Dominions 6

Dominions 6

The Forgotten Realms - Total Conversion Mod
 This topic has been pinned, so it's probably important
Razorfire  [developer] 21 Aug, 2024 @ 8:32am
Tales from the Realms
Post your stories of your playthroughs! I cannot read enough of these - its a big reason I continue to work on the mod.
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Razorfire  [developer] 21 Aug, 2024 @ 8:55am 
I'll kick it off.

Version 0.93, long 130+ turn game as Menzoberranzan, with occassional check-ins with Omniscience, which I use in all my games to see how the world evolves beyond my sight.

With a Dormant Lolth pretender, early expansion was a bit slow, but I managed to take my cap circle and move out into the North Upperdark before the orcs of the Frozen North could build much presence. I let them keep the Mines of Mirabar and some of the western provinces while I focused on taking the Vhaeraunian stronghold of Chaulssin and creating a bulwark in the Middledark against any future incursions from the Scoured Legion.

The Frozen North agreed to a NAP, which would remain throughout the game. Sadly, it was Gracklestugh who decided to declare war. They were little match, especially as Lolth came on-line. Much to my pleasant surprise, the Scoured Legion had decided to camp on their capital, busy throwing themselves at the sturdy defenses of Auramycos.

Meanwhile, the Silver Marches was making mincemeat of the surface, and putting the screws to my orcish allies in the Frozen North. They were also happily taking territory that more rightfully belonged to the Tel'Quessir in the High Forest, and struggling to hold back the Savage Frontier.

As always, the Cult of the Dragon was expanding in research far faster than anyone else, and growing their economy and armies to epic proportions. Luckily, by the late middlegame, their influence was waning as their dragons drug down their income and population and their far-flung holdings came under attack. Nations that did well, which often do not, included Impiltur and the Kuo-Toans, which was a pleasant surprise when they began taking the surface seas.

I began focusing on taking thrones around turn 80, and reaching 14 points required heading into the LowerDark and continuing to expand in the Middledark. Grabbing Gauntlgrym proved costly, but well worth it for the craftsmen it provided.

My well of mystery allowed me to raise vast armies of the undead, backed by an overwhelming number of wraiths that prevented any incursion into the Underdark from the many entrances accessible to the Silver Marches. One of my Matron Mothers grew in power to Death 9 as Lichcraft came online, and my armies blasted through Mithral Hall, Citadel Adbar, and the western High Forest, moving each turn and conquering new Silver March territory, wrecking their economy and keeping them guessing. I eventually took the High Forest Thrones and placed impenetrable defenses there, eventually moving west to take the throne in Neverwinter Wood.

With 13 throne points of the needed 14, every nation on my borders except my staunch allies in the Frozen North declared war. With 1600 units sitting on their cap beneath Hellgate Keep, the Scoured Legion could have ended my hopes for a quick victory. Waterdeep, Savage Frontier, and Auramycos were all testing my throne defenses wherever they could reach. I ran Lolth ahead of her army and our friendly dominion. They were moving together toward the drow metropolis and throne at Ched Nasad. She would have to solo it, as the Mindflayers caught her army still trailing behind. Alone but backed by her regeneration and soul vortex, Lolth assaulted Ched Nasad and claimed her ascension.
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