Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
If it was something like Titan Fall Mechs, where they have arms and hands and their specific armaments that would have been better.
For the Soldier bot the six shot rocket thing could have been a pauldron thing on them.
Also Heavy could have had a Shotgun Mech edition at the very least.
Pyro a arm with the flamer, that has a flare gun like alt fire and a arm with a hand would be good.
that sort of thing.
I think the general thing the author was going for is maximum efficiency in terms of the least amount of resources required to build and run a mech, so adding arms would be far less practical in my opinion (never played Titalfall so my opinion might be a bit biased).
However I do agree that heavy should have some sort of armanents on his mech, such as a large-caliber minigun (or just two miniguns on each side, I guess). As for the medic and scout, they could have their own versions as well, with a large repair node (or something similar) and maybe a shortened flak gun respectively.