Caves of Qud

Caves of Qud

Telepathy
Gravenwitch  [developer] 23 Mar, 2024 @ 5:09pm
Crash Logs
Feel free to reply to this with your crash logs
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Showing 1-7 of 7 comments
Arendeth 26 Mar, 2024 @ 3:34pm 
Unknown sprite: Text/937.bmp
MODERROR [Telepathy] - RunSegment: System.NullReferenceException: Object reference not set to an instance of an object
at XRL.World.Parts.Mutation.Telepathy.HandleEvent (XRL.World.BeforeRenderEvent E) [0x000aa] in D:\games\Steam\steamapps\workshop\content\333640\3174001364\Telepathy.cs:96
at XRL.World.BeforeRenderEvent.handlePartDispatch (XRL.World.IPart Part) [0x0000b] in <d2c32e55d337415595fc660fe3e05333>:0
at XRL.World.GameObject.HandleEventInner (XRL.World.MinEvent E, System.Int32 ID) [0x0004b] in <d2c32e55d337415595fc660fe3e05333>:0
at XRL.World.GameObject.HandleEvent[T] (T E) [0x003da] in <d2c32e55d337415595fc660fe3e05333>:0
at XRL.World.Cell.HandleEvent[T] (T E) [0x000fe] in <d2c32e55d337415595fc660fe3e05333>:0
at XRL.World.Zone.HandleEvent[T] (T E) [0x00117] in <d2c32e55d337415595fc660fe3e05333>:0
at XRL.Core.XRLCore.RenderBaseToBuffer (ConsoleLib.Console.ScreenBuffer Buffer) [0x00227] in <d2c32e55d337415595fc660fe3e05333>:0
at XRL.Core.XRLCore.RenderBase (System.Boolean UpdateSidebar, System.Boolean DuringRestOkay) [0x00131] in <d2c32e55d337415595fc660fe3e05333>:0
at (wrapper dynamic-method) XRL.Core.XRLCore.XRL.Core.XRLCore.PlayerTurn_Patch1(XRL.Core.XRLCore)
at XRL.Core.ActionManager.RunSegment (System.Boolean bUnityDebug) [0x01cb7] in <d2c32e55d337415595fc660fe3e05333>:0
Arendeth 26 Mar, 2024 @ 3:35pm 
this was when a summon was absorbed by a spacetime vortex I unleashed
Gravenwitch  [developer] 27 Mar, 2024 @ 12:20am 
<3
Arality 6 Sep, 2024 @ 8:32am 
I am getting the following error when trying to enable this mod:
=== Telepathy Errors ===
<...>/steamapps/workshop/content/333640/3174001364/Telepathy.cs(219,225): error CS1503: Argument 17: cannot convert from 'int' to 'bool'
<...>/steamapps/workshop/content/333640/3174001364/Telepathy.cs(219,229): error CS1503: Argument 18: cannot convert from '<null>' to 'int'
== Warnings ==
<...>/steamapps/workshop/content/333640/3174001364/Telepathy.cs(29,24): warning CS0672: Member 'Telepathy.Register(GameObject)' overrides obsolete member 'IPart.Register(GameObject)'. Add the Obsolete attribute to 'Telepathy.Register(GameObject)'.
Gravenwitch  [developer] 8 Sep, 2024 @ 12:23am 
@Arality I'll take a look, I thought I got this mod updated to spring molting but that error looks like one from pre-patch so I probably missed something
most of your mods are giving me a errors minus your grimoire mod

i was trying to use the telepathy for a command build were i could stand in town control things to fight for me
Last edited by plusing123 (dragonheart); 10 Sep, 2024 @ 7:20pm
=== Telepathy Errors ===
<...>\steamapps\workshop\content\333640\3174001364\Telepathy.cs(219,225): error CS1503: Argument 17: cannot convert from 'int' to 'bool'
<...>\steamapps\workshop\content\333640\3174001364\Telepathy.cs(219,229): error CS1503: Argument 18: cannot convert from '<null>' to 'int'
== Warnings ==
<...>\steamapps\workshop\content\333640\3174001364\Telepathy.cs(29,24): warning CS0672: Member 'Telepathy.Register(GameObject)' overrides obsolete member 'IPart.Register(GameObject)'. Add the Obsolete attribute to 'Telepathy.Register(GameObject)'.
<...>\steamapps\workshop\content\333640\3174001364\Telepathy.cs(32,4): warning CS0618: 'IPart.Register(GameObject)' is obsolete: 'Use Register(GameObject, IEventRegistrar)'
<...>\steamapps\workshop\content\333640\3174001364\Telepathy.cs(101,22): warning CS0168: The variable 'e' is declared but never used
<...>\steamapps\workshop\content\333640\3174001364\Telepathy.cs'.
<...>\steamapps\workshop\content\333640\3174001364\Telepathy.cs'.

this is my error btw
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