Dominions 6

Dominions 6

The Forgotten Realms - Total Conversion Mod
Kellen 19 Feb, 2024 @ 9:12am
Unofficial Bug Thread
Thought it would be pertinent to make a bug thread so I don't end up flooding the comments with little reports.
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Showing 1-15 of 194 comments
Kellen 19 Feb, 2024 @ 9:12am 
First few I found:
a site called "The Empty Slot" in the cult of the dragon's starting province with Alaskerbanbastos. Clicking it crashed the game.
Thay has a stray #flag in it's national description
Kellen 19 Feb, 2024 @ 9:32am 
Did a quick look of the magic items:
the unique artifact sword Stormsplitter is a misc item, and lacks a description
Aegis-Fang, Bracers of the Blinding Strike, Cloak of Elvenkind, Crenshinibon, Crown of Obadai, Guenhwyvars Figurine, Icingdeath, and Taulmaril, Heartseeker Longbow all lack a #constlevel, and can be crafted at the start of the game.
Razorfire  [developer] 19 Feb, 2024 @ 9:35am 
Thanks, keep it up. I'm about 10 minutes from another update that will fix the const level bugs.

I thought id cleared all the empty sites last night, so if you have another, thats great. Appreciate the sleuthing.

The map changes are unlikely to effect existing saves, meaning if you started your game yesterday, there will be a lot of empty sites fixed in the interim.
Kellen 19 Feb, 2024 @ 10:04am 
Yeah, I got tired of trying to update my own mod to Dom6 and thought I'd give a helping hand. Let me know if there's anything else you want me to have a look at.

Hunted around for some more missing sites, found them in:
Neverwinter Wood (405), Calim Desert (106), The Peaks of Flame (40), Kobold Mountains (44), Mount Thulbane (247), The Smoking Mountains (169), Black Ash Plain (152), The Sword (330), Citadel of the Raven (402)
And in the Upperdark:
Magmin's March (477), The Firesnake Folds (471), The Choking Caverns (473)
The Middledark:
The Burning Gate (640), Deep Luo (639)
And the Lowerdark only had one, The Burning Rift (781)
Kellen 19 Feb, 2024 @ 10:13am 
I'm realizing it's possible that there's some workshop jank going on with Dom6, the files for the map and the mod both haven't been updated since the 17th.
After unsubscribing and resubscribing, it appears to have downloaded the latest version. I'm going to check and see if that fixed things.
Kellen 19 Feb, 2024 @ 10:16am 
Yep, that was it. All the map issues are fixed now.
Razorfire  [developer] 19 Feb, 2024 @ 10:42am 
Awesome - glad to hear it. Too bad the unsubscribe/resub was needed. I just dropped the newest update in the last few minutes, which fixes the #const levels and makes a few other improvements. It's probably stable enough now that I'm going to take a few days for the next update so feel free to play around and let me know if you catch anything egregious.

I'll say this - balance is not my concern and there will be lots of exploits, but if something is completely crazy, let me know. Some of the assassins are a bit OP.

My next big pass is going to be on magic, summons, and adding gem-generating familiars.

If you let me know what your modding interest is and where you feel you can plug in, that would be super helpful. I would love:
-- some event coding help.
-- Equipping thugs has always been a big part of this mod for me, so items could be great.
-- Sprites and new monsters to replace all the vanilla summons.
-- Custom poptypes for the surface realms would also be great.
Toblm 19 Feb, 2024 @ 1:49pm 
Another bug?

leShay Seers from the Heart Ward site in Skullport (573) seem improperly priced.
10 gold, 1 resource and 0 commander points seems very generous for their power level.
Razorfire  [developer] 19 Feb, 2024 @ 2:05pm 
Thank you - will be fixed in the next update.
erock 19 Feb, 2024 @ 4:16pm 
More descriptive error than bug: The national features text for Deep Shanatar is cut off.
Johan 19 Feb, 2024 @ 4:18pm 
mindblast attack missing on illithid nation
Razorfire  [developer] 19 Feb, 2024 @ 4:21pm 
Which unit, Johan?

Will check the descr, thanks,for catching that, erock!
Mightythorn 19 Feb, 2024 @ 11:27pm 
I'm going to take it that Giant Mushrend aren't supposed to have a singular Greatsword of Sharpness?
Mightythorn 20 Feb, 2024 @ 1:32am 
A couple of other things, I want to say the Umber Hulks given by the Lair of the Umber Hulks are supposed to be units and not commanders going by their stats and the Duergar Hall only gives Deep Scouts as the other unit is a error
Razorfire  [developer] 20 Feb, 2024 @ 6:28am 
Mightythorn -

Nice job making it all the way to Lower Undermountain. Skullport awaits.

Umberhulk commanders is intentional - they are intelligent creatures living in communities and speak undercommon, so yeah, kinda weird, but I wanted them to be able to cruise around in tribes. What that site is missing is also the #mon entry for them, so thanks for the catch. Perhaps making them #poorleader so they can only lead 10 troops is the way to go.

Duergar Hall - great catch. Bad entry in the monster number for the site. It's not a mighty city of the Duergar, just a small community, so it shouldn't have the full recruitment roster. I did add the Laird and the Runesmith just to improve the options though.

The Giant Mushrend monster has two entries for Greatswords, so I cannot figure out why it only shows one on the unit card. Those things are horrifying.
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