Інсталювати Steam
увійти
|
мова
简体中文 (спрощена китайська)
繁體中文 (традиційна китайська)
日本語 (японська)
한국어 (корейська)
ไทย (тайська)
Български (болгарська)
Čeština (чеська)
Dansk (данська)
Deutsch (німецька)
English (англійська)
Español - España (іспанська — Іспанія)
Español - Latinoamérica (іспанська — Латинська Америка)
Ελληνικά (грецька)
Français (французька)
Italiano (італійська)
Bahasa Indonesia (індонезійська)
Magyar (угорська)
Nederlands (нідерландська)
Norsk (норвезька)
Polski (польська)
Português (португальська — Португалія)
Português - Brasil (португальська — Бразилія)
Română (румунська)
Русский (російська)
Suomi (фінська)
Svenska (шведська)
Türkçe (турецька)
Tiếng Việt (в’єтнамська)
Повідомити про проблему з перекладом
If it was something like Titan Fall Mechs, where they have arms and hands and their specific armaments that would have been better.
For the Soldier bot the six shot rocket thing could have been a pauldron thing on them.
Also Heavy could have had a Shotgun Mech edition at the very least.
Pyro a arm with the flamer, that has a flare gun like alt fire and a arm with a hand would be good.
that sort of thing.
I think the general thing the author was going for is maximum efficiency in terms of the least amount of resources required to build and run a mech, so adding arms would be far less practical in my opinion (never played Titalfall so my opinion might be a bit biased).
However I do agree that heavy should have some sort of armanents on his mech, such as a large-caliber minigun (or just two miniguns on each side, I guess). As for the medic and scout, they could have their own versions as well, with a large repair node (or something similar) and maybe a shortened flak gun respectively.