Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

SNES Reboot
ConTraZVII 29 Mar, 2018 @ 4:45am
Suggestions
From Dave:

"It isn't realistic to balance the arena (an early scene) with a minigun weilding troll, imho. I haven't seen the equipment lists (I know they're Dragonfalls, but dunno how/where they're implemented.

It may just be a matter of pulling out some of the early tier gear until you escape the caryard. While it's possible to grind up to couple hundred karma there, it shouldn't be balanced expecting you to do so.

Enemy scaling does not exist in this mod (yet? Possible ever?) Neither does crew scaling.

Do certainly appreciate the suggestions/playthru notes though. (I suspect this post will sound very critical, but it really isn't.).

Might I suggest creating a thread for your suggestions? They're easier to track & respond to that way."

1. I'm referring to the last 2 two enemies in the arena, not the earlier ones. The troll decker in the SNES is nearly impossible to defeat unless you have the assault rifle that you can only get after defeating Jester Spirit. In this version, I can defeat this troll decker with just a rifle that I buy from the Old Town Shop.

2. I've did some grinding by entering all rooms with enemies and make sure to have enough karma before entering the caryards. My point here is did you want player to grind like hell just to pass the heavy dudes? how about those who enter the caryards without proper preparation. I think it's better to nerf the dudes but buff the other enemies. make sure the player at least can leave the caryards without having difficult times. (only need to pass the dudes)

3. I don't understand this part.
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Showing 1-15 of 119 comments
ledeir  [developer] 29 Mar, 2018 @ 10:32am 
Thanks for starting a separate thread... this will make it easier to track your thoughts.

Once I add Tenth Street weapon options (to support more people's play style), I will replay the arena. I'm not going to adjust any balance before that.

That being said, based on your comments it sounds like making heavy dude 2 easier is a viable plan and increasing the difficulty of the last two fights.

Personally I don't want the Caryards to require too much grinding (as its boring with just one enemy spawn point). There is a karma cheat in the bed to help avoid it, but it would be better to simply adjust the first fights so you can afford to leave and grind elsewhere.
ConTraZVII 29 Mar, 2018 @ 4:25pm 
Yes, I'm really looking forward to it. It will be a huge boost for that and make the gameplay more fun. A little grinding is okay but if too much the gameplay will be boring.

I'm looking forward to the basic weapon options too. Thank you for the hard work.
DaveOfDeath  [developer] 29 Mar, 2018 @ 5:09pm 
All scaling NPCs and enemies means is that as you (the primary player) grow in power, so do your team mates, as does your opposition.

So if you grind 200 karma in the caryards (bless your little soul) and the areana guys are now 200 karma higher. So the fights stay challenging, regardless of player 'level'.

No with the unlimited grinding availability here, that system would cap out... But you could keep things interesting all the way up to about 225-250 karma. After that, there aren't any scaled baddies premade in DFDC. You could try to increase them after wards, but I don't think anybody really wants to fight (2) 300 karma hitmen every 25 seconds for 47¥.

I have never played the original game, and really decisions like this are squarely on my colleagues shoulders, since this is really his baby.

Personally think it's a mistake to make super powered early baddies that you can 'come back to later', but I don't really feel strongly about it either way.

I rebuilt the arena to run smoother, added the mages clone mechanic, and balanced it where I thought it was appropriate for the early characters. If it needs to be modded some more for new tweaks, or I got the 'feelings' of it wrong, I'm not offended or anything. Mod away.

:)
Last edited by DaveOfDeath; 29 Mar, 2018 @ 5:10pm
ConTraZVII 29 Mar, 2018 @ 6:48pm 
I think you misunderstood at some parts, given the fact that you never play the original game.

About the scaling enemies, I think we just need to tweak some of it. Throughout my gameplay, I think most of the hitmen in Downtown should be given a rifle or SMG instead of melee and pistols. But not that bloody shotgun please. Some of the 'guardians' like the orc guarding the Wastelands and Rust Stiletos need to nerfed a little as I find it too hard to deal with them at the current level.

You can make super powered early baddies in the arena, but please make it starting from the Samurai Warrior. Because in the original game, it's nearly impossible to win fighting him. You need to get out of arena first and buy good weapons and armors, then can you fight him again. I think we should keep this originality.

Again, this is just my opinion. Maybe we need some more playtesters to see if this works.
ledeir  [developer] 29 Mar, 2018 @ 9:20pm 
Partially said this already on the comment page but, here's what I'm hoping to put into the next update
:9mm: Cheat to allow players to get their shops back in sync even if they already passed the trigger points
:9mm: Weapon Choice for Tenth Street so a person can play the way they want to.
:9mm: Balance Tweaking for the first four arena fights (easier) and last two fights (harder) to take into account weapon availability.
:9mm: Update Doc M's inventory and 'ware. (Edited)

Other changes I hope to add but may not have the time for
:9mm: Access to the Dark Blade Shop (once the Mansion has been cleared) without a loading screen.
:9mm: Access to the Cage without a loading screen (if you don't yet have tickets)
:9mm: Enemy weapon upgrades in Downtown. They really aren't much harder than Old Town or Tenth Street.

This has been a crazy week so I'm not sure I'll be able to before Monday, but we'll see.
Last edited by ledeir; 29 Mar, 2018 @ 11:52pm
ConTraZVII 29 Mar, 2018 @ 9:48pm 
1. That's nice.
2. This is what I'm waiting for.
3. I have more suggestions on this part I need to replay the SNES again. For the time being, it's a wonderful thing to do there right now.
4. That's quite help. I hope you can revise the conversation of Old Town Weapon Shop so that we can directly buy weapons without having to click several layers of chats. The Dark Blade Shop is fine.
5. Yeah, I find it quite frustrating too. Maybe it's a good fix.
6. That will be a good challenge too but I beg you please don't put the bloody shotgun. Not worth a nuyen. Maybe you can revise the baddies at the hotel. They seem not to fight us. They keep going west, towards the club.

It's good to have new things even though it's not much. Just keep a regular update (like every Monday) so that we have something new to test every week. Thank you so much.
ledeir  [developer] 29 Mar, 2018 @ 9:58pm 
I really wish I knew why those mooks keep fleeing from the hotel... Its probably something silly I'm overlooking.
That's my hope, to get something done every Monday since continually chipping away at it will eventually finish it!
ConTraZVII 29 Mar, 2018 @ 11:12pm 
1 more important I forgot. Please, please update the street doc to sell all trauma kits and medical kits.
ledeir  [developer] 29 Mar, 2018 @ 11:52pm 
Originally posted by Dean Amx:
1 more important I forgot. Please, please update the street doc to sell all trauma kits and medical kits.

Can do!
Thanks for reminding me I didn't update the doc yet.
I'm going to edit my earlier post to remind myself
ConTraZVII 29 Mar, 2018 @ 11:55pm 
In the future, maybe we can have rigger player option.
ledeir  [developer] 30 Mar, 2018 @ 12:01am 
Originally posted by Dean Amx:
In the future, maybe we can have rigger player option.

Well, once you talk to the right person, you unlock a guy in the caryards who supplies you with drones... :snaggletooth:
ConTraZVII 30 Mar, 2018 @ 1:46am 
I'm not really into a rigger but I will find it out.
ConTraZVII 30 Mar, 2018 @ 6:24pm 
UPDATE: I can't find the it!
ledeir  [developer] 30 Mar, 2018 @ 7:14pm 
Originally posted by Dean Amx:
UPDATE: I can't find the it!

Spoiler Alert!
Outside of Doc M's, after you get the cortex bomb fixed, there is a guy you can talk to. He will tell you to talk to someone in the caryards.

Perhaps I should make it more obvious... *ponders*
ConTraZVII 31 Mar, 2018 @ 12:05am 
lol. i thought he's in the caryards. Okay, will check.
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