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The mod has not been tested much with Recruit Defeated Legendary Lords. If you feel like being the guinea pig we would welcome any reports for how it works with this system. Any problems would be bugs; they are not intrinsically incompatible, and forcing a confederation with another mod should theoretically just make the Thrones less fun, not break the mod.
Hope that helps <3
You do need a submod if you want this to be balanced for Radious. No submod exists yet, but they usually come soon. The mod will probably function with Radious (or SFO), but it may not be balanced correctly. I can't make any guarantees or support if you choose to use this with Radious or SFO before a submod is released.
This mod does work with MIXER - Mixu's Unlocker. Set MIXER above The Phoenix Court in the load order.
Confirming that this mod seems to work with Recruit Defeated Legendary Lords.
I use the Immortal Landmarks mod and the High Elf Units for High Elfs mod and haven't encountered any issues yet (currently about 20 turns in to an Imrik Campaign full map clear).
Mod is NOT COMPATIBLE with Expanded Electoral Machinations and Intrigue. Tested with Imrik and Nagarythe. The game loads fine, but the icon to select Phoenix Court is gone (it's next to the Sword of Khaine button in the End Turn/Notifications radial menu at the bottom right of the screen.). Other mods that manipulate or change the High Elf Intrigue mechanic may experience similar issues.