Project Zomboid

Project Zomboid

Guns of 93: Test Build (Unstable)
Marrok  [developer] 15 Mar, 2024 @ 5:16am
Bug Report
Please post logs, concerns, or suggestions in the Discussions here or on the Guns of 93 Discord Server[discord.gg].
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Showing 1-15 of 80 comments
шмайссер 22 Dec, 2024 @ 1:38am 
the Russian language does not work. Instead of letters, there is a question mark.
Marrok  [developer] 23 Dec, 2024 @ 10:25am 
Originally posted by шмайссер:
the Russian language does not work. Instead of letters, there is a question mark.

If this is the B42, how translations work has changed a bit and I haven't looked into what I need to change yet.
innabush 25 Dec, 2024 @ 12:14am 
Not a bug but for the B42 version it may be worth removing the tool file as there's now a vanilla Base.SmallFileSet/SmallFile item tag
Marrok  [developer] 25 Dec, 2024 @ 6:02am 
Originally posted by innabush:
Not a bug but for the B42 version it may be worth removing the tool file as there's now a vanilla Base.SmallFileSet/SmallFile item tag

Yeah. I'm planning on that when I get the recipes rebuild.
Park Ranger 26 Dec, 2024 @ 9:13am 
b42. Error when checking weapons. Can't drop weapon when in hands (no option "Drop", but you can drag and drop). Only with modded guns, standart stuff works fine.
Marrok  [developer] 26 Dec, 2024 @ 1:04pm 
Originally posted by O-:
b42. Error when checking weapons. Can't drop weapon when in hands (no option "Drop", but you can drag and drop). Only with modded guns, standart stuff works fine.

Still working on redoing the context menu. It's still using old code that isn't compatible.
Park Ranger 26 Dec, 2024 @ 8:36pm 
Of course, just giving a tip on what to work on as well.
Marrok  [developer] 26 Dec, 2024 @ 8:48pm 
Originally posted by O-:
Of course, just giving a tip on what to work on as well.

I just updated. Should be working now.
Park Ranger 26 Dec, 2024 @ 9:47pm 
Oh, nice, thank you!
dasclay 31 Dec, 2024 @ 2:35pm 
Hello,
Wanted to ask about this error, and what should I test.Its been running good, first time I received, I only have the buttstroke mod, no others that would touch the guns, or modify them. I do have sling mod and holsters and bags etc...
Any suggestions. Thank you also. I'm loving this.
What would I have to do to get a HK MP5SD added to this mod?

`function: Guns93PumpFinish -- file: Guns93InventoryPaneContextMenu.lua line # 544 | MOD: Guns of 93 Test Build (B42)
java.lang.RuntimeException: Object tried to call nil in Guns93PumpFinish
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:81)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:364)
at zombie.ai.states.SwipeStatePlayer.exit(SwipeStatePlayer.java:586)
at zombie.ai.StateMachine.stateExit(StateMachine.java:270)
at zombie.ai.StateMachine.changeRootState(StateMachine.java:104)
at zombie.ai.StateMachine.changeState(StateMachine.java:64)
at zombie.ai.StateMachine.changeState(StateMachine.java:53)
at zombie.characters.IsoGameCharacter.actionStateChanged(IsoGameCharacter.java:14659)
at zombie.characters.IsoPlayer.actionStateChanged(IsoPlayer.java:9808)
at zombie.characters.action.ActionContext.invokeAnyStateChangedEvents(ActionContext.java:529)
at zombie.characters.action.ActionContext.postUpdateInternal(ActionContext.java:87)
at zombie.core.profiling.PerformanceProbes$Invokable$Params1$Probe_Cached.invoke(PerformanceProbes.java:144)
at zombie.characters.action.ActionContext.update(ActionContext.java:66)
at zombie.characters.IsoGameCharacter.postUpdateInternal(IsoGameCharacter.java:12491)
at zombie.core.profiling.PerformanceProbes$Invokable$Params1$Probe_Cached.invoke(PerformanceProbes.java:144)
at zombie.characters.IsoGameCharacter.postupdate(IsoGameCharacter.java:12451)
at zombie.characters.IsoPlayer.postupdateInternal(IsoPlayer.java:4280)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.characters.IsoPlayer.postupdate(IsoPlayer.java:4273)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.postupdate(MovingObjectUpdateSchedulerUpdateBucket.java:89)
at zombie.MovingObjectUpdateScheduler.postupdate(MovingObjectUpdateScheduler.java:180)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:195)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3903)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3993)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.iso.IsoWorld.update(IsoWorld.java:3917)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1750)
at zombie.gameStates.IngameState.update(IngameState.java:1443)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:372)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
at zombie.GameWindow.frameStep(GameWindow.java:917)
at zombie.GameWindow.run_ez(GameWindow.java:810)
at zombie.GameWindow.mainThread(GameWindow.java:610)
at java.base/java.lang.Thread.run(Unknown Source)
`
Marrok  [developer] 31 Dec, 2024 @ 3:48pm 
Originally posted by dasclay:
Hello,
Wanted to ask about this error, and what should I test.Its been running good, first time I received, I only have the buttstroke mod, no others that would touch the guns, or modify them. I do have sling mod and holsters and bags etc...
Any suggestions. Thank you also. I'm loving this.
What would I have to do to get a HK MP5SD added to this mod?

`function: Guns93PumpFinish -- file: Guns93InventoryPaneContextMenu.lua line # 544 | MOD: Guns of 93 Test Build (B42)
java.lang.RuntimeException: Object tried to call nil in Guns93PumpFinish
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:81)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:364)
at zombie.ai.states.SwipeStatePlayer.exit(SwipeStatePlayer.java:586)
at zombie.ai.StateMachine.stateExit(StateMachine.java:270)
at zombie.ai.StateMachine.changeRootState(StateMachine.java:104)
at zombie.ai.StateMachine.changeState(StateMachine.java:64)
at zombie.ai.StateMachine.changeState(StateMachine.java:53)
at zombie.characters.IsoGameCharacter.actionStateChanged(IsoGameCharacter.java:14659)
at zombie.characters.IsoPlayer.actionStateChanged(IsoPlayer.java:9808)
at zombie.characters.action.ActionContext.invokeAnyStateChangedEvents(ActionContext.java:529)
at zombie.characters.action.ActionContext.postUpdateInternal(ActionContext.java:87)
at zombie.core.profiling.PerformanceProbes$Invokable$Params1$Probe_Cached.invoke(PerformanceProbes.java:144)
at zombie.characters.action.ActionContext.update(ActionContext.java:66)
at zombie.characters.IsoGameCharacter.postUpdateInternal(IsoGameCharacter.java:12491)
at zombie.core.profiling.PerformanceProbes$Invokable$Params1$Probe_Cached.invoke(PerformanceProbes.java:144)
at zombie.characters.IsoGameCharacter.postupdate(IsoGameCharacter.java:12451)
at zombie.characters.IsoPlayer.postupdateInternal(IsoPlayer.java:4280)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.characters.IsoPlayer.postupdate(IsoPlayer.java:4273)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.postupdate(MovingObjectUpdateSchedulerUpdateBucket.java:89)
at zombie.MovingObjectUpdateScheduler.postupdate(MovingObjectUpdateScheduler.java:180)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:195)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3903)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3993)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.iso.IsoWorld.update(IsoWorld.java:3917)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1750)
at zombie.gameStates.IngameState.update(IngameState.java:1443)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:372)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
at zombie.GameWindow.frameStep(GameWindow.java:917)
at zombie.GameWindow.run_ez(GameWindow.java:810)
at zombie.GameWindow.mainThread(GameWindow.java:610)
at java.base/java.lang.Thread.run(Unknown Source)
`

Odd, nothing should be calling that bit of script. I'm currently piecing the mod back together, so it will be a bit before I'll update it.
dasclay 31 Dec, 2024 @ 5:23pm 
Okay Thank you for the quick response. I'm not sure what it is actually stopping/not allowing. But I will try to figure it out.
Perkele 3 Jan @ 6:25pm 
Handgun magazines cannot be put into the shoulder holster
Marrok  [developer] 3 Jan @ 6:37pm 
Originally posted by Perkele:
Handgun magazines cannot be put into the shoulder holster

It's fixed for the next time I update. Items have new tags that I had to update for B42.
CMETAHKA 10 Jan @ 5:55pm 
When the pistol brake in inventory it cause a bug with opening context menu on right button
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