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a site called "The Empty Slot" in the cult of the dragon's starting province with Alaskerbanbastos. Clicking it crashed the game.
Thay has a stray #flag in it's national description
the unique artifact sword Stormsplitter is a misc item, and lacks a description
Aegis-Fang, Bracers of the Blinding Strike, Cloak of Elvenkind, Crenshinibon, Crown of Obadai, Guenhwyvars Figurine, Icingdeath, and Taulmaril, Heartseeker Longbow all lack a #constlevel, and can be crafted at the start of the game.
I thought id cleared all the empty sites last night, so if you have another, thats great. Appreciate the sleuthing.
The map changes are unlikely to effect existing saves, meaning if you started your game yesterday, there will be a lot of empty sites fixed in the interim.
Hunted around for some more missing sites, found them in:
Neverwinter Wood (405), Calim Desert (106), The Peaks of Flame (40), Kobold Mountains (44), Mount Thulbane (247), The Smoking Mountains (169), Black Ash Plain (152), The Sword (330), Citadel of the Raven (402)
And in the Upperdark:
Magmin's March (477), The Firesnake Folds (471), The Choking Caverns (473)
The Middledark:
The Burning Gate (640), Deep Luo (639)
And the Lowerdark only had one, The Burning Rift (781)
After unsubscribing and resubscribing, it appears to have downloaded the latest version. I'm going to check and see if that fixed things.
I'll say this - balance is not my concern and there will be lots of exploits, but if something is completely crazy, let me know. Some of the assassins are a bit OP.
My next big pass is going to be on magic, summons, and adding gem-generating familiars.
If you let me know what your modding interest is and where you feel you can plug in, that would be super helpful. I would love:
-- some event coding help.
-- Equipping thugs has always been a big part of this mod for me, so items could be great.
-- Sprites and new monsters to replace all the vanilla summons.
-- Custom poptypes for the surface realms would also be great.
leShay Seers from the Heart Ward site in Skullport (573) seem improperly priced.
10 gold, 1 resource and 0 commander points seems very generous for their power level.
Will check the descr, thanks,for catching that, erock!
Nice job making it all the way to Lower Undermountain. Skullport awaits.
Umberhulk commanders is intentional - they are intelligent creatures living in communities and speak undercommon, so yeah, kinda weird, but I wanted them to be able to cruise around in tribes. What that site is missing is also the #mon entry for them, so thanks for the catch. Perhaps making them #poorleader so they can only lead 10 troops is the way to go.
Duergar Hall - great catch. Bad entry in the monster number for the site. It's not a mighty city of the Duergar, just a small community, so it shouldn't have the full recruitment roster. I did add the Laird and the Runesmith just to improve the options though.
The Giant Mushrend monster has two entries for Greatswords, so I cannot figure out why it only shows one on the unit card. Those things are horrifying.