Halo: The Master Chief Collection

Halo: The Master Chief Collection

Paradiso AI Mayhem | Endless Reach AI War
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III AVIATOR III  [developer] 29 Feb, 2024 @ 12:49pm
AI Control Switches Guide - Please Read
This map features my AI control switch system which lets you choose which AI squads participate in the battle at any given time. This time, all buttons for each team are located in the central tunnel. Think of this location as your master control room. From here, you’ll be able to control every AI group that is on map. Keep reading below to learn the corresponding squad for each button.

How the buttons work:
  • When looking at a UNSC AI controller: These will all be located on the side of the tunnel closest to the UNSC base. A solid and intermittently flashing GREEN light with an audible beep indicates the squad is disabled and ready to be activated. A solid YELLOW light and no audible beep indicates the squad is enabled and in use.

  • When looking at a Covenant AI controller: These will all be located on the side of the tunnel closest to the Covenant base. A solid and intermittently flashing BLUE symbol with audio indicates the squad is disabled and ready for activation. A solid RED symbol indicates the squad is enabled and in use.

*If you turn a button that is ON to OFF - your corresponding AI squad will immediately despawn and not return until you turn the switch back on.

*If you turn a button that is OFF to ON - a short time will pass, then you will see the arrival of the corresponding AI squad. They will keep being replenished after taking losses automatically until you change the state of the switch.






UNSC Switches Layout:

When looking at the UNSC switches after entering from the high side of the tunnel, going left to right:

  1. Marine Pelican Drop
  2. Spartan Falcon Drop
  3. ODST Pelican Drop

*All three of these are enabled by default.*

Proceeding down the corridor; there is another UNSC controller on an angled wall panel. This controls the Falcon Gunner spawn.

*This button is enabled by default.*

Towards the lower end of the tunnel, two additional UNSC buttons can be found. These control the UNSC’s AI vehicle spawns. Going left to right:

  1. Warthog Spawn Control
  2. Mongoose Spawn Control

*The Warthog is disabled by default. The mongoose defaults to ON*






Covenant Switches Layout:

When looking at the Covenant switches after entering from the high side of the tunnel, going from left to right:

  1. Light Forces Spirit Dropship
  2. Medium Forces Phantom Drop
  3. Drones Phantom Drop

*All three of these are enabled by default.*

On the vertical support beam across from the set of 3 switches described above, you will find an additional button. This controls the deployment of Active Camo Elites via a drop ship.

*This button is disabled by default.*

Continuing down the corridor, just like on the UNSC side, you will find a covenant switch on an angled wall. This controls the Banshee spawn.

*This button defaults to ON.*

Finally, when approaching the bottom exit of the tunnel, you will come across two buttons. These control the spawning of the AI Revenant and the AI Ghost. Going from left to right:

  1. Revenant Spawning
  2. Ghost Spawning

*The Revenant defaults to OFF. The Ghost defaults to ON.*
Last edited by III AVIATOR III; 27 Apr, 2024 @ 12:28am