 
It works on my own server, no problem detected.
BlueEggplant 13 Dec, 2024 @ 12:18pm 
The exact objective location markers should be reworked, as now if the setting is enabled the precise location of the HVT/hostage/vehicle up to a meter is shown on the map, which affects the gameplay negatively, as you don't need to sweep the sector for the hostage, for example. The way I think it should be done is by showing the target's location in the centre of the grid its in. That will shorten the time needed to locate the target, but won't give its precise coordinates.
Patapignouf  [developer] 14 Dec, 2024 @ 4:22pm 
On the next update there will be a specific parameter for a less accurate objective location. Thanks for the idea.
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Showing 1-7 of 7 comments
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