RimWorld

RimWorld

Fireflies (Continued)
lol 12 May, 2024 @ 2:43am
Suggestions
Love this mod! Some suggestions.


Corpse
<def>Corpse_FF_Firefly</def>

- HP 100 → 1. So it fully deteriorates in a day.
- Beauty -50 → -1. Dead bug is almost invisible.
- Cleanliness -10 → 0



Essence
<def>FF_Firefly_Essence</def>

- HP 100 → 1. Same reasons as corpse HP change
- Deterioration rate 0 → 0,5/day. Max 2 days to put the essence in a jar before it vanishes.



Firefly blood
<def>FF_FireflyBlood</def>

- If possible, maybe remove completely? As beautiful as it is, they are too small to leave any mark on the colony except maybe '-1 beauty' from corpse, which should be gone overnight.
- Beauty -50 → 0
- Cleanliness -10 → 0



Firefly jar
<def>FF_Firefly_Jar</def>

- Make <canPlaceOverWall> = false
- Make <leaveResourcesWhenKilled> = false


// Make less bright. Use glowstool mushroom as a reference (see Plants_Cave.xml, 'glowstool').
- Make <glowRadius> = 2.
- Remove <overlightRadius>3</overlightRadius>. Currently the brightness is 100%, which is daylight; it should be 50% max.


// Make refuelable. Instead of one-time build, use firefly essence as a fuel. So if you want a beautiful firefly jar you'd have to go hunting fireflies every 5 days and there will be enough essence from nature to fill 2-3 jars.
- Build requirements: 3 essence, 0 skill → 25 steel, 4 construction skill.
- Research requirement: none → complex construction.
- Max fuel: 20 (same as torch).
- Fuel consumption: 2 essence/day (same as wood for torch).
- Flammability: 0% → 75%.
Last edited by lol; 12 May, 2024 @ 2:49am
< >
Showing 1-4 of 4 comments
Zaljerem  [developer] 12 May, 2024 @ 4:16pm 
Thanks, I'll implement the easy stuff ASAP and take a look at blood and refueling.
Zaljerem  [developer] 12 May, 2024 @ 4:37pm 
Corpse - I'm not generating this def, it's automatically generated. I think a corpse Def can now be specified but I need to look into it further. [Pending]

Essence - Changes applied. I'm not exactly sure how the DeteriorationRate converts to hp/day, so it will probably need to be tweaked higher.

Blood - Changes applied

Jar - All changes applied except for refuelable (next update)

I'll be pushing the update momentarily. Thanks again!
lol 12 May, 2024 @ 11:32pm 
🤝

Glad to help!
lol 13 May, 2024 @ 5:25am 
Optionally, the jar could cost 10 silver. Since silver seems to be a metal closer to glass than steel (reflectivity, smoothness, corrosion resistance).
< >
Showing 1-4 of 4 comments
Per page: 1530 50