Barotrauma

Barotrauma

Soundproof Walls
 This topic has been pinned, so it's probably important
Plag  [developer] 8 Feb, 2024 @ 10:32pm
Report Bugs
Soundproof Walls is a large project containing over 10 thousand lines of code and many possible configurations and mod combinations. Not everything has been extensively tested. If you have experienced any strange behaviour, errors, or crashes, please let me know for the benefit of the project and other users. Thank you :)

Please include the following information in your report:
  1. Description of the problem.
  2. Technical context, e.g., your operating system, mod list, and if the issue happens in singleplayer/multiplayer/dedicated.
  3. Any relevant error messages or log files.
  4. Steps to reproduce the issue consistently, starting from a fresh main menu. This is the most important information. If I can reproduce the bug, it is often an easy fix.

Please check if your problem is already listed below before posting (unless you have new or helpful information).

Known issues in version 1.1.9
  • Currently not working on Mac (this issue will be fixed in the next patch).
  • Changing graphic settings removes the hydrophone switch until the next round.
Last edited by Plag; 13 Jun @ 1:01am
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Showing 1-15 of 168 comments
Ryjot 10 Feb, 2024 @ 8:27am 
I don't see the settings menu

1. Brief description of the problem with answers to the following:
• How often does it occur?
Always
• Were other mods being used?
Only real sonar
• Single-player or multiplayer?
Both
2. Provide any available error messages.
No errors
3. List the steps required to replicate the issue.
I opened barotrauma put the mod in on Lua dedicated server also using CS for barotrauma
Jebus 10 Feb, 2024 @ 8:35am 
Friend's local voice chat sounds muted when he's next to me
1. Brief description of the problem with answers to the following:
• How often does it occur? All day today (first time playing with the mod)
• Were other mods being used? Yes, several, but none that change audio except Real Sonar, but we were wearing equipment from Immersive Repairs
• Single-player or multiplayer? Multiplayer
2. Provide any available error messages.
None were seen
3. List the steps required to replicate the issue.
Simply load into the game, walk up to friend and when he uses local voice chat he sounds like he's talking into a pillow behind a wall (Not wearing a diving suit or anything that should affect local chat. Radio chat sounds fine)
Plag  [developer] 10 Feb, 2024 @ 8:43am 
@Dymasa - Client-side Lua is required to be installed for this mod to work.
Plag  [developer] 10 Feb, 2024 @ 8:46am 
@Jebus - I was not able to recreate the issue based on the steps/mods you provided, but I have experienced it once before earlier in development. I'll need more info before I can fix it.

Edit
This bug is known to still occur. See the "Known issues" section in the pinned post for details on how to fix it.
Last edited by Plag; 11 Nov, 2024 @ 11:56am
Knarrenbluntz 10 Feb, 2024 @ 10:07am 
1. can't hear in-submarine looping sounds (reactor sound, ventilation, fabricators etc.)
• always
• firstly occured with huge modpack enabled, but i succesfully replicated that bug in full vanilla
• multiplayer, didn't tested it in singleplayer
2. no errors.
3. load the game, load the submarine in multiplayer, turn on the fabricator or the deconstructor for the louder sound and then go to "freecamera" and just try to hear ANY sound that isn't level soundscape or creature sound

P.S. mod itself is just great and i don't have any bugs to report but this specific bug ruins the experience for me, cuz im trying to fit this mod on a RP server.
Plag  [developer] 10 Feb, 2024 @ 10:38am 
@Knarrenbluntz - I was able to replicate your issue, it will be fixed shortly. Thanks for reporting!
Optim 10 Feb, 2024 @ 11:56am 
Originally posted by Jebus:
Friend's local voice chat sounds muted when he's next to me
1. Brief description of the problem with answers to the following:
• How often does it occur? All day today (first time playing with the mod)
• Were other mods being used? Yes, several, but none that change audio except Real Sonar, but we were wearing equipment from Immersive Repairs
• Single-player or multiplayer? Multiplayer
2. Provide any available error messages.
None were seen
3. List the steps required to replicate the issue.
Simply load into the game, walk up to friend and when he uses local voice chat he sounds like he's talking into a pillow behind a wall (Not wearing a diving suit or anything that should affect local chat. Radio chat sounds fine)

Same here.

Playing with Lua For Barotrauma/Cs For Barotrauma/Performance Fix/Soundproof Walls/Complete Global Darkness/DynamicEuropa.
The local comms are working for my friends but not for me (i'm the host) and all the others features are working
We were testing the mod by starting a simple mission.
Last edited by Optim; 10 Feb, 2024 @ 12:12pm
Knarrenbluntz 10 Feb, 2024 @ 1:22pm 
Originally posted by Knarrenbluntz:
1. can't hear in-submarine looping sounds (reactor sound, ventilation, fabricators etc.)
• always
• firstly occured with huge modpack enabled, but i succesfully replicated that bug in full vanilla
• multiplayer, didn't tested it in singleplayer
2. no errors.
3. load the game, load the submarine in multiplayer, turn on the fabricator or the deconstructor for the louder sound and then go to "freecamera" and just try to hear ANY sound that isn't level soundscape or creature sound

P.S. mod itself is just great and i don't have any bugs to report but this specific bug ruins the experience for me, cuz im trying to fit this mod on a RP server.

and also i think the sound pitching is a VERY STRANGE addition in my opinion
like for some reason the music players or other sound loop effects are pitched in low if you are in diving suit+outside of the sub(i set my sound pitch parameters to 100%, but no change, the sounds are still pitched to low, must be the stacking system).
overall, i propose to add an ability to turn off the pitching system cuz it works weird and itself is a not good concept in my opinion
Plag  [developer] 10 Feb, 2024 @ 1:31pm 
@Knarrenbluntz - Fair enough. To disable the sound pitching you're referring to, you should adjust the Diving Suit Pitch and Submerged Pitch multipliers. To disable all pitching, even from non-looping sounds, you can add an empty string "" into the Pitch Ignored Sounds list. Also, I just pushed an update that fixes your previous issue.
Jebus 11 Feb, 2024 @ 8:06am 
Originally posted by Plag:
@Jebus - I was not able to recreate the issue based on the steps/mods you provided, but I have experienced it once before earlier in development. I'll need more info before I can fix it.
Does the problem persist in a fresh campaign?


After some minor testing on a fresh campaign it works fine, but by putting it in the middle of one the player audio seems to be wrong, however my friends can hear me fine (im the host) and they can hear each other but I cannot hear them.
Plag  [developer] 11 Feb, 2024 @ 10:35am 
@Jebus - I still haven't been able to recreate this issue so I haven't found a fix yet, but thank you for coming back with more info!
76561198213857163 12 Feb, 2024 @ 5:09pm 
Im not sure if its a bug, oversight, or my game, but still.
1. Both fire and flow sounds (from leaks) dont get muffled if you unsubmerged. They dont get muffled if they behind a wall/door, nor get muffled if you eavesdrop from the room the leak/fire in. Muffle checkboxes for them dont seem to do anything, they sound exactly like vanilla. Leak sound does get muffled when you submerged, fire, however, does not.
• How often does it occur?
Always
• Were other mods being used?
Only Lua and Cs
• Single-player or multiplayer?
Both (tested singleplayer in sub editor)
2. Provide any available error messages
There is none
3. List the steps required to replicate the issue.
Just make a leak/spawn fire in editor.
Plag  [developer] 12 Feb, 2024 @ 7:36pm 
@Satillit - This is a limitation of the game. It's not possible to accurately muffle flow/fire sounds because they are an illusion. Flow sounds are just a stack of 1-3 channels (depending how heavy the leak is) that plays directly on the character's position and uses left/right balance to simulate a direction. For this reason they are not muffled at all in vanilla, and they can only reliably be muffled in this mod if the player is submerged or wearing a diving suit.
What I can do is maybe mute all the flow/fire channels if there is no path from the player to any leak/fire. However, this may lead to noticable jumps in audio and inconsistencies if the player enters a room with a small leak while there is a larger leak elsewhere.
Last edited by Plag; 12 Feb, 2024 @ 9:20pm
lobster 13 Feb, 2024 @ 8:05pm 
1. During the middle of an Endworm attack, the sound of someone using a radio underwater started indefinitely looping at a high volume, even well after they had stopped speaking. It was incredibly distressing and effectively rendered me deaf. It persisted through to the end of the match, the lobby and even the main menu until I closed the game entirely.

• How often does it occur?
Only once, so far.

• Were other mods being used?
Yes. My mod-list at the time, in order:
Lua For Barotrauma
CsForBarotrauma
Soundproof Walls
Real Sonar
Improved Stun
Performance Fix
BetterHealthUI
Exosuit Retexture
Bigger Heavy Wrench
Submarine Weapon Sound Makeover (My own. Looking into it.)
Kraken Worm (My own. Looking into it.)

• Single-player or multiplayer?
Multiplayer, in sandbox mode.

2. Provide any available error messages.
There are none.

3. List the steps required to replicate the issue.
None? I attempted everything I could remember happening in the moment to replicate the bug, up to making a near-identical clone of the original situation, but still nothing came of it.

I normally wouldn't write a bug report if I have no obvious way to replicate the problem, but with how severe its effect was, I'd rather you know about it sooner rather than later.
Plag  [developer] 13 Feb, 2024 @ 11:31pm 
@lobster - Interesting, I'll look into it. Thanks for letting me know, and sorry about your ears!
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